Search found 671 matches

by Reg312
21 Jan 2013, 11:02
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 116155

Re: Javascript API documentation

Made 3896 for four easy issues found today (: Why you think this is bug "JS allows placing non-VTOL weapons on VTOLs in buildDroid()." ? is that wrong? i worked with droid design code in my experiments. imo many things should be reviewed. So i think adding new restrictions to droid templates is not...
by Reg312
20 Jan 2013, 22:41
Forum: Skirmish / Multiplay
Topic: Weapon Range
Replies: 7
Views: 4844

Re: Weapon Range

I see in the guide we have range close/long and I am wondering what dictates this, I see research upgrades for damage and accuracy, but what upgrades range - as a guess sensor upgrades? range of weapons is constant. but also your tanks have "sensor range" - when you get sensor upgrade then your uni...
by Reg312
20 Jan 2013, 22:29
Forum: Development
Topic: hypothetical cheating
Replies: 43
Views: 13322

Re: Oil barrels

That's sad, but it's the life.. there is games and there is cheaters. There is very few you can do about it. I'm just here to break the myth that you can't cheat in 3.1 . That's totally false. It still possible. Are you sure this myth should be broken and this is good move? I think its impossible t...
by Reg312
20 Jan 2013, 18:49
Forum: Development
Topic: hypothetical cheating
Replies: 43
Views: 13322

Re: Oil barrels

Iluvalar wrote:
Reg312 wrote:i'm actually dont believe cheats are possible in 3.1
Why do you strand in the realm of "beliefs" ? I'm telling you facts.
i debugged and tested synch code, so i dont see how is possible to cheat , pls explain
by Reg312
20 Jan 2013, 10:40
Forum: Development
Topic: hypothetical cheating
Replies: 43
Views: 13322

Oil barrels

Why not share it with us developers, at least, so we can fix it? O_o My God, Iluvalar, upgrade your hardware!! do it if you ever loved warzone. :augh: :augh: :augh: :augh: dont be ass, but devs can being asses because they do work... :wink: i'm actually dont believe cheats are possible in 3.1
by Reg312
19 Jan 2013, 21:19
Forum: Development
Topic: hypothetical cheating
Replies: 43
Views: 13322

Re: Oil barrels

Per wrote:
Iluvalar wrote:This little talk just gave me yet another idea how I could cheat. But I'm kind enough to keep all that for me until now
Why not share it with us developers, at least, so we can fix it? O_o
i think player can use "whole map sensor/deity" without breaking synch, not sure :)
by Reg312
18 Jan 2013, 20:55
Forum: Scripting
Topic: Deterministic scripting
Replies: 18
Views: 6898

Re: Deterministic scripting

NoQ wrote:scavfact.js is only run on host, like any AI script.
well i think you able to use same seed for random function on all clients.. not sure hot it works in js
by Reg312
18 Jan 2013, 20:43
Forum: Scripting
Topic: Deterministic scripting
Replies: 18
Views: 6898

Re: Deterministic scripting

NoQ wrote:As long as rules.js is run on all clients ... Can Math.random() be used in rules.js? Can floating point calculations be used in rules.js at all? Maybe it's worth adding a multiplayer-safe random() API function?
Math.random used in scavfact.js
by Reg312
17 Jan 2013, 12:07
Forum: Ideas and suggestions
Topic: Idea about research in Multiplayer
Replies: 17
Views: 2867

Re: Idea about research in Multiplayer

Maybe accumulate 15 seconds of research at most? This should be enough to remember to click, and not enough to do significant dirty micromanagement. Show it as a little progress bar at items that could use this bonus. note: this 15 second should be accumulated only for opened research items. to pre...
by Reg312
17 Jan 2013, 11:50
Forum: Ideas and suggestions
Topic: Idea about research in Multiplayer
Replies: 17
Views: 2867

Re: Idea about research in Multiplayer

This allows pro players to delay paying for research. Eg. you need money for tank now, so you delay clicking the research before your tank is paid for, but in fact you are already researching it. you right. but anyway player spending same money. so effect would be minimal. in current version you ne...
by Reg312
17 Jan 2013, 11:12
Forum: Ideas and suggestions
Topic: Idea about research in Multiplayer
Replies: 17
Views: 2867

Idea about research in Multiplayer

Hello. Playing warzone i noticed many games are won just because losing team did research slow. Only experienced players can do research in proper way. So issue is: pro-players easily kill newbies just because newbies do research slow. Beginners forgot to renew research, slowly select research items...
by Reg312
15 Jan 2013, 21:17
Forum: Addon discussions
Topic: TimeReserchTree by Redemptor
Replies: 12
Views: 4342

Re: TimeReserchTree by Redemptor

@NoQ MRA also usable on half-tracks
and MRA cobra hover no more OP :)
by Reg312
15 Jan 2013, 16:42
Forum: Mapping / Modding tools & discussions
Topic: Adding a new weapon
Replies: 15
Views: 7209

Re: Adding a new weapon

i would suggest to use my "stat editor" viewtopic.php?f=5&t=8726
by Reg312
15 Jan 2013, 16:18
Forum: Addon discussions
Topic: TimeReserchTree by Redemptor
Replies: 12
Views: 4342

Re: TimeReserchTree by Redemptor

Per wrote:Interesting. How did you make it?
not automated way as far i know
by Reg312
15 Jan 2013, 09:09
Forum: News and announcements
Topic: 3.1.0 has been released!
Replies: 84
Views: 112718

Re: 3.1.0

Thank you developers!
feel free to release 3.2 XD :roll:
Staff wrote: [*] Change: AI droids shoot at blocking features again, and can move through each other when jammed
it was major issue imo.