Search found 1114 matches

by MaNGusT
22 Jun 2020, 12:52
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

Slye_Fox wrote:
22 Jun 2020, 11:38
Interesting roof shape.
Yeah, trying to improvise when can't google pics for reference. Also, original model hides some interesting details visible only at right view angle, I talk about boxes of ventilation system.

UPD: I'm always open to new ideas. That's why I post work-in-progress first.
by MaNGusT
20 Jun 2020, 11:59
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

warehouse. wip :-)
Untitled.png
by MaNGusT
31 May 2020, 10:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 541612

Re: Models by Jorzi (AR)

At least you could keep self-shadowing for animated parts. Using one texture is a good idea but then there should be support of sub-object materials to use 2 different textures of each type in one model. Or just allow to every mesh (level) has its own set of textures. Another way could be splitting ...
by MaNGusT
26 May 2020, 08:27
Forum: Other Talk
Topic: Just a question cause I don't know
Replies: 7
Views: 1831

Re: Just a question cause I don't know

My phone's memory is filling up and I can't explain why. try to use another clean tool from play market. if it will not help, then you need to make a hard reset. It will clean everything on your phone even contacts. If it will not help, then your phone's memory is "dying", internal or sd card or bo...
by MaNGusT
26 May 2020, 08:15
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

Is there a thread with all the changes of the current build compared to the one on Steam?
No one knows what the author of steam version changed in his build of wz. :wink:
by MaNGusT
25 May 2020, 16:45
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

Any idea when this future build will be available?
Have no idea. I know that it's just "planned".
I've been using the Stream version, which I assume is the newest build.
no. the newest and only true version can be downloaded only from wz2100.net
by MaNGusT
25 May 2020, 08:13
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

I downloaded the Art Revolution Mod again for the new model updates, but nothing seems to have changed? All new models will work only in a future build of wz(3.4.0 ?). So, to try 'em out, you need to download latest build of vulkan PR and also download latest SVN snapshot of ARmod, then rename it t...
by MaNGusT
25 May 2020, 01:57
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 845
Views: 282517

Re: Models by MaNGusT (AR)

Latest updates :)
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by MaNGusT
21 May 2020, 16:51
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 87605

Re: Structure Improvement

I agree with Moltengear, leveling the terrain for big buildings is logical. Also it's the easiest way to use flat baseplates. It already works and everybody's happy. As for deep foundations, they should be created for defensive buildings, at least one for each type(for variety) because defensive tur...
by MaNGusT
16 May 2020, 18:51
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 87605

Re: Structure Improvement

I was wrong about compression and alpha channel, you should try, may be it will look good enough.

As for me, I always thought that we will use deep foundations for every structure to not change map geometry.
Something like this
Untitled.png
by MaNGusT
12 May 2020, 03:45
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 87605

Re: Structure Improvement

Unfortunately we lack of coders familiar with graphic engines. As you can see it took enough time to implement support for tangent-space normal mapping for units. Almost a year has past but this code is still in a stage "we want to release 3.4.0 but don't know when". When it'll be released, next ste...
by MaNGusT
03 May 2020, 17:20
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 87605

Re: Structure Improvement

Jorzi wrote:
03 May 2020, 16:12
Downloaded the stuff, but it's all .max files, so I think it's best for me to let MaNGusT take care of it for the time being :)
I think I can do something useful with it :wink: but I hope Colditz will finish his work ^^
by MaNGusT
02 May 2020, 13:48
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 87605

Re: Structure Improvement

Glad to see you here again, Colditz. Аfter a lot of time we finally have support for tangent-space normal maps. :lecture: :lol2: Ya, a bit late, I know :D
by MaNGusT
25 Apr 2020, 22:36
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 15
Views: 2755

Re: New effect PR: Missile smoketrails!

looks good ! hope it doesn't drop fps to 10 in 4vs4 games)
by MaNGusT
18 Apr 2020, 19:49
Forum: Development
Topic: Web-based PIE viewer
Replies: 9
Views: 1560

Re: Web-based PIE viewer

we already have universal tool for converting pie files - WMIT