Search found 1150 matches

by MaNGusT
12 Jan 2020, 15:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Nice one! Did you try to put it to wz with pie normals? also, I have some thoughts about baking ao to texture. In the past we often included shadows casted by terrain into dif texture and it looked good. But if there will be ssao support(that is not that hard to add) then objects will look too dark ...
by MaNGusT
06 Jan 2020, 05:46
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

I see you have found some inspiration, good work and nice idea! I'm currently working on broken cars(features) that lay around on arizona campaign maps.
Untitled.jpg
Untitled.jpg (29.73 KiB) Viewed 27272 times
Do you have an idea about how to make broken windows? XD
by MaNGusT
05 Jan 2020, 19:45
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Personally I don't see the vulkan API as that necessary for modernizing the graphics. as far as I understand, they want multi api support for wz but it will still require some code changes to optional normals directive. Also, I don't know who will fix that since I-Nod is not a graphical engine deve...
by MaNGusT
05 Jan 2020, 01:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

It works :DNormals and tangents also seem to be exactly as in blender, perfect :) In wz it works perfectly too. I don't know why they decided to wait 3.4.0 for such update. Non of us are familiar with vulkan code so it will take ages to rewrite it from ogl. I hope they will change their decision an...
by MaNGusT
05 Jan 2020, 01:06
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Wait a minute *facepalm* The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again :lol2: I also like sf user-friendly interface. Tips to fan animation - open fans model, import .ani for it and then appe...
by MaNGusT
05 Jan 2020, 00:57
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Ah, quadro drivers... I think you should try different version scince there are some of them
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Or force WMIT to work on internal intel gpu via nvidia control panel
by MaNGusT
05 Jan 2020, 00:50
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Jorzi wrote: 05 Jan 2020, 00:38I think I used the wrong shaders, although with these ones and the wmit version you suggested, it complains about syntax errors in the shaders :hmm: At least it didn't crash.
What OS and gpu do you have? can you post screenshot what wmit says about syntax?
by MaNGusT
04 Jan 2020, 21:25
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974683

Re: Models by Jorzi (AR)

Tried the wmit build at https://github.com/Warzone2100/WMIT but when I activated custom shaders it crashed on my new work laptop crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10 We tested it on ubuntu + amd rx 560 and...
by MaNGusT
16 Sep 2019, 01:27
Forum: Addon discussions
Topic: Normal Maps
Replies: 1
Views: 2081

Re: Normal Maps

No. You should learn basics on the internet.
by MaNGusT
26 Aug 2019, 09:20
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 50355

Re: 3.3.0 (Beta) Multiplayer issues

pastdue wrote: 26 Aug 2019, 03:07I believe just a few more bug / compilation fixes. 8)
I ask because see a big delay in beta releases. Can you post links to this issues?
by MaNGusT
25 Aug 2019, 22:42
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 50355

Re: 3.3.0 (Beta) Multiplayer issues

I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
by MaNGusT
20 Aug 2019, 00:34
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6352978

Re: Models by MaNGusT (AR)

Oil barrel :-) I currently work with cam1 models only, if anyone interested.
11.jpg
by MaNGusT
31 Jul 2019, 08:10
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 16945

Re: How do you rotate a graphical model?

Hm, we really need to make sticky post for WMIT in artwork section with some guides.

MIH-XTC, you need to use mirroring options in transformation tab. In save dialog you should check only connectors directive.
by MaNGusT
06 Jun 2019, 20:07
Forum: Mapping / Modding tools & discussions
Topic: WZ to Blender
Replies: 5
Views: 5282

Re: WZ to Blender

1) Download WMIT 2) extract the necessary models(*model name*.pie) from base.wz(zip) or mp.wz that is located in wz install folder 3) extract textures for these models if needed 4) open extracted model in WMIT, setup its texture 5) save model to OBJ 6) import OBJ to blender 7) edit model 8) export e...
by MaNGusT
29 May 2019, 17:24
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6352978

Re: Models by MaNGusT (AR)

sneak peek on cube that has just 2 triangles per side. :ninja:
Spoiler: