Search found 3779 matches
- 01 Jan 2007, 20:51
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* Hmmm.... obviously I'm running more processes with and without a data load.. * Next comes the "FUN" part... a comparative analysis without benefit of a db (the poor mans burden, heh... that is to determine even though your triggering less processes than I am ..... * Am I triggering the s...
- 01 Jan 2007, 19:49
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
unsure... refresh my memory banks. ;D * Grab Free "What"s Running" HERE and install (there are others all the way up to IBM's high-end "Purify Plus".... but this prog, IMHO, is the best available for us poor folk, heh ;) .) * Launch screen cap prog (like HyperSnap) with h...
- 01 Jan 2007, 19:33
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* K.... I dl your e-mail .rar. * Your .wz of test1 ran fine in GPL WZ. * However, judging from the date of the .LND - you sent me back the one I sent and not the one you modified & saved... ergo, same result - could not load. So.... send me the .LND you changed & then I can truely test. * BT...
- 01 Jan 2007, 06:42
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* K.... So you were able to load the basic .LND Project file I generated &I sent you that I couldn't even re-load myself, go ahead add to it, compile a .wz & run it in-game. * Next step: See if I can load the .LND you saved or run the compiled .wz... * I assume you sent me files by e-mail to...
- 01 Jan 2007, 01:27
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* The ? becomes what component or dep relationship am I missing that you have that the install pkg is not or cannot address between our sys. environments ?? * Now there are dev tools that monitor processes / components when a piece of software is running & can generate a report (IBM calls one o...
- 01 Jan 2007, 00:33
- Forum: Addon discussions
- Topic: 6 maps
- Replies: 2
- Views: 4458
Re: 6 maps
* Did a prelim test on all the maps. * With the exception of "Inca" (Laws245) .... the rest loaded normal.... "Inca" would not & created DTC when you choose Player "0"... with Player "1" selected it loaded normal..... on to in-game testing-playing. :) * I ...
- 31 Dec 2006, 23:43
- Forum: Other Talk
- Topic: Screenshots wanted!
- Replies: 34
- Views: 18237
Re: Screenshots wanted!
* More added featuring VTOL Squads........ HERE
* Will elimimate "DEBUG" from screens henceforth.....
** NEXT Up: Some screens of VTOL "DogFights"
l8rs, rv
* Will elimimate "DEBUG" from screens henceforth.....
** NEXT Up: Some screens of VTOL "DogFights"
l8rs, rv
- 31 Dec 2006, 23:35
- Forum: Addon discussions
- Topic: 6 maps
- Replies: 2
- Views: 4458
Re: 6 maps
* Have downloaded..... will play.... I mean "test".... l8r today. 
Cheers, RV
Cheers, RV
- 31 Dec 2006, 23:33
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
yes please. ;D * Sent to gmail acct as so: Hi Coyote, * Appreciate the efffort. :) * Here are the files. * Did nothing but import tertiles.1 data set (AZ/Desert), set map prefs (150x150, height 3) and Height Map. * No Cliff or Water tts painted, no oil resources or bases or routing Gateways.... pla...
- 31 Dec 2006, 21:29
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
if thats the case why does it not affect me??? i tested the exe that was put up and it worked right off the bat - all the maps i have work and there are no errors... so what is different about my system than yours... doesnt make any sense. ??? * Frustrating without a doubt & why I prefer to cre...
- 31 Dec 2006, 13:57
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
I still believe that changing all '\' to '/'will also have changed some binary code or Windows filesystem related code... Someone might want to decompile it... What language did you say it was written in? Do we know which compiler created the code? * I too think this is what is happening with this ...
- 31 Dec 2006, 08:07
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
a few have tried - and i am in communication with another that is having problems ... pretty much the same... i just dont know... everything is working fine on mine... which is where i got both the first and now this recent one (installer made by me) from.? i was under the mistaken thinking that if...
- 31 Dec 2006, 06:28
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
remember when i said that when your setting up the directories?? and to set the one dir to data?? ? and when making new maps not to use that dir but the samples dir... the data statements in the samples dir...? i know is complicated but as i said qamly was to fix that upon returning to coding ..but...
- 31 Dec 2006, 00:49
- Forum: Mapping / Modding tools & discussions
- Topic: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
- Replies: 60
- Views: 28025
Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* Got back to working with this new 32 EW ver...... & * Alas - upon Loading a Saved Project, which worked just fine in previous 32 EW version (the prob with earlier ver last weekend was with compiled .wz & .addon running in-game & gen C++ runtime error upon load & kicking you to th...
- 31 Dec 2006, 00:25
- Forum: Other Talk
- Topic: Screenshots wanted!
- Replies: 34
- Views: 18237
Re: Screenshots wanted!
............ * With this site down I started posting screens HERE * I'll continue posting more screens there so I won't clutter this thread with ethusiastic effussions - plus I like to support that site as well. * You'll see an example of the readily identifiable Exploding Debris mentioned earlier i...