Search found 138 matches
- 11 Jul 2015, 03:41
- Forum: Skirmish / Multiplay
- Topic: Low Oil T1 Guide
- Replies: 12
- Views: 10831
Re: Low Oil T1 Guide
If the score is rising rapidly, it's likely through MG use. This'll likely be your first clue on how to counter what your opponent is using. Wait what. XD Your opponent's score rising without your opponent attacking you means your opponent is attacking the scavs. This is useful information because ...
- 11 Jul 2015, 03:37
- Forum: Skirmish / Multiplay
- Topic: Low Oil T1 Guide
- Replies: 12
- Views: 10831
Re: Low Oil T1 Guide
All right, this second post has a lot of misconceptions about weapon timings so i'm just going to make my own guide and clear up some things s/he said. . Machineguns The first weapon in the game, this tree is really good against cyborgs. I take this tree in practically every low oil game because of ...
- 11 Jul 2015, 02:40
- Forum: Skirmish / Multiplay
- Topic: Low Oil T1 Guide
- Replies: 12
- Views: 10831
Re: Low Oil T1 Guide
The standard build order that I use in 1v1 is: 1 Factory + 5 trucks. 2 or 3 research labs. (I highly recommend 3 in T1 1v1, but in 2v2 etc, you can get away with 2.) 2 generators 1 command centre 1 generator Build order depends on the map but usually the best is one factory, one research, command c...
- 06 Jul 2015, 23:24
- Forum: Skirmish / Multiplay
- Topic: Cyborgs cry to Assault Gun
- Replies: 14
- Views: 17492
Re: Cyborgs cry to Assault Gun
I am not sure why you would still be using machinegunner cyborgs at 18 minutes unless you are using them as shields for your rocket or cannon tanks. Yes, assault guns are strong but that is necessary to be able to kill spam-able regular cyborgs. Low ROF that the later weapons have will not fair well...
- 04 Mar 2015, 17:01
- Forum: Development
- Topic: Changes are coming!
- Replies: 89
- Views: 51538
Re: Changes are coming!
Perhaps you can make private communication easier by allowing you to message people by typing "/msg <ign>" or something like that instead of their positional number.vexed wrote: private communication between players.
- 18 Feb 2015, 17:00
- Forum: Ideas and suggestions
- Topic: Hard to select Cyborgs
- Replies: 3
- Views: 3207
Re: Hard to select Cyborgs
In multiplayer games this is kind of a big issue. I try to select the cyborgs and it is really hard - wasting a goodly amount of time for me that could be used elsewhere like commanding my units. I would suggest making the hit-box for my mouse larger if the cyborgs are in a group.
- 19 Nov 2014, 10:25
- Forum: Skirmish / Multiplay
- Topic: How a 13 year old plays Warzone 2100
- Replies: 6
- Views: 10492
Re: How a 13 year old plays Warzone 2100
I didn't use units, just howies and sensor. 

- 19 Nov 2014, 04:38
- Forum: Skirmish / Multiplay
- Topic: How a 13 year old plays Warzone 2100
- Replies: 6
- Views: 10492
Re: How a 13 year old plays Warzone 2100
Unfortunately, the forum is telling me that "The extension gam is not allowed" or I would have uploaded my savegame. :( Here is a screenshot though! :D wz2100-20141118_213507-Sk-HideNSneak-T3.jpg My settings were: ffa with insane nexus AI, though 1v7 with insane nullbot would probably be harder.
- 11 Nov 2014, 19:05
- Forum: Mapping / Modding tools & discussions
- Topic: NTW mod for wazone 3.1.1?
- Replies: 6
- Views: 5300
Re: NTW mod for wazone 3.1.1?
Code: Select all
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- 02 Oct 2014, 18:10
- Forum: Ideas and suggestions
- Topic: Forklifts
- Replies: 16
- Views: 9953
Re: Forklifts
To be honest, there are little to no situations where a forklift would be very useful. Destroying the building and rebuilding it with trucks would take around the same amount of time. I could see that it would be useful in a low oil game where the map is super large, but in those games your trucks d...
- 10 Sep 2014, 23:29
- Forum: Skirmish / Multiplay
- Topic: What is your favorite type of map for Multiplayer?
- Replies: 15
- Views: 12208
Re: What is your favorite type of map for Multiplayer?
Ok, now that there is a good poll vote again!
- 05 Sep 2014, 02:05
- Forum: Skirmish / Multiplay
- Topic: Efficient Turtle Strategy Build?
- Replies: 11
- Views: 11940
Re: Efficient Turtle Strategy Build?
If you are playing against the AI, building a bunch of machine gun bunkers in the choke points is an effective strategy - also keep in mind that they can shoot over each other. Behind them, I would put some sort of anti-tank hard-point and some mortars behind that. If you block it off fully you can ...
- 05 Sep 2014, 01:57
- Forum: Skirmish / Multiplay
- Topic: What is your favorite type of map for Multiplayer?
- Replies: 15
- Views: 12208
Re: What is your favorite type of map for Multiplayer?
It seems legitimate to me. I think there are more on the forums then you realize (I could be wrong).
- 03 Sep 2014, 04:37
- Forum: Skirmish / Multiplay
- Topic: What is your favorite type of map for Multiplayer?
- Replies: 15
- Views: 12208
- 29 May 2014, 03:51
- Forum: Game related Discussions
- Topic: How to effectively use Cyborgs
- Replies: 25
- Views: 13102
Re: How to effectively use Cyborgs
Oops, I should not have commented, I have not played the campaign past the first few missions.NoQ wrote:You might be forgetting that rail guns aren't penetrating in campaign.needle is best for large armies
