Search found 1150 matches

by MaNGusT
27 Jun 2021, 05:22
Forum: Website feedback
Topic: Discord link
Replies: 2
Views: 8255

Re: Discord link

by MaNGusT
20 Jun 2021, 02:49
Forum: Artwork
Topic: Terrain Textures
Replies: 547
Views: 470797

Re: Terrain Textures

If someone can't wait to try new textures, here is the test build and mod with textures for this build. :wink:
- build: https://github.com/amelentev/warzone210 ... /865614182
- mod: https://drive.google.com/file/d/1e_zDuI ... sp=sharing
by MaNGusT
17 Jun 2021, 00:54
Forum: Artwork
Topic: Terrain Textures
Replies: 547
Views: 470797

Re: Terrain Textures

new water with just normal mapping, looks like original one to me
https://youtu.be/7qt8s9LLI3I
by MaNGusT
31 May 2021, 17:22
Forum: Campaign
Topic: What are Cyborgs good for ?
Replies: 5
Views: 16148

Re: What are Cyborgs good for ?

My opinion is that cyborgs are good for scouting bcoz of movement speed. You could make them cheaper, so they also could be use for hit-n-run tactic. The main idea is a new player shouldn't mind to spend energy and include several cyborgs into his tank's stack or find another solution how to use the...
by MaNGusT
05 May 2021, 23:30
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6350669

Re: Models by MaNGusT (AR)

Very good, I even quickly skimmed past it and didn't realise. This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may...
by MaNGusT
05 May 2021, 02:22
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6350669

Re: Models by MaNGusT (AR)

Tzeentch wrote: 04 May 2021, 23:26 Random Q... could you do a model for the artifacts that are dropped?
viewtopic.php?f=33&t=4245&start=750#p144400

Can be found in ARmod v4.0.1
by MaNGusT
25 Apr 2021, 00:39
Forum: Artwork
Topic: Terrain Textures
Replies: 547
Views: 470797

Re: Terrain Textures

Parallaxed water
Spoiler:
oops... seems that youtube insert doesn't work
by MaNGusT
08 Apr 2021, 08:40
Forum: Other Talk
Topic: my Original Warzone package
Replies: 9
Views: 12934

Re: my Original Warzone package

AH, looks like absolutely new. :3
Is there something that we don't have in digital format? :roll:
by MaNGusT
07 Apr 2021, 23:24
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260719

Re: Art Revolution mod. Latest release: January, 2015

Ah, sounds awesome. I always thought that some day we will need to convert shaders to other backends. :D
by MaNGusT
07 Apr 2021, 21:06
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260719

Re: Art Revolution mod. Latest release: January, 2015

pastdue wrote: 07 Apr 2021, 19:40
MaNGusT wrote: 06 Apr 2021, 13:51It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
and shaders too?
by MaNGusT
07 Apr 2021, 17:41
Forum: Ideas and suggestions
Topic: Direct X, OpenGL, Vulcan
Replies: 4
Views: 9116

Re: Direct X, OpenGL, Vulcan

Vulkan has best performance
by MaNGusT
07 Apr 2021, 03:26
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260719

Re: Art Revolution mod. Latest release: January, 2015

Hello, I used both Vulkan and OpenGL but I still get the old graphics. ;) It also doesn't work with old savegames and in online matches every player has to use same version of mod. I tested it only with portable version of wz. So you could try to load it in different way, place it to mods/global th...
by MaNGusT
06 Apr 2021, 13:51
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260719

Re: Art Revolution mod. Latest release: January, 2015

themac wrote: 06 Apr 2021, 13:01Thanks, I give it a try again! Where do I copy it to? I put it into the mods autoload folder and its mentioned on the top left of the game menu, but the new gfx don't appear during play. :)
It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
by MaNGusT
06 Apr 2021, 13:43
Forum: Artwork
Topic: Terrain Textures
Replies: 547
Views: 470797

Re: Terrain Textures

Testing new terrain shader with Parallax Occlusion Mapping technique. "We need more fake geometry in the name of god of fake geometry" XD
1.jpg
1.jpg (156.86 KiB) Viewed 17102 times