Search found 1113 matches

by MaNGusT
02 Mar 2020, 02:21
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281184

Re: Models by MaNGusT (AR)

It seems like I have too many versions of the shaders and these issues have already been addressed in other shaders I have which I think are from you XD Yep, I've fixed this already. Just checkout the latest version in AR svn(they work right only in WMIT). :P I thought that you received auto-mails ...
by MaNGusT
16 Feb 2020, 04:45
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281184

Re: Models by MaNGusT (AR)

Hi Looking great :) I finally downloaded the experimental branch and there is some work to be done with the shaders still. Also it seems that the values passed to the shader for Scenecolor, ambient, diffuse and specular are totally arbitrary and wrong. Do you know where to change these? I hope they...
by MaNGusT
01 Feb 2020, 15:17
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281184

Re: Models by MaNGusT (AR)

something like this
Image
by MaNGusT
19 Jan 2020, 15:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Jorzi wrote:
12 Jan 2020, 19:26
As you can see, I also set the alpha threshold to 0.5, because it eliminates any colourbleed along alpha edges, and I find it looks better overall
Can you show what you mean? I don't see any difference :(
by MaNGusT
15 Jan 2020, 22:20
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281184

Re: Models by MaNGusT (AR)

Hi-poly model is almost finished. May be add more details? :D
Untitled.jpg
by MaNGusT
12 Jan 2020, 19:34
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Jorzi wrote:
12 Jan 2020, 19:26
I found a bug in your shader code btw, line 154.
I think, I didn't even touch this line :D just copy-paste. Feel free to commit changes. :-)
by MaNGusT
12 Jan 2020, 19:05
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 281184

Re: Models by MaNGusT (AR)

I'm working on this 3 cars and before I'll finish color textures for them, I want to know, should I save their color scheme (very clear and contrast) or make them dirty, rusty and decolorized ?
Untitled.jpg
Untitled.jpg (117.12 KiB) Viewed 2717 times
like this
Image
by MaNGusT
12 Jan 2020, 18:52
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

May be add some noise to spec map to exclude a clear shinning in sandy Arizona? :-)
by MaNGusT
12 Jan 2020, 15:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Nice one! Did you try to put it to wz with pie normals? also, I have some thoughts about baking ao to texture. In the past we often included shadows casted by terrain into dif texture and it looked good. But if there will be ssao support(that is not that hard to add) then objects will look too dark ...
by MaNGusT
06 Jan 2020, 05:46
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

I see you have found some inspiration, good work and nice idea! I'm currently working on broken cars(features) that lay around on arizona campaign maps.
Untitled.jpg
Untitled.jpg (29.73 KiB) Viewed 2684 times
Do you have an idea about how to make broken windows? XD
by MaNGusT
05 Jan 2020, 19:45
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Personally I don't see the vulkan API as that necessary for modernizing the graphics. as far as I understand, they want multi api support for wz but it will still require some code changes to optional normals directive. Also, I don't know who will fix that since I-Nod is not a graphical engine deve...
by MaNGusT
05 Jan 2020, 01:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

It works :DNormals and tangents also seem to be exactly as in blender, perfect :) In wz it works perfectly too. I don't know why they decided to wait 3.4.0 for such update. Non of us are familiar with vulkan code so it will take ages to rewrite it from ogl. I hope they will change their decision an...
by MaNGusT
05 Jan 2020, 01:06
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Wait a minute *facepalm* The files I downloaded were actually the html content of the download link, rather than its target, so my shaders aren't shaders at all, let me try again :lol2: I also like sf user-friendly interface. Tips to fan animation - open fans model, import .ani for it and then appe...
by MaNGusT
05 Jan 2020, 00:57
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Ah, quadro drivers... I think you should try different version scince there are some of them
Untitled.jpg
Or force WMIT to work on internal intel gpu via nvidia control panel
by MaNGusT
05 Jan 2020, 00:50
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 538906

Re: Models by Jorzi (AR)

Jorzi wrote:
05 Jan 2020, 00:38
I think I used the wrong shaders, although with these ones and the wmit version you suggested, it complains about syntax errors in the shaders :hmm: At least it didn't crash.
What OS and gpu do you have? can you post screenshot what wmit says about syntax?