Search found 196 matches

by KenAlcock
15 Nov 2010, 06:12
Forum: Addon discussions
Topic: and one more = vallispass
Replies: 1
Views: 1735

Re: and one more = vallispass

:lecture: Lav_Coyote has set this map up well for skirmish play. I just spent the day playing sort of my own "challenge" on this map, which I thought was fun enough and challenging enough to share with others. By challenge here I do not mean the in-game challenges in Warzone v2.3, I just m...
by KenAlcock
13 Nov 2010, 16:01
Forum: News and announcements
Topic: 3.0-beta 2 is released!
Replies: 32
Views: 30196

Re: 3.0-beta 2 is released!

Okay back on topic people!

I've posted a couple of new issues I've encountered in 3.0. The first issue may also be in v2.3.x. Has anyone else seen either of these before?
  1. Cannot Transfer Units to Decimated AI Ally
  2. Water appears in mountain recesses after loading saved game
by KenAlcock
27 Oct 2010, 11:59
Forum: News and announcements
Topic: 3.0-beta 1 is released!
Replies: 80
Views: 56591

Re: 3.0-beta 1 is released!

Super Transports can only carry 3 Heavy Tanks?
by KenAlcock
22 Oct 2010, 09:20
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 58630

Re: New testing build for 3.0 is now up!

Square wrote:enemy units change their color to green when they explode.
And the graphic is ~quite slow on my Intel GMA 950, but okay for playing little battles

I saw this as well, and thought I was was seeing things.
by KenAlcock
19 Oct 2010, 09:18
Forum: Technical Help / Troubleshooting
Topic: Change Map Names
Replies: 6
Views: 2465

Re: Change Map Names

Since no one else has thought to ask you, I will. Why are you changing a map name? Is it a map that: A) you created, b) one that is included in Warzone, or C) one that you downloaded during a multiplayer game? If your answer is A), then change the map name at your preference. But if you answer is B)...
by KenAlcock
19 Oct 2010, 09:09
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 58630

Re: New testing build for 3.0 is now up!

I know Zarel will go all "out of balance" on me for suggesting this. But I would like to see Super Transports move the same speed as they do during campaign missions, or somewhat close to that (75%-85% of that speed perhaps). I do believe the Cyborg Transport should be the faster of the tw...
by KenAlcock
18 Oct 2010, 11:09
Forum: Other Talk
Topic: Builds orders and strategies (:
Replies: 9
Views: 11071

Re: Builds!

:lecture: If the idea of perfecting a build order sounds new/strange/useless for you, :lecture: NOTE to Newbies: :lecture: If the idea of perfecting a build order sounds new/strange/useless to you, then you might as well never play multiplayer Warzone, since you will always have your @$$ handed to ...
by KenAlcock
18 Oct 2010, 09:40
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 58630

Re: New testing build for 3.0 is now up!

Tried out the new Super Transports. Man oh Man, they move like lead zeppelins! Mooooovinnnnnnnngggg Verrrrrrrrryyyyy Slooooooowwwwlyyyyyyyyy. I sent three of these "blimps" to land 30 Pulse LAser Cyborgs into an enemy base that had next to no AA defense. Their approach to the LZ was from t...
by KenAlcock
18 Oct 2010, 08:47
Forum: News and announcements
Topic: New testing build for pre-3.0-1 is now up!
Replies: 86
Views: 58630

Re: New testing build for 3.0 is now up!

The Repair facility seems to be missing some of its textures.

EDIT: Reported as Ticket #2228.
by KenAlcock
14 Oct 2010, 09:05
Forum: Other Talk
Topic: We have a scoreboard ?
Replies: 18
Views: 8706

Re: We have a scoreboard ?

I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already. Until the scoreboard can actually show accurate scores, it's fairly useless to...
by KenAlcock
10 Oct 2010, 05:53
Forum: Ideas and suggestions
Topic: Weapon balance favors machineguns (AP type)
Replies: 33
Views: 12211

Re: Weapon balance favors machineguns (AP type)

I was just playing Campaign last night and The AI's 10 MG Cyborgs (not Assault Gunners) beat the hell out of my 5 Heavy Cannon Mantis Tracks tanks. That is so unrealistic and out-of-whack it is ridiculous.
by KenAlcock
22 Sep 2010, 20:34
Forum: Addon discussions
Topic: Maps made by BrickTop
Replies: 93
Views: 52314

Re: Maps made by BrickTop

Hey I recognize that top screen grab of NTA! (I'm the guy in Black.)
by KenAlcock
20 Sep 2010, 10:56
Forum: Website feedback
Topic: Guess what.... I'M NOT A NOO6!!!!
Replies: 7
Views: 9501

Re: Guess what.... I'M NOT A NOO6!!!!

Hao, I dropped by and invited you to join a different game. But I never called you a noob, and I never meant to imply such a thing. I know better, since I've played with and against you. I even addressed you by your forum screen name, not your game handle. I never once knocked your gaming preference...
by KenAlcock
12 Sep 2010, 05:35
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 103054

Re: flaME -- The Warzone 2100 Map Editor

A couple of questions for anyone who knows... 1. If a new version of a map is made, does it need to always have a unique name? 2. flaME is only allowing letters and numbers in map names. Should it also allow hyphens, underscores and any others? That depends, if both archives have the same unique na...
by KenAlcock
10 Sep 2010, 19:59
Forum: Other Talk
Topic: Lancer bunker
Replies: 13
Views: 4649

Re: Lancer bunker

Try building a row of bunkers in front of your row of Lancer Hardpoints. My preference is the Rotary MG bunker. These two weapons are complimentary. The Rotary MG provides great sustained rate of fire and slices through Cyborgs, while the Lancers are effective against tanks. The row of bunkers shoul...