Search found 62 matches

by swatspeedman
20 Dec 2011, 23:19
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

you renamed .zip to .wz in notepad? O_o can someone convert this to something we can look at in the game? I'm going to do so off of what I've been told by Jorzi when I get home. Alternatively I could someone to do it for me and learn nothing? So exactly how can't you turn to .wz? After all, .wz can...
by swatspeedman
20 Dec 2011, 20:40
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Code: Select all

PIE 3
TYPE 200
TEXTURE 0 Rocket Pod Texture + Ambient Occlusion.png 0 0
LEVELS 1
LEVEL 1
POINTS 1020
Yup, seems to be showing that. It says that the mod doesn't actually exist...
by swatspeedman
20 Dec 2011, 20:19
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

I've done all that, put it in a zip file and renamed .zip to .wz in notepad and put it into the 'autoplay' folder. Still hasn't worked, what's wrong?

EDIT: Just saw Jorzi's edit.
by swatspeedman
20 Dec 2011, 18:56
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Export the rocket pod as one, the holder as one and the stand as another? Then open them in WMIT then what? Save them as pie as some sort of special name?
by swatspeedman
20 Dec 2011, 18:19
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Textures, ambient occlusion all baked and added to my mesh as textures.
Image
Now what?
by swatspeedman
20 Dec 2011, 16:54
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

MaNGusT wrote:
swatspeedman wrote:I'm just baking the textures now, won't bother with the rest like lighting. It's only rough.
http://wiki.flightgear.org/Howto:_Add_s ... in_Blender
Just done ambient occlusion before you posted this.
by swatspeedman
20 Dec 2011, 16:50
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

I'm just baking the textures now, won't bother with the rest like lighting. It's only rough.
by swatspeedman
20 Dec 2011, 16:42
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

I know how to unwrap, it's just when I have the image in front of me I have no idea which face is which.
by swatspeedman
20 Dec 2011, 16:35
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

MaNGusT wrote:
swatspeedman wrote: Do I need to add a texture?
you should map your model 1st, then draw a diffuse texture for the model, then add it into wmit and see how it looks
I'm gonna be honest here, I can't map for sh*t. It just looks like a load of shapes to me, I dunno what is what.
by swatspeedman
20 Dec 2011, 15:49
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

I import my .obj into wmit but nothing shows up? Do I need to add a texture?

EDIT: Dm, it was inside the axis so I couldn't see it. The question about texture still stands though. Also, how do I actually import?
by swatspeedman
20 Dec 2011, 03:27
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Where is this? I've checked the directory where I installed Warzone but I can't find 'tools'. I'm on Windows btw
by swatspeedman
20 Dec 2011, 01:54
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Can you give a link to a compatible pie converter for Warzone?

EDIT: Would that mean saving the actual rocket pod as one object and stand as another?
by swatspeedman
20 Dec 2011, 01:50
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 965567

Re: Models by Jorzi (AR)

You need to make a 'T' section wall. It looks stupid when it reverts to the 'old' 'T' section each time
by swatspeedman
19 Dec 2011, 15:39
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

Last night I cut down the polys more, just got to get round to doing the circles properly.
Image
by swatspeedman
19 Dec 2011, 01:51
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 49239

Re: Pillboxes

I mean as in literally. I've tried 'delete edge loop' for some of the lines across the centre but it doesn't delete anything.