Search found 88 matches
- 09 Jun 2008, 07:00
- Forum: Development
- Topic: buildnotes?
- Replies: 19
- Views: 7413
Re: buildnotes?
well what did everyone do to track him down, anyone go to the backups and lookup his email, im, or something or other? I have a short list of 5 im screen names that I used to talk to way back of which coyote and niker of the nike are 2.... that and kage, but I have no idea who uses those names anymo...
- 08 Jun 2008, 23:18
- Forum: Development
- Topic: buildnotes?
- Replies: 19
- Views: 7413
Re: buildnotes?
Well this is stuff from long long ago, I have switched computers at least 5 times since then and had a couple HD failures, but here is what I can acrounge up: http://www.freewebs.com/rush2049/power%20generator.jpg --an idea for new power generator at one point http://img.photobucket.com/albums/v149/...
- 08 Jun 2008, 21:57
- Forum: Development
- Topic: buildnotes?
- Replies: 19
- Views: 7413
Re: buildnotes?
I know I don't post much, but thats cause Rman and Coyote usually beat me to it. I have also been around since NEWST, don't remember the month though I believe it was 2001 that I jumped aboard, I have been around since. My insites into things arn't as helpful now, but back i nthe day I did graphical...
- 14 Nov 2007, 01:28
- Forum: Development
- Topic: New Models?
- Replies: 5
- Views: 2628
Re: New Models?
yes just to re-iterate what all hase been said... poly count for body's, weapon's, and propulsion's, should stay relativly low.... peoples computers might be able to take it, but the engine can't... poly counts for base structures... 400-550 ish tri's poly counts for defense structures 200-300 max...
- 14 Nov 2007, 01:17
- Forum: Other Talk
- Topic: Well longtime no see
- Replies: 13
- Views: 5307
Re: Well longtime no see
good to see you back around...
I haven't been too active mostly because of the amount of work Drexel University puts on its Software Engineering students....
and isn't that last avatar from a sci-fi channel intro..... (the good ole days)
I haven't been too active mostly because of the amount of work Drexel University puts on its Software Engineering students....
and isn't that last avatar from a sci-fi channel intro..... (the good ole days)
- 16 Aug 2007, 23:09
- Forum: Other Talk
- Topic: hardware of systems used to run warzone 2100 GPL release...
- Replies: 33
- Views: 14652
Re: hardware of systems used to run warzone 2100 GPL release...
AMD Athlon 64 3800+
Geforce 7800 GTX Overclocked
2 Gig Corsair Ram
1x SATA 250 Gig HD
1x IDE 120 Gig HD
4.1 surround sound
20 inch 16:10 lcd monitor
everything custom built.... and for about a year it was the best system money could buy, less the processor
Geforce 7800 GTX Overclocked
2 Gig Corsair Ram
1x SATA 250 Gig HD
1x IDE 120 Gig HD
4.1 surround sound
20 inch 16:10 lcd monitor
everything custom built.... and for about a year it was the best system money could buy, less the processor
- 25 Jul 2007, 02:20
- Forum: Development
- Topic: Want to help : Modeling
- Replies: 58
- Views: 25294
Re: Want to help : Modeling
i wish I could offer more help these days, but I go to drexel in september... and untill them I am swamped... on some of the modeling issues.... the poly counts are realative, because of the more advanced processors now-a-days and the things that have been added to the engine, there really is no way...
- 20 Feb 2007, 22:50
- Forum: Mapping / Modding tools & discussions
- Topic: Battle of System - Linux vs. Windows
- Replies: 5
- Views: 4070
Re: Battle of System - Linux vs. Windows
grims mod makes some walls and various other things have some different and better looking textures... puts a new feel to the game.
- 16 Feb 2007, 22:51
- Forum: Website feedback
- Topic: happypenguin.org rate-o-matic
- Replies: 2
- Views: 3446
Re: happypenguin.org rate-o-matic
nice find
- 11 Feb 2007, 08:25
- Forum: Mapping / Modding tools & discussions
- Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
- Replies: 30
- Views: 20208
Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?
I think he was making models in maya, for Total Warzone, maybe it was for warzone???
but I don't think he had a plugin to pie files, that I am pretty sure of
but I don't think he had a plugin to pie files, that I am pretty sure of
- 05 Feb 2007, 00:04
- Forum: Mapping / Modding tools & discussions
- Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
- Replies: 30
- Views: 20208
Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?
well over in the (super long) new headquarters thread we are discussing the same thing... ogre is sounding like a winner. Blender's dev team are implementing ogre as the renderer for its own game engine and probably will have working export/import scripts soon (old scripts were just that, old). Ble...
- 04 Feb 2007, 23:50
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40372
Re: new headquarters and modeling - all here now.
ok I took a look at ogre, and it seems that blender is implementing that render engine into the game simulation part of blender soon anyways.... there is in existance a blender import/export scripts, but they are both out of date and do not support everything. So I have to wait for blenders team to ...
- 27 Jan 2007, 18:20
- Forum: Bug reporting
- Topic: Windows Vista
- Replies: 43
- Views: 90761
Re: Windows Vista
I have a cd copy of vista beta 2, but I really don't wanna go through installing and uninstalling again... it is the most anti format OS I have ever seen.. or at least it doesn't wanna give itself up to xp....
- 27 Jan 2007, 18:18
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40372
Re: new headquarters and modeling - all here now.
I want to make it easy on the coders, so.... whatever suits what you guy wanna do. The format I outlined is easy to convert to whatever....as that is what we are uploading our models in, so they don't accidentally become lost.... The pie format needs to have increased precision. That is plain to se...
- 23 Jan 2007, 23:16
- Forum: Addon discussions
- Topic: NTW MOD for 1.10
- Replies: 9
- Views: 8501
Re: NTW MOD for 1.10
just to let you know a few of the bugs you mentioned are not your faulty... IE. the scorpion body never showed the wheels even with 1.10 patch. --------hey coders check on this /\ ----------- the vtol wings I believe worked on the scorpion body.... but the other bodies are truly bugs, you proba...