Search found 138 matches

by The Overlord
11 Jul 2015, 03:41
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10831

Re: Low Oil T1 Guide

If the score is rising rapidly, it's likely through MG use. This'll likely be your first clue on how to counter what your opponent is using. Wait what. XD Your opponent's score rising without your opponent attacking you means your opponent is attacking the scavs. This is useful information because ...
by The Overlord
11 Jul 2015, 03:37
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10831

Re: Low Oil T1 Guide

All right, this second post has a lot of misconceptions about weapon timings so i'm just going to make my own guide and clear up some things s/he said. . Machineguns The first weapon in the game, this tree is really good against cyborgs. I take this tree in practically every low oil game because of ...
by The Overlord
11 Jul 2015, 02:40
Forum: Skirmish / Multiplay
Topic: Low Oil T1 Guide
Replies: 12
Views: 10831

Re: Low Oil T1 Guide

The standard build order that I use in 1v1 is: 1 Factory + 5 trucks. 2 or 3 research labs. (I highly recommend 3 in T1 1v1, but in 2v2 etc, you can get away with 2.) 2 generators 1 command centre 1 generator Build order depends on the map but usually the best is one factory, one research, command c...
by The Overlord
06 Jul 2015, 23:24
Forum: Skirmish / Multiplay
Topic: Cyborgs cry to Assault Gun
Replies: 14
Views: 17492

Re: Cyborgs cry to Assault Gun

I am not sure why you would still be using machinegunner cyborgs at 18 minutes unless you are using them as shields for your rocket or cannon tanks. Yes, assault guns are strong but that is necessary to be able to kill spam-able regular cyborgs. Low ROF that the later weapons have will not fair well...
by The Overlord
04 Mar 2015, 17:01
Forum: Development
Topic: Changes are coming!
Replies: 89
Views: 51538

Re: Changes are coming!

vexed wrote: private communication between players. :hmm:
Perhaps you can make private communication easier by allowing you to message people by typing "/msg <ign>" or something like that instead of their positional number.
by The Overlord
18 Feb 2015, 17:00
Forum: Ideas and suggestions
Topic: Hard to select Cyborgs
Replies: 3
Views: 3207

Re: Hard to select Cyborgs

In multiplayer games this is kind of a big issue. I try to select the cyborgs and it is really hard - wasting a goodly amount of time for me that could be used elsewhere like commanding my units. I would suggest making the hit-box for my mouse larger if the cyborgs are in a group.
by The Overlord
19 Nov 2014, 10:25
Forum: Skirmish / Multiplay
Topic: How a 13 year old plays Warzone 2100
Replies: 6
Views: 10492

Re: How a 13 year old plays Warzone 2100

I didn't use units, just howies and sensor. :D
by The Overlord
19 Nov 2014, 04:38
Forum: Skirmish / Multiplay
Topic: How a 13 year old plays Warzone 2100
Replies: 6
Views: 10492

Re: How a 13 year old plays Warzone 2100

Unfortunately, the forum is telling me that "The extension gam is not allowed" or I would have uploaded my savegame. :( Here is a screenshot though! :D wz2100-20141118_213507-Sk-HideNSneak-T3.jpg My settings were: ffa with insane nexus AI, though 1v7 with insane nullbot would probably be harder.
by The Overlord
02 Oct 2014, 18:10
Forum: Ideas and suggestions
Topic: Forklifts
Replies: 16
Views: 9953

Re: Forklifts

To be honest, there are little to no situations where a forklift would be very useful. Destroying the building and rebuilding it with trucks would take around the same amount of time. I could see that it would be useful in a low oil game where the map is super large, but in those games your trucks d...
by The Overlord
10 Sep 2014, 23:29
Forum: Skirmish / Multiplay
Topic: What is your favorite type of map for Multiplayer?
Replies: 15
Views: 12208

Re: What is your favorite type of map for Multiplayer?

Ok, now that there is a good poll vote again!
by The Overlord
05 Sep 2014, 02:05
Forum: Skirmish / Multiplay
Topic: Efficient Turtle Strategy Build?
Replies: 11
Views: 11940

Re: Efficient Turtle Strategy Build?

If you are playing against the AI, building a bunch of machine gun bunkers in the choke points is an effective strategy - also keep in mind that they can shoot over each other. Behind them, I would put some sort of anti-tank hard-point and some mortars behind that. If you block it off fully you can ...
by The Overlord
05 Sep 2014, 01:57
Forum: Skirmish / Multiplay
Topic: What is your favorite type of map for Multiplayer?
Replies: 15
Views: 12208

Re: What is your favorite type of map for Multiplayer?

It seems legitimate to me. I think there are more on the forums then you realize (I could be wrong).
by The Overlord
29 May 2014, 03:51
Forum: Game related Discussions
Topic: How to effectively use Cyborgs
Replies: 25
Views: 13102

Re: How to effectively use Cyborgs

NoQ wrote:
needle is best for large armies
You might be forgetting that rail guns aren't penetrating in campaign.
Oops, I should not have commented, I have not played the campaign past the first few missions. :scratch1: