Search found 1150 matches
- 12 Jan 2020, 15:31
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
Nice one! Did you try to put it to wz with pie normals? also, I have some thoughts about baking ao to texture. In the past we often included shadows casted by terrain into dif texture and it looked good. But if there will be ssao support(that is not that hard to add) then objects will look too dark ...
- 06 Jan 2020, 05:46
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
I see you have found some inspiration, good work and nice idea! I'm currently working on broken cars(features) that lay around on arizona campaign maps.
Do you have an idea about how to make broken windows? - 05 Jan 2020, 19:45
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
Personally I don't see the vulkan API as that necessary for modernizing the graphics. as far as I understand, they want multi api support for wz but it will still require some code changes to optional normals directive. Also, I don't know who will fix that since I-Nod is not a graphical engine deve...
- 05 Jan 2020, 01:44
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
It works :DNormals and tangents also seem to be exactly as in blender, perfect :) In wz it works perfectly too. I don't know why they decided to wait 3.4.0 for such update. Non of us are familiar with vulkan code so it will take ages to rewrite it from ogl. I hope they will change their decision an...
- 05 Jan 2020, 01:06
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
Wait a minute *facepalm* The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again :lol2: I also like sf user-friendly interface. Tips to fan animation - open fans model, import .ani for it and then appe...
- 05 Jan 2020, 00:57
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
Ah, quadro drivers... I think you should try different version scince there are some of them
Or force WMIT to work on internal intel gpu via nvidia control panel- 05 Jan 2020, 00:50
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
- 04 Jan 2020, 21:25
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974683
Re: Models by Jorzi (AR)
Tried the wmit build at https://github.com/Warzone2100/WMIT but when I activated custom shaders it crashed on my new work laptop crashed with these shaders ? Latest WMIT is always on I-NoD's page that locates here . Currently it has two more commits in 0.6.10 We tested it on ubuntu + amd rx 560 and...
- 16 Sep 2019, 01:27
- Forum: Addon discussions
- Topic: Normal Maps
- Replies: 1
- Views: 2081
Re: Normal Maps
No. You should learn basics on the internet.
- 26 Aug 2019, 09:20
- Forum: News and announcements
- Topic: 3.3.0 (Beta) Multiplayer issues
- Replies: 25
- Views: 50355
- 25 Aug 2019, 22:42
- Forum: News and announcements
- Topic: 3.3.0 (Beta) Multiplayer issues
- Replies: 25
- Views: 50355
Re: 3.3.0 (Beta) Multiplayer issues
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
- 20 Aug 2019, 00:34
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6352978
Re: Models by MaNGusT (AR)
Oil barrel I currently work with cam1 models only, if anyone interested.
- 31 Jul 2019, 08:10
- Forum: Artwork
- Topic: How do you rotate a graphical model?
- Replies: 9
- Views: 16945
Re: How do you rotate a graphical model?
Hm, we really need to make sticky post for WMIT in artwork section with some guides.
MIH-XTC, you need to use mirroring options in transformation tab. In save dialog you should check only connectors directive.
MIH-XTC, you need to use mirroring options in transformation tab. In save dialog you should check only connectors directive.
- 06 Jun 2019, 20:07
- Forum: Mapping / Modding tools & discussions
- Topic: WZ to Blender
- Replies: 5
- Views: 5282
Re: WZ to Blender
1) Download WMIT 2) extract the necessary models(*model name*.pie) from base.wz(zip) or mp.wz that is located in wz install folder 3) extract textures for these models if needed 4) open extracted model in WMIT, setup its texture 5) save model to OBJ 6) import OBJ to blender 7) edit model 8) export e...
- 29 May 2019, 17:24
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6352978
Re: Models by MaNGusT (AR)
sneak peek on cube that has just 2 triangles per side.
Spoiler: