Search found 446 matches
- 12 Jan 2014, 18:55
- Forum: Addon discussions
- Topic: Rex's Maps
- Replies: 363
- Views: 200051
Re: Rex's Maps
Thanks for your hard work Rexy!
- 12 Jan 2014, 18:53
- Forum: Skirmish / Multiplay
- Topic: Kicking Noobs ok?
- Replies: 46
- Views: 108959
Re: Kicking Noobs ok?
:oops: Yup. by the way i am not a complete n00b,i only like small maps with medium oil and i don't like big armies.Maybe that is why why i still don't have a badge :oops: YOu will find some of the best players don't like big armies either - there is quite a raging debate here about High Oil vs Low ...
- 12 Jan 2014, 18:47
- Forum: Ideas and suggestions
- Topic: Oil Driller Unit
- Replies: 11
- Views: 6357
Oil Driller Unit
I talked about this in another thread, but thought it might be better split here. I would propose a discussion about an oil driller unit (or someway to place oil wells where you want). This in effect could negate rush type attacks by allowing you to build your oil where ever you want. Without a work...
- 12 Jan 2014, 18:27
- Forum: Balance
- Topic: Remembering of Locations of Oil Resources
- Replies: 32
- Views: 28717
Re: Remembering of Locations of Oil Resources
Does anyone have any idea on how hard it would be to create a kind of "random map generator", or at least say a "random oil location generator"? This would then be good for those people that like to search out the oil and such. Without getting to test it is hard to tell if it wou...
- 11 Jan 2014, 19:59
- Forum: Balance
- Topic: Remembering of Locations of Oil Resources
- Replies: 32
- Views: 28717
Re: Remembering of Locations of Oil Resources
I think in the end you just need to learn the map, of late I have been practicing more with low oil maps (heaven forbid) - I play the hell out of them in skirmish then start to host for MP. I have noticed that after doing this I will win against most noobs, win a lot against average players and stil...
- 08 Jan 2014, 20:00
- Forum: Ideas and suggestions
- Topic: I Have some ideas I like to see
- Replies: 31
- Views: 15965
Re: I Have some ideas I like to see
Missile launchers are already supported? Archangel battery are missiles are they not?
- 24 Dec 2013, 00:26
- Forum: Artwork
- Topic: Models & Textures by cnceo
- Replies: 38
- Views: 45916
Re: Models & Textures by cnceo
Good work, but looks a bit "Scavvy" to me - hehe maybe a scavenger rocket! But whatever the case thanks a lot for the contribution!
- 23 Dec 2013, 03:11
- Forum: Ideas and suggestions
- Topic: Jetpack Cyborgs
- Replies: 5
- Views: 3798
Jetpack Cyborgs
I think Jetpack Cyborgs could be cool.
- 21 Dec 2013, 15:35
- Forum: Ideas and suggestions
- Topic: Engineer amnesia
- Replies: 8
- Views: 4334
Re: Engineer amnesia
Think about yourself. There is end of the world, everything is destoyed, you know that you will be attacked with an enemy in half of hour time, and your boss order you to build some building... "No way" - you will say! "let's have some fun before death and let's dance!" p.s. Sor...
- 20 Dec 2013, 18:07
- Forum: Ideas and suggestions
- Topic: Truck / Engineer merging
- Replies: 8
- Views: 5968
Re: Truck / Engineer merging
use many tasks where to each task are assigned just two trucks. Tank traps used to make gamps even narrower? that will slow them down even more... Two lines of tank traps with a cap on the end - 1 square gap in the middle - move 15 trucks inside the channel and start building from the capped end. A...
- 20 Dec 2013, 18:01
- Forum: Ideas and suggestions
- Topic: Truck / Engineer merging
- Replies: 8
- Views: 5968
Re: Truck / Engineer merging
I don't think that it's a good idea. IRL for example, you can't select 100 cranes to build one building, because they will be a problem to each other. The same thing here. Don't select more, than 2-3 trucks for one task, that will help to utilise their abilities fully. If you want to spend 15 truck...
- 20 Dec 2013, 17:59
- Forum: Ideas and suggestions
- Topic: Engineer amnesia
- Replies: 8
- Views: 4334
Re: Engineer amnesia
Likely the case, but it is very irritating.anonim17465 wrote:I saw such things. they do stuck because of each other, but they don't wait. If you will help them by sendong one of them away, another will continue to build. Most likely problem with pathfinding.
- 20 Dec 2013, 17:56
- Forum: Ideas and suggestions
- Topic: Truck / Engineer merging
- Replies: 8
- Views: 5968
Truck / Engineer merging
If trucks or engineers are working on the same build queue can they not automatically merge so that they don't get blocked when you are building with a lot of units? They can merge because I use a little trick with tank traps to get 15 trucks to merge into one and build REALLY fast. This only happen...
- 20 Dec 2013, 17:54
- Forum: Ideas and suggestions
- Topic: Engineer amnesia
- Replies: 8
- Views: 4334
Engineer amnesia
I have been noticing a fair bit when cuing up structures with engineers a lot of the time only one will go build and the other two (if I am using groups of 3) will just do a stupid little dance together and nothing else until I select them a reassign. Also happens with trucks sometimes - they just c...
- 20 Dec 2013, 17:44
- Forum: Ideas and suggestions
- Topic: List of known suggestions (check this first)
- Replies: 30
- Views: 16550
Re: List of known suggestions (check this first)
Sensor Cyborg and fixing arty friendly fire issues.
I have always said and will say again: Fully scriptable/modable UI system, a lot of failings start with the UI, a lot of things can't be quickly implemented because of difficulties modifying the current UI
I have always said and will say again: Fully scriptable/modable UI system, a lot of failings start with the UI, a lot of things can't be quickly implemented because of difficulties modifying the current UI