https://developer.wz2100.net/wiki/NewFA ... Iinstallit
Search found 1150 matches
- 13 Oct 2021, 09:29
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260719
- 27 Jun 2021, 05:22
- Forum: Website feedback
- Topic: Discord link
- Replies: 2
- Views: 8255
Re: Discord link
https://wz2100.net/webchat/ is this enough?
- 20 Jun 2021, 02:49
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 470797
Re: Terrain Textures
If someone can't wait to try new textures, here is the test build and mod with textures for this build.
- build: https://github.com/amelentev/warzone210 ... /865614182
- mod: https://drive.google.com/file/d/1e_zDuI ... sp=sharing
- build: https://github.com/amelentev/warzone210 ... /865614182
- mod: https://drive.google.com/file/d/1e_zDuI ... sp=sharing
- 17 Jun 2021, 00:54
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 470797
Re: Terrain Textures
new water with just normal mapping, looks like original one to me
https://youtu.be/7qt8s9LLI3I
https://youtu.be/7qt8s9LLI3I
- 31 May 2021, 17:22
- Forum: Campaign
- Topic: What are Cyborgs good for ?
- Replies: 5
- Views: 16148
Re: What are Cyborgs good for ?
My opinion is that cyborgs are good for scouting bcoz of movement speed. You could make them cheaper, so they also could be use for hit-n-run tactic. The main idea is a new player shouldn't mind to spend energy and include several cyborgs into his tank's stack or find another solution how to use the...
- 05 May 2021, 23:30
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6350669
Re: Models by MaNGusT (AR)
Very good, I even quickly skimmed past it and didn't realise. This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may...
- 05 May 2021, 02:22
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6350669
Re: Models by MaNGusT (AR)
- 25 Apr 2021, 00:39
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 470797
Re: Terrain Textures
Parallaxed water
oops... seems that youtube insert doesn't work
Spoiler:
- 08 Apr 2021, 08:40
- Forum: Other Talk
- Topic: my Original Warzone package
- Replies: 9
- Views: 12934
Re: my Original Warzone package
AH, looks like absolutely new.
Is there something that we don't have in digital format?
Is there something that we don't have in digital format?
- 07 Apr 2021, 23:24
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260719
Re: Art Revolution mod. Latest release: January, 2015
Ah, sounds awesome. I always thought that some day we will need to convert shaders to other backends.
- 07 Apr 2021, 21:06
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260719
Re: Art Revolution mod. Latest release: January, 2015
- 07 Apr 2021, 17:41
- Forum: Ideas and suggestions
- Topic: Direct X, OpenGL, Vulcan
- Replies: 4
- Views: 9116
Re: Direct X, OpenGL, Vulcan
Vulkan has best performance
- 07 Apr 2021, 03:26
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260719
Re: Art Revolution mod. Latest release: January, 2015
Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;) It also doesn't work with old savegames and in online matches every player has to use same version of mod. I tested it only with portable version of wz. So you could try to load it in different way, place it to mods/global th...
- 06 Apr 2021, 13:51
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260719
Re: Art Revolution mod. Latest release: January, 2015
It works only with OpenGL and Vulkan backend. So you should check it in Video options.
- 06 Apr 2021, 13:43
- Forum: Artwork
- Topic: Terrain Textures
- Replies: 547
- Views: 470797
Re: Terrain Textures
Testing new terrain shader with Parallax Occlusion Mapping technique. "We need more fake geometry in the name of god of fake geometry"