Search found 1065 matches

by Terminator
26 Oct 2017, 22:23
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 9233

Re: Warzone 2100 vulkan build

ScreenShots doesen't work.
by Terminator
18 Oct 2017, 22:44
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 9233

Re: Warzone 2100 vulkan build

Are you running the game with Vulkan or the default GL? I don't see stuff like that unless I run the game without Vulkan enabled. Man you are right. I'm noob, have forgot to add --vulkan to shortcut. Visualy, fine, but a little noticed, 1) if zoom camera too close to terrain, in menus all models in...
by Terminator
17 Oct 2017, 20:17
Forum: Coding
Topic: Warzone 2100 vulkan build
Replies: 17
Views: 9233

Re: Warzone 2100 vulkan build

Black decals or terrain textures & flickering building platforms.
And savegame doesn't work
by Terminator
13 Oct 2017, 23:51
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 260723

Re: Help needed testing 3.2.x Campaign games!

I suggest you to stay in common sense. Just stick to original mission objective. If you need to change trucks on half-tracks - I would say its not a big deal. I dont mind if you add extra enemies on missions so make it harder. Cause new warzone have completely another balance. You may even tweak a b...
by Terminator
06 Oct 2017, 17:35
Forum: Ideas and suggestions
Topic: How about making a game on a new engine?
Replies: 3
Views: 2004

Re: How about making a game on a new engine?

On a new engine will be a completely new game. And you can start working on that.
by Terminator
01 Oct 2017, 09:49
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 260723

Re: Help needed testing 3.2.x Campaign games!

Yea I remember that feature did exist but it was considered undesirable because it essentially forced people to group units according to propulsion or else all units would move according to the slowest propulsion. So if an ally passed a track unit or you only made a few tracks and later switched to...
by Terminator
21 Sep 2017, 00:35
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 260723

Re: Help needed testing 3.2.x Campaign games!

Would love to, but don't have it. Do you know where I can get it from? This was all under the assumption that the 2.3.8 campaign is the old WZScript version If there's a preference or standard as to which version to compare to, I'll, of course, go with that... http://warzone2100.pro/wzfile/ - there...
by Terminator
19 Sep 2017, 23:27
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 260723

Re: Help needed testing 3.2.x Campaign games!

guys why you dont compare a 1.10 original version ?
by Terminator
03 Sep 2017, 22:22
Forum: Addon discussions
Topic: Mods Running together
Replies: 9
Views: 2938

Re: Mods Running together

Spring Chant wrote:So how would you put that in the target line on the Warzone Launcher ?
Just put everything in autoload folder
by Terminator
03 Sep 2017, 09:25
Forum: Addon discussions
Topic: Mods Running together
Replies: 9
Views: 2938

Re: Mods Running together

as long as they dont have dependencies conflicts. And Twister22 has pointed out how to find out that.
by Terminator
03 Sep 2017, 09:18
Forum: Skirmish / Multiplay
Topic: Looking for someone to play with
Replies: 8
Views: 4770

Re: Looking for someone to play with

made a telegram group few mounth ago "Warzone2100" for vk.com community, but its not popular. you can use it if you want.
by Terminator
17 Aug 2017, 10:18
Forum: Game related Discussions
Topic: jammer tower
Replies: 13
Views: 8859

Re: jammer tower

I would suggest to use jammers only vs. in-direct weapons like artillery. So if jammered units are is range of arty, arty can't see them cause of jammer sensor. And if jammered units close to common enemy units everything works like in 3.1.x, they shoot at them. (dont cut the vision in head-to-head ...
by Terminator
13 Jul 2017, 18:55
Forum: Ideas and suggestions
Topic: Menu Background Replacement(active/replay)
Replies: 1
Views: 1364

Re: Menu Background Replacement(active/replay)

I think its better a good animation picture or video - would fit better.
by Terminator
15 Jun 2017, 18:21
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 71
Views: 69625

Re: SharpFlame Warzone Map Editor

the files in the wz folder itself
by Terminator
02 Jun 2017, 17:26
Forum: Mapping / Modding tools & discussions
Topic: About old WDG formats
Replies: 4
Views: 3844

Re: About old WDG formats

here is my warzone's filepack http://vaut.ddns.net/wzfile/warzone2100/Utility/
you can find there a lot of very-very old stuff