Search found 138 matches

by The Overlord
07 Apr 2013, 19:19
Forum: Game related Discussions
Topic: Be nice to newbies
Replies: 28
Views: 15171

Re: Be nice to newbies

I think it can at least show newbies from experienced players No. NoQ, newbies do not know that they can edit the stat file and therefore have a pacifier. I have only seen people I know using the pacifier as an attempt to seem like a newbie (ask Cyp). Generally, players tend to act like their rank*...
by The Overlord
07 Apr 2013, 01:45
Forum: Game related Discussions
Topic: Be nice to newbies
Replies: 28
Views: 15171

Re: Be nice to newbies

Cyp wrote:rank is completely meaningless
That is a strong statement, Cyp_ (I think it can at least show newbies from experienced players). :)
by The Overlord
04 Apr 2013, 19:22
Forum: Other Talk
Topic: How many clans are there?
Replies: 13
Views: 3150

Re: How many clans are there?

Merowingg wrote:Fashonable :)

Fashonable would be T-shirts with the Warzone2100 logo :)

Gentlemen, a way to gather money for the server?
Don't you have your own thread for this? :wink:
by The Overlord
03 Apr 2013, 19:25
Forum: Ideas and suggestions
Topic: Where are flamer towers and hardpoints?
Replies: 15
Views: 6373

Re: Where are flamer towers and hardpoints?

Flamer bunkers are really weird. Sort of the most useless defense you can imagine: it never reaches the enemy unless the enemy uses flamers himself, and if he does, then they get destroyed almost instantly (bunkers burn very well, unlike walls, towers, or hardpoints). The only use for flamer bunker...
by The Overlord
02 Apr 2013, 19:21
Forum: Ideas and suggestions
Topic: Where are flamer towers and hardpoints?
Replies: 15
Views: 6373

Re: Where are flamer towers and hardpoints?

Rommel wrote:I am sort of looking at some kind of counter to inferno / plasmite hover rushes.
Use walls.. lots of walls. Also, using the red bodies help.
by The Overlord
01 Apr 2013, 05:21
Forum: Ideas and suggestions
Topic: Double, Triple, Quadruple research, Oh my!
Replies: 35
Views: 10756

Re: Double, Triple, Quadruple research, Oh my!

Then you need to override allied research if it is done without a module and you can do it faster with your module. When the module is being built, then it is already known that estimating research time is too complicated, so the research needs to be freed at this time, i guess. You can always upgr...
by The Overlord
30 Mar 2013, 19:19
Forum: Ideas and suggestions
Topic: Double, Triple, Quadruple research, Oh my!
Replies: 35
Views: 10756

Double, Triple, Quadruple research, Oh my!

A very common problem in multiplayer games is the annoying loss of power in research when someone begins researching something a fraction of a second before you click it. I think only one person should be able to research something at a time. This addition will really clean up the researching, makin...
by The Overlord
21 Mar 2013, 19:23
Forum: Ideas and suggestions
Topic: Missing a common weapon type?
Replies: 14
Views: 5195

Re: Missing a common weapon type?

Urnight wrote:Gas Mortars
Incendiary mortars?
Urnight wrote:Corrosive Machine gun Bullets
Urnight wrote:damage over time
Flamers?

:wink:
by The Overlord
17 Mar 2013, 06:32
Forum: Ideas and suggestions
Topic: Set Repair Facility as Factory deploy point
Replies: 7
Views: 2789

Re: Set Repair Facility as Factory deploy point

You could always put the factory deploy point beside the repair facility one. ;)
by The Overlord
14 Mar 2013, 15:02
Forum: Game related Discussions
Topic: Reassigning to group after retreating for repairs
Replies: 9
Views: 4197

Re: Reassigning to group after retreating for repairs

I think you do not even need to use groups. You can select units with your cursor and set them to med. retreat and then select them again after they retreat behind the units that aren't damaged (I use ctrl+a as well to select all attacking units). This is just as effective as setting groups and it i...
by The Overlord
09 Mar 2013, 03:53
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 26161

Re: Starting power level amount

Basically, adding the tech tree into the game was what I was trying to say, i just took it a step further, allowing the player to do a quick search and see what is needed for the tech they want. Sure, that won't help us with the balance. And on top of that, if players are not even aware anymore that...
by The Overlord
08 Mar 2013, 03:00
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 26161

Re: Starting power level amount

Iluvalar wrote:we gonna need to talk about reforming that tech tree into something coherent and predictable.
I think that instead of redoing the tree, there should be a screen that allows the player to search for a specific tech and then be told what to research in order to receive that technology. :ninja:
by The Overlord
05 Mar 2013, 01:54
Forum: Ideas and suggestions
Topic: visibility
Replies: 10
Views: 2338

Re: visibility

I have seen this too and think that both should be corrected.
by The Overlord
25 Feb 2013, 20:18
Forum: Ideas and suggestions
Topic: Turret price
Replies: 6
Views: 2107

Re: Turret price

Rommel wrote:does $100 = 100 energy?
Yes. I think it is weird that power is measured in dollars, but that is the way the devs and contributors say it. :wink:
by The Overlord
23 Feb 2013, 22:35
Forum: Skirmish / Multiplay
Topic: Is this possible
Replies: 10
Views: 4850

Re: Is this possible

NoQ wrote: In short: there's no cheating in 3.1.
Iluvalar begs to differ. :wink: