Search found 446 matches

by Rommel
12 Jan 2014, 18:55
Forum: Addon discussions
Topic: Rex's Maps
Replies: 363
Views: 200051

Re: Rex's Maps

Thanks for your hard work Rexy!
by Rommel
12 Jan 2014, 18:53
Forum: Skirmish / Multiplay
Topic: Kicking Noobs ok?
Replies: 46
Views: 108959

Re: Kicking Noobs ok?

:oops: Yup. by the way i am not a complete n00b,i only like small maps with medium oil and i don't like big armies.Maybe that is why why i still don't have a badge :oops: YOu will find some of the best players don't like big armies either - there is quite a raging debate here about High Oil vs Low ...
by Rommel
12 Jan 2014, 18:47
Forum: Ideas and suggestions
Topic: Oil Driller Unit
Replies: 11
Views: 6357

Oil Driller Unit

I talked about this in another thread, but thought it might be better split here. I would propose a discussion about an oil driller unit (or someway to place oil wells where you want). This in effect could negate rush type attacks by allowing you to build your oil where ever you want. Without a work...
by Rommel
12 Jan 2014, 18:27
Forum: Balance
Topic: Remembering of Locations of Oil Resources
Replies: 32
Views: 28717

Re: Remembering of Locations of Oil Resources

Does anyone have any idea on how hard it would be to create a kind of "random map generator", or at least say a "random oil location generator"? This would then be good for those people that like to search out the oil and such. Without getting to test it is hard to tell if it wou...
by Rommel
11 Jan 2014, 19:59
Forum: Balance
Topic: Remembering of Locations of Oil Resources
Replies: 32
Views: 28717

Re: Remembering of Locations of Oil Resources

I think in the end you just need to learn the map, of late I have been practicing more with low oil maps (heaven forbid) - I play the hell out of them in skirmish then start to host for MP. I have noticed that after doing this I will win against most noobs, win a lot against average players and stil...
by Rommel
08 Jan 2014, 20:00
Forum: Ideas and suggestions
Topic: I Have some ideas I like to see
Replies: 31
Views: 15965

Re: I Have some ideas I like to see

Missile launchers are already supported? Archangel battery are missiles are they not?
by Rommel
24 Dec 2013, 00:26
Forum: Artwork
Topic: Models & Textures by cnceo
Replies: 38
Views: 45916

Re: Models & Textures by cnceo

Good work, but looks a bit "Scavvy" to me - hehe maybe a scavenger rocket! But whatever the case thanks a lot for the contribution!
by Rommel
23 Dec 2013, 03:11
Forum: Ideas and suggestions
Topic: Jetpack Cyborgs
Replies: 5
Views: 3798

Jetpack Cyborgs

I think Jetpack Cyborgs could be cool.
by Rommel
21 Dec 2013, 15:35
Forum: Ideas and suggestions
Topic: Engineer amnesia
Replies: 8
Views: 4334

Re: Engineer amnesia

Think about yourself. There is end of the world, everything is destoyed, you know that you will be attacked with an enemy in half of hour time, and your boss order you to build some building... "No way" - you will say! "let's have some fun before death and let's dance!" p.s. Sor...
by Rommel
20 Dec 2013, 18:07
Forum: Ideas and suggestions
Topic: Truck / Engineer merging
Replies: 8
Views: 5968

Re: Truck / Engineer merging

use many tasks where to each task are assigned just two trucks. Tank traps used to make gamps even narrower? that will slow them down even more... Two lines of tank traps with a cap on the end - 1 square gap in the middle - move 15 trucks inside the channel and start building from the capped end. A...
by Rommel
20 Dec 2013, 18:01
Forum: Ideas and suggestions
Topic: Truck / Engineer merging
Replies: 8
Views: 5968

Re: Truck / Engineer merging

I don't think that it's a good idea. IRL for example, you can't select 100 cranes to build one building, because they will be a problem to each other. The same thing here. Don't select more, than 2-3 trucks for one task, that will help to utilise their abilities fully. If you want to spend 15 truck...
by Rommel
20 Dec 2013, 17:59
Forum: Ideas and suggestions
Topic: Engineer amnesia
Replies: 8
Views: 4334

Re: Engineer amnesia

anonim17465 wrote:I saw such things. they do stuck because of each other, but they don't wait. If you will help them by sendong one of them away, another will continue to build. Most likely problem with pathfinding.
Likely the case, but it is very irritating.
by Rommel
20 Dec 2013, 17:56
Forum: Ideas and suggestions
Topic: Truck / Engineer merging
Replies: 8
Views: 5968

Truck / Engineer merging

If trucks or engineers are working on the same build queue can they not automatically merge so that they don't get blocked when you are building with a lot of units? They can merge because I use a little trick with tank traps to get 15 trucks to merge into one and build REALLY fast. This only happen...
by Rommel
20 Dec 2013, 17:54
Forum: Ideas and suggestions
Topic: Engineer amnesia
Replies: 8
Views: 4334

Engineer amnesia

I have been noticing a fair bit when cuing up structures with engineers a lot of the time only one will go build and the other two (if I am using groups of 3) will just do a stupid little dance together and nothing else until I select them a reassign. Also happens with trucks sometimes - they just c...
by Rommel
20 Dec 2013, 17:44
Forum: Ideas and suggestions
Topic: List of known suggestions (check this first)
Replies: 30
Views: 16550

Re: List of known suggestions (check this first)

Sensor Cyborg and fixing arty friendly fire issues.

I have always said and will say again: Fully scriptable/modable UI system, a lot of failings start with the UI, a lot of things can't be quickly implemented because of difficulties modifying the current UI