What a terribly illogical choice of keyscybersphinx wrote:Tried 'b' or backspace yet?
Search found 106 matches
- 19 Mar 2010, 18:54
- Forum: Ideas and suggestions
- Topic: ease and comfort (gameplay - jugabilidad)
- Replies: 16
- Views: 6163
Re: ease and comfort (gameplay - jugabilidad)
- 19 Mar 2010, 18:52
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 467954
Re: Terrain Textures
Try using Imageshack, Imagebanana or some other *reliable* image host. That should do the trick.
- 17 Mar 2010, 18:53
- Forum: Ideas and suggestions
- Topic: ease and comfort (gameplay - jugabilidad)
- Replies: 16
- Views: 6163
Re: ease and comfort (gameplay - jugabilidad)
I too second the original post's suggestions. Regarding camera movement, I'd be perfectly contend with having the Home key reset the camera to the default position.
- 04 Mar 2010, 13:33
- Forum: Other Talk
- Topic: Please test the 2.3 beta releases!
- Replies: 233
- Views: 81240
Re: Please test the 2.3 beta releases!
The new releases are really cool! Good job team! I'm still noticing a *lot* of desyncs though. Units appearing in odd places, dying because they where shot on someone else's machine, but not yours (even if you're the host), units seemingly building structures from across the map because they're alre...
- 02 Mar 2010, 14:27
- Forum: Ideas and suggestions
- Topic: Droids movement more accurate
- Replies: 7
- Views: 3034
Re: Droids movement more accurate
Well not 'for' you per se... however, given that this issue would have a high enough priority, I'm sure someone already on-board could be persuaded to look into it? A lot of the research into this type of path finding has already been done apparently. There's, for instance, this document on directio...
- 01 Mar 2010, 11:12
- Forum: Ideas and suggestions
- Topic: Droids movement more accurate
- Replies: 7
- Views: 3034
Re: Droids movement more accurate
Maybe make use of something like SupCom2's Flowfield Pathfinding?
- 01 Mar 2010, 00:33
- Forum: Artwork
- Topic: Structure Improvement
- Replies: 187
- Views: 392669
Re: Structure Improvement
To my knowledge, the World Editor does support "Gouraud Shading" for the terrain so I imagine it'd be in the engine, right?
- 18 Feb 2010, 15:16
- Forum: Ideas and suggestions
- Topic: Some ideas about upgrading
- Replies: 34
- Views: 9115
Re: Some ideas about upgrading
I like it also! I don't think that mis-clicking is something to worry about. You'd have a similar problem if you accidentally remove said structure first anyway. How would it work interface wise though? Would you have to place a new structure over it? Would you just click it like you would a factory...
- 18 Feb 2010, 12:08
- Forum: Technical Help / Troubleshooting
- Topic: The blue screen of doom
- Replies: 10
- Views: 4222
Re: The blue screen of doom
Blue screens are always a result of bad hardware or bad drivers. Have you experienced any other BSoDs recently? What is the common factor? I suggest trying to swap your video card with another one (a friend's or somesuch) and see if the problem persists, though with your limited knowledge of compute...
- 17 Feb 2010, 22:58
- Forum: Other Talk
- Topic: C&C
- Replies: 5
- Views: 2147
Re: C&C
Actually the original C&C has been free for a while, and the rest are new.
A good excuse to replay Red Alert at least!
A good excuse to replay Red Alert at least!
- 16 Feb 2010, 21:25
- Forum: Addon discussions
- Topic: My first Warzone map: 8c-Abridged!
- Replies: 7
- Views: 2996
Re: My first Warzone map: 8c-Abridged!
I've always found imagebanana pretty reliable. The link wasn't supposed to lead anywhere, I take it the picture shows up though?
Anyway, here's some shots I whipped up from a quick match against the AI. Hope it gives off a decent impression.
Anyway, here's some shots I whipped up from a quick match against the AI. Hope it gives off a decent impression.
- 16 Feb 2010, 15:23
- Forum: Addon discussions
- Topic: My first Warzone map: 8c-Abridged!
- Replies: 7
- Views: 2996
My first Warzone map: 8c-Abridged!
Instead of just moaning about everything that I don't like, I thought I'd do something productive and try my hand at mapping! :D Here's the first result of that venture. It's intended as a 4v4 teamplay map, but I suppose it can work just as well as 2v2v2v2 or some other ridiculous combination. Const...
- 16 Feb 2010, 10:43
- Forum: Ideas and suggestions
- Topic: AI difficulty sliders?
- Replies: 40
- Views: 14820
Re: AI difficulty sliders?
There's already a number of custom AI mods out there, heck there's even one bundled with Wz2100 itself! All the game would need is the functionality to load and appoint different AI scripts to AI players.
- 15 Feb 2010, 18:16
- Forum: Other Talk
- Topic: What a beautiful project ! I wan't try !
- Replies: 2
- Views: 1635
Re: What a beautiful project ! I wan't try !
New contributors are always welcome!
- 14 Feb 2010, 18:26
- Forum: Ideas and suggestions
- Topic: Droids movement more accurate
- Replies: 7
- Views: 3034
Droids movement more accurate
This is something that's bothered me since the original game came out and I really don't know why I never brought it up before :) Droids are not accurate in achieving their move orders. Ordering a droid to a position on the map will make it get pretty close, but if you intend on setting them on pret...