Search found 62 matches
Re: Pillboxes
you renamed .zip to .wz in notepad? O_o can someone convert this to something we can look at in the game? I'm going to do so off of what I've been told by Jorzi when I get home. Alternatively I could someone to do it for me and learn nothing? So exactly how can't you turn to .wz? After all, .wz can...
Re: Pillboxes
Code: Select all
PIE 3
TYPE 200
TEXTURE 0 Rocket Pod Texture + Ambient Occlusion.png 0 0
LEVELS 1
LEVEL 1
POINTS 1020
Re: Pillboxes
I've done all that, put it in a zip file and renamed .zip to .wz in notepad and put it into the 'autoplay' folder. Still hasn't worked, what's wrong?
EDIT: Just saw Jorzi's edit.
EDIT: Just saw Jorzi's edit.
Re: Pillboxes
Export the rocket pod as one, the holder as one and the stand as another? Then open them in WMIT then what? Save them as pie as some sort of special name?
Re: Pillboxes
Textures, ambient occlusion all baked and added to my mesh as textures.
Now what?
Now what?
Re: Pillboxes
Just done ambient occlusion before you posted this.MaNGusT wrote:http://wiki.flightgear.org/Howto:_Add_s ... in_Blenderswatspeedman wrote:I'm just baking the textures now, won't bother with the rest like lighting. It's only rough.
Re: Pillboxes
I'm just baking the textures now, won't bother with the rest like lighting. It's only rough.
Re: Pillboxes
I know how to unwrap, it's just when I have the image in front of me I have no idea which face is which.
Re: Pillboxes
I'm gonna be honest here, I can't map for sh*t. It just looks like a load of shapes to me, I dunno what is what.MaNGusT wrote:you should map your model 1st, then draw a diffuse texture for the model, then add it into wmit and see how it looksswatspeedman wrote: Do I need to add a texture?
Re: Pillboxes
I import my .obj into wmit but nothing shows up? Do I need to add a texture?
EDIT: Dm, it was inside the axis so I couldn't see it. The question about texture still stands though. Also, how do I actually import?
EDIT: Dm, it was inside the axis so I couldn't see it. The question about texture still stands though. Also, how do I actually import?
Re: Pillboxes
Where is this? I've checked the directory where I installed Warzone but I can't find 'tools'. I'm on Windows btw
Re: Pillboxes
Can you give a link to a compatible pie converter for Warzone?
EDIT: Would that mean saving the actual rocket pod as one object and stand as another?
EDIT: Would that mean saving the actual rocket pod as one object and stand as another?
- 20 Dec 2011, 01:50
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 965567
Re: Models by Jorzi (AR)
You need to make a 'T' section wall. It looks stupid when it reverts to the 'old' 'T' section each time
Re: Pillboxes
Last night I cut down the polys more, just got to get round to doing the circles properly.
Re: Pillboxes
I mean as in literally. I've tried 'delete edge loop' for some of the lines across the centre but it doesn't delete anything.