Search found 408 matches

by Originway
23 May 2013, 23:08
Forum: Mapping / Modding tools & discussions
Topic: addons author_mapname?
Replies: 38
Views: 11268

Re: addons author_mapname?

you can not filter out maps with a name that does not start with Q :roll:
by Originway
23 May 2013, 23:07
Forum: Mapping / Modding tools & discussions
Topic: Modding Tutorial Update
Replies: 8
Views: 3849

Re: Modding Tutorial Update

anyone can update it so update it :)
by Originway
23 May 2013, 23:06
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 302
Views: 380687

Re: The *NEW* Warzone walkthrough (Done with RED units)

come to think of it the only way you can finish campaign these days is to play straight through without loading games Really? Point me to the bug ticket that says this. O_o WTF you don't look at your own bug list? http://developer.wz2100.net/ticket/4006 http://developer.wz2100.net/ticket/3907 http:...
by Originway
22 May 2013, 19:48
Forum: News and announcements
Topic: 3.1.0 has been released!
Replies: 84
Views: 113357

Re: 3.1.0 has been released!

is there a time frame for the next release?
by Originway
22 May 2013, 19:47
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 302
Views: 380687

Re: The *NEW* Warzone walkthrough (Done with RED units)

come to think of it the only way you can finish campaign these days is to play straight through without loading games
by Originway
22 May 2013, 19:46
Forum: Artwork
Topic: Models By Berg
Replies: 269
Views: 142672

Re: Models By Berg

Slye_Fox wrote:
Originway wrote:can you make the wheels have flats when they run over tank traps?
Vehicles can't 'run over' tank traps.
They may look like spikes, but they're based on real things that were designed to stop tanks (hence the name).
that is the problem the scale is wrong
it looks like you can just drive over them
by Originway
22 May 2013, 19:30
Forum: Addon discussions
Topic: The Commander's Heightmap Resource
Replies: 10
Views: 3174

Re: The Commander's Heightmap Resource

I think you should upload your heightmaps here as well
by Originway
22 May 2013, 19:27
Forum: Coding
Topic: Transports - widget list update
Replies: 2
Views: 1877

Re: Transports - widget list update

I noticed that transports setting panel got updated recently: https://github.com/Warzone2100/warzone2100/commit/43b62d5a7e792b121246a6c3f65ef72dc7bd94e4 Would it be possible to add some new options for transports - such as repair settings (eg. repair at med/high damage), a button for immediate repa...
by Originway
22 May 2013, 19:23
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 302
Views: 380687

Re: The *NEW* Warzone walkthrough (Done with RED units)

it is what is not written down that is screwing up campaign balance was changed because of what they did to other parts of the program and now some units are too weak and some are too hard there are also savegame issues with lots of missions not saving or restoring things back as it should :( they r...
by Originway
22 May 2013, 19:20
Forum: Artwork
Topic: Models By Berg
Replies: 269
Views: 142672

Re: Models By Berg

can you make the wheels have flats when they run over tank traps?
by Originway
22 May 2013, 19:19
Forum: Artwork
Topic: HD TEXTURES [I'm Back]
Replies: 19
Views: 16355

Re: HD TEXTURES [I'm Back]

VinYGomeZ where did you go? we need you to finish your awesome work!
by Originway
22 May 2013, 19:18
Forum: Development
Topic: XANAX's mechs for 3.X+ [split]
Replies: 30
Views: 15321

Re: XANAX's mechs for 3.X+ [split]

Per wrote:Fixed up XANAX's old mod to work with latest versions. Attached.

I am considering adding the graphics to the game, so that modders may use them. However, they lack team colours... Maybe someone could fix that? :)
when would you include this?
by Originway
22 May 2013, 19:17
Forum: Mapping / Modding tools & discussions
Topic: addons author_mapname?
Replies: 38
Views: 11268

Re: addons author_mapname?

nice change to addons to stop map flooding!
by Originway
22 May 2013, 19:15
Forum: Ideas and suggestions
Topic: No Bridge? Engineers Will Build One!
Replies: 10
Views: 3351

Re: No bridge? engineers will build one!

Lord Apocalypse wrote:possibly, but that would not be an issue anymore. Pathfinding shouldn't really be an issue anymore, at least not if done properly.
what are you talking about? pathfinding is still a huge issue! :roll:
units get stuck lots of times and they also keep on moving in place forever for no reason
by Originway
18 May 2013, 18:25
Forum: Game related Discussions
Topic: THE SCAVS LAG SEVERAL GAMES :(
Replies: 5
Views: 2397

Re: THE SCAVS LAG SEVERAL GAMES :(

There's no way for AIs to iterate partial lists of objects in 3.1 branch - so as number of things on map increase they get slower. Scavs tend to build far more buildings that other players, so the problem is more noticeable with them. Should be resolved in 3.2 release where there are new AI functio...