## Search found 131 matches

29 Sep 2012, 16:46
Forum: Mapping / Modding tools & discussions
Topic: Map generation
Replies: 32
Views: 14237

### Re: Map generation

Removed.
29 Sep 2012, 15:18
Topic: deleted maps
Replies: 22
Views: 8365

### Re: maps by Ray

Removed.
28 Sep 2012, 10:55
Topic: deleted maps
Replies: 22
Views: 8365

### Re: maps by Ray

Removed.
25 Sep 2012, 19:07
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 4316

### Re: The 21 tiles rule official topic

What is the setting? How are towers "used"? Are you assuming an uncoordinated attack by a single viper? Then it will either lose or avoid the tower, I guess. What if the defender builds 3 turrets and the attacker attacks from one side with 3 vipers? Isn't the math more on the lines: if you build a t...
25 Sep 2012, 18:59
Topic: deleted maps
Replies: 22
Views: 8365

### deleted maps

Removed.
14 Sep 2012, 10:54
Forum: Mapping / Modding tools & discussions
Topic: Map generation
Replies: 32
Views: 14237

### Re: Map generation

Removed.
14 Sep 2012, 10:37
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 4316

### Re: The 21 tiles rule official topic

But at, say, ~16 tiles width covered by two turrets, he can attack 1/2 and avoid range of the other half? I don't get the math quite yet. Do you mean that at 20.4 tiles, there is the break-even point between taking down the whole defense and trying to punch a hole? When it's wider it pays off to pun...
13 Sep 2012, 15:27
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 4316

### Re: The 21 tiles rule official topic

Another followup: Maybe we can turn some of these thoughts into a proof-of-concept type of map. Player 1 has the oil advantage, at least in the beginning. His base is equipped with quite an amount of oil, but in a very open area that is hard to defend. It also is not yet highly developed. Player 2 h...
13 Sep 2012, 14:53
Forum: Mapping / Modding tools & discussions
Topic: The 21 tiles rule official topic
Replies: 13
Views: 4316

### Re: The 21 tiles rule official topic

The mg towers are around 255% stronger (price included) than the viper mg h-track tanks at the very beginning of the game. If we consider that a mg tower can cover about 8 tile wide of passage, we end with the magic number 20.4 tiles. The defending vs attacking units keep that 255% ratio during a l...
13 Sep 2012, 14:36
Forum: Mapping / Modding tools & discussions
Topic: Map generation
Replies: 32
Views: 14237

### Re: Map generation

Removed.
12 Sep 2012, 19:32
Forum: Mapping / Modding tools & discussions
Topic: Map generation
Replies: 32
Views: 14237

Removed.