Search found 184 matches
- 21 Sep 2010, 03:53
- Forum: Mapping / Modding tools & discussions
- Topic: Old AA mod
- Replies: 3
- Views: 1785
Old AA mod
Behold, my first mod for Warzone! I call it the "Old AA" mod, basically it's a snapshot of the multiplayer data from 2.3.4 for those of you that prefer the old AA system to the new one. So far I haven't figured out how to streamline the mod so that it affects only AA; I should probably get...
- 12 Sep 2010, 17:42
- Forum: Other Talk
- Topic: Smile.. who took my smile..
- Replies: 29
- Views: 9353
Re: Smile.. who took my smile..
I think he used [ img ] as a workaround. http://forums.wz2100.net/images/smilies/icon_smile.gif http://forums.wz2100.net/images/smilies/icon_smile.gif http://forums.wz2100.net/images/smilies/icon_smile.gif http://forums.wz2100.net/images/smilies/icon_smile.gif http://forums.wz2100.net/images/smilies...
- 12 Sep 2010, 00:17
- Forum: Skirmish / Multiplay
- Topic: The Black Dragon Clan
- Replies: 171
- Views: 64097
Re: The Black Dragon Clan
We already have at least 10! With a community this small and based on an open-source game we're probably approaching the maximum size...
You should hang out with us on IRC more often.
You should hang out with us on IRC more often.
- 10 Sep 2010, 03:13
- Forum: Other Talk
- Topic: 2v2 Fun Tournament !Reset & Less Oil!
- Replies: 56
- Views: 24014
Re: 3v3 Fun Tournament
I may join, just giving you guys a heads up. Further discussion will probably be over IRC...
- 04 Sep 2010, 07:33
- Forum: News and announcements
- Topic: 2.3.5 RC2 has been released
- Replies: 30
- Views: 17978
Re: 2.3.5_rc2 has been released
2.3.5_rc1 was the shortest-lived release I've ever seen, even for WZ2100!
*downloading and compiling*
*downloading and compiling*
- 03 Sep 2010, 05:54
- Forum: Mapping / Modding tools & discussions
- Topic: Tank transport
- Replies: 47
- Views: 19229
Re: just a quick question...
seems the cyborg transport is better suited, although , it could use maybe an update, just expand it ... make it a bit larger seeing as no one liked the other transport as it was ... too chunky?? dunno... :hmm: What!? I liked the original unit transport! :P Changing the GFX to the tank transport in...
- 01 Sep 2010, 00:45
- Forum: Skirmish / Multiplay
- Topic: The Black Dragon Clan
- Replies: 171
- Views: 64097
Re: The Black Dragon Clan
You had more units than me! And that's pretty much all that matters on NTW maps- minus "who gets ripples first" anyway.Roux Le Corps wrote:and how was i better? i was first to die!! O_O
- 31 Aug 2010, 02:55
- Forum: Skirmish / Multiplay
- Topic: The Black Dragon Clan
- Replies: 171
- Views: 64097
Re: The Black Dragon Clan
Explain to me why you did better than me on that NTW game vs. the RBLs?Roux Le Corps wrote:decent? pffft, your great!
- 31 Aug 2010, 02:51
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 11174
Re: Ideas for scavengers
The problem with making them their own faction is that besides the novelty they'll be useless. it would be either all scavenger tech or no scavenger tech. As for multiplayer, I'm talking scavs vs. scavs, like BP's old Scavenger Mod that you can't find anymore since it's not compatible with 2.3.x. H...
- 31 Aug 2010, 00:46
- Forum: Skirmish / Multiplay
- Topic: The Black Dragon Clan
- Replies: 171
- Views: 64097
Re: The Black Dragon Clan
Since I've been recruited by kracker, I might as well introduce myself. I'm a decent player, I guess, but I get owned in 1v1s. Also, I think low-oil is more strategy-oriented than high-oil, which is why you see me always ranting against NTW and Squared clones.
- 31 Aug 2010, 00:43
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 11174
Re: Ideas for scavengers
So in summary thgins is good idea BUT it needs to work on it I think you're missing the point. We are giving scavengers increased capability. They will be very, very weak after T2, of course, but that's an inherent thing that should not be changed. If you are going to integrate scavengers as a play...
- 28 Aug 2010, 00:25
- Forum: Other Talk
- Topic: The "talk with post subjects" thread
- Replies: 27
- Views: 8337
- 26 Aug 2010, 04:44
- Forum: Mapping / Modding tools & discussions
- Topic: Tank transport
- Replies: 47
- Views: 19229
Re: just a quick question...
If we make the transports vulnerable to AA fire like my proposal, a few AA guns with decent upgrades will tear those transports to pieces.Rman Virgil wrote:But there is still the issue of dealing with Empty Tank Transport Spamming...
- 26 Aug 2010, 04:16
- Forum: Mapping / Modding tools & discussions
- Topic: Tank transport
- Replies: 47
- Views: 19229
Re: just a quick question...
Keep it, or add it in as mod support. By the time transports are available HMG will be more of an annoyance than a mega-powerful 1337 destruct0r weapon anyway.Buginator wrote:Wonder if we should edit it so it has 0 weapons for MP ? Hmmm
- 24 Aug 2010, 05:14
- Forum: Other Talk
- Topic: The "talk with your smilies" thread
- Replies: 200
- Views: 52923