Search found 103 matches

by Vincent
20 Aug 2016, 17:07
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969269

Re: Models by Jorzi (AR)

Is pie format convertible to others formats like obj 3ds and so on ? If so the loading could be delegated to assimp lib which supports a lot of formats.
by Vincent
19 Aug 2016, 16:07
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969269

Re: Models by Jorzi (AR)

Why do pies file need to be updated ? Tangent and bitangent vectors can be generated on the fly.
by Vincent
18 Aug 2016, 23:48
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969269

Re: Models by Jorzi (AR)

Normal maps are used ? The textures in wz2100 look flat but that's maybe because the lack of per pixel lighting / moving light. BTW texture compression on normal map is fine if the normal map is stored in tangent space and with GL_COMPRESSED_RG_RGTC format : http://www.nvidia.com/object/real-time-no...
by Vincent
17 Aug 2016, 23:17
Forum: Coding
Topic: Future plans for GUI
Replies: 43
Views: 45307

Re: Future plans for GUI

See ticket 4484
by Vincent
17 Aug 2016, 00:36
Forum: Coding
Topic: Future plans for GUI
Replies: 43
Views: 45307

Re: Future plans for GUI

Is it ok to add boost dependency ? I'd like to use boost::variant (which is part of c++17).
by Vincent
13 Aug 2016, 22:37
Forum: Coding
Topic: Future plans for GUI
Replies: 43
Views: 45307

Re: Future plans for GUI

What is the "OPTIONS" screen mentionned in hci.h/cpp ?
It's neither the ingame options (which is named "INGAMEOP") nor the main menu screen.
It looks like an hidden debug menu or something.
by Vincent
12 Aug 2016, 00:26
Forum: Coding
Topic: Future plans for GUI
Replies: 43
Views: 45307

Re: Future plans for GUI

I'm currently cleaning up hci.cpp. Hopefully code can be simplified up to the point it's easy enough to update. Is current UI layout important to keep ? There are several lib available that enables to easily design interface, like CEGUI or librocket or IMGUI. In my opinion the best solution is CEGUI...
by Vincent
08 Aug 2016, 22:15
Forum: Coding
Topic: Modernizing codebase allowed?
Replies: 12
Views: 8600

Re: Modernizing codebase allowed?

Is it OK to use directwrite on Windows? Quesoglc has a lot of dependencies and is strongly tied to opengl fixed function. On the other hand directwrite is gfx api agnostic which would make possible to use opengl 3+ and vulkan api while retaining support for right to left layout. Pangs is also anothe...
by Vincent
07 Aug 2016, 20:32
Forum: Coding
Topic: VS 2015 build is broken
Replies: 2
Views: 2790

Re: VS 2015 build is broken

Please see ticket 4465.
by Vincent
07 Aug 2016, 03:42
Forum: Coding
Topic: VS 2015 build is broken
Replies: 2
Views: 2790

Re: VS 2015 build is broken

I *think* I solved most of build issue with MSVC 2015. Nuget provides several dependencies (glew libpng zlib sdl2 openssl physfs) and I managed to make openal and ogg build as part of sln. I guess vorbis and theora can be build in a similar way however I don't know how to build quesoglc. It relies o...
by Vincent
07 Aug 2016, 01:46
Forum: Coding
Topic: Modernizing codebase allowed?
Replies: 12
Views: 8600

Re: Modernizing codebase allowed?

I'd rather use c++14 feature supported by MSVC since it slightly lag behind other compiler in C++14 support (afaik clang and gcc do support c++14 completly). For instance std::make_unique is not available in c++11 but is in C++14 and constexpr behavior was slightly modified wrt const method. A first...
by Vincent
06 Aug 2016, 22:44
Forum: Coding
Topic: VS 2015 build is broken
Replies: 2
Views: 2790

VS 2015 build is broken

I'm trying to build wz2100 on Windows, however the build instructions on the wiki are obsolete : http://developer.wz2100.net/wiki/CompileGuideWindows/MSVC The link to the developper package is broken. Some dependencies are missing : http://developer.wz2100.net/wiki/CompileGuide It looks like WZ2100 ...
by Vincent
06 Aug 2016, 17:35
Forum: Coding
Topic: Modernizing codebase allowed?
Replies: 12
Views: 8600

Modernizing codebase allowed?

I'd like to improve the gfx code of wz2100. However gfx callbacks are spread throughout the whole source code. Thus I'd like to modernize codebase to ease future improvement. Using namespace and adding directory is a first step but I intend to use c++14 where applicable and replace some structure (v...