Search found 671 matches

by Reg312
22 Sep 2011, 09:19
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

HOW I CAN INSTALL THE MOD IN A MAP ...?? can somebody say me ><! tnx iluvalar's instrucion here http://forums.wz2100.net/viewtopic.php?f=5&t=7778 i also made my own instruction below: 1) Copy map file Example "8c-ColosseumWZ.wz" -> "8c-ColosseumWZ copy.wz" 2) Rename map file "8c-ColosseumWZ copy.wz...
by Reg312
22 Sep 2011, 00:16
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

i made new 7-th version of this mod in this version i added two new start options and adjusted some things in "balance" also added more low oil maps with included mod part of change log: - new option "reveal map" variant 1: set satellite uplink centers for 2 seconds for each player variant 2: reveal...
by Reg312
18 Sep 2011, 20:46
Forum: Ideas and suggestions
Topic: feature request: options for tech tree
Replies: 6
Views: 1340

Re: feature request: options for tech tree

How long did the full research take (with 2 research facilities)? With 3 vs 3 player: we did not manage to research all. So thats the reason. So I opened another feature request: more bigger maps (10 and 12P). research speed of 3 players in team same as 6 players in team why 2 research facilities? ...
by Reg312
18 Sep 2011, 16:00
Forum: Ideas and suggestions
Topic: feature request: options for tech tree
Replies: 6
Views: 1340

Re: feature request: options for tech tree

not sure that i understand this idea
You want disable half of researches?
Warzone key feature is hundreds technologies
by Reg312
16 Sep 2011, 11:30
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 23
Views: 11996

Re: Yet Another Spectator Mod

Good work :) every time i was tried to be spectator i was kicked :| you could set spectators numbers from structures limits screen then mod can be applicable to any map Normal players are aware of messages submitted to spectators and thus recieve a little bit of annoying noise in their console norma...
by Reg312
15 Sep 2011, 19:16
Forum: Ideas and suggestions
Topic: No-rush option for Single Player skirmishes
Replies: 24
Views: 5220

Re: No-rush option for Single Player skirmishes

medusa wrote: the way you did it does not work very well since the AI has no idea what is going on.
that's true :)
i made this for multiplayer
anyway AI can not prepare a large army
by Reg312
15 Sep 2011, 18:50
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

Ok, had a closer look. In your video, a bomb doesn't kill anything. The only tank that dies is probably hit by two bombs; the other tanks stay alive, even though it's strange that the splash wasn't really symmetric. Probably the bombs don't really hit the target exactly. Here is my video doing the ...
by Reg312
15 Sep 2011, 09:56
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

"research all" doesn't give other players all technologies. The vengeance tank in your video belongs to player #1, while you used the cheat for player 0 only, hence it remains unupgraded. at 1:15 you can see that i applied "research all" for player 1 i know why you not believe maybe you test damage...
by Reg312
15 Sep 2011, 09:47
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

You've already been told why your video is irrelevant. In your video, vengeance is unupgraded both in sense of hit points and in sense of thermal armor. In a real game, you can't get vengeance body without researching a lot of armor upgrades first, so the situation depicted in a video has nothing t...
by Reg312
15 Sep 2011, 09:22
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

Every armor upgrade increases HP by 30%. Every thermal armor upgrade upgrades thermal armor by 40%. How many armor upgrades do you already have when you invent vengeance? I believe even pythons can't usually be killed by a single bomb. I've seen it in skirmish games many times. what can i say if pe...
by Reg312
14 Sep 2011, 23:00
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for the balance

It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better. in original 2.3.8 one thermite bomb (T2) kills vengeance tracks by 1 hit (top T3) i hope bombs in mod still usable 1 bomb, 1 actual bomb or the whole load? And try Therm...
by Reg312
14 Sep 2011, 17:17
Forum: Ideas and suggestions
Topic: No-rush option for Single Player skirmishes
Replies: 24
Views: 5220

Re: No-rush option for Single Player skirmishes

I agree with this idea
I made example of working peace time in my map-mod viewtopic.php?f=10&t=8346
when enemy trying to attack while peace time his units get destroyed
I hope developers can realize code like mine, it did not get much time
by Reg312
14 Sep 2011, 17:08
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for options & bal

Does it work for you ? When opening limit screen in 2.3.8 ::: VLO parse error: Structure Stat bmod-techlevel not found at line 32, text: 'bmod-techlevel' however, it work in 2.3-ilu1 (dev branch in between 2.3.9). On what version are you developping this ? ^^ I must say WOW. Thes are real nice idea...
by Reg312
14 Sep 2011, 01:35
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] HO Balance & options / Proposals for the balance

kracker wrote:It seems to make vtol's almost useless with bombs, I thought it was fine with aa, but now it seems everything can kill it better.
in original 2.3.8 one thermite bomb (T2) kills vengeance tracks by 1 hit (top T3)
i hope bombs in mod still usable
by Reg312
14 Sep 2011, 00:12
Forum: Addon discussions
Topic: [MOD]Balance & start options/Proposals for options & balance
Replies: 39
Views: 11548

Re: [MOD] High oil balance / Proposals for the balance

i made some changes and fixed some mistakes, still hope someone would be interested :) also introdused PEACE TIME which host can set in game options (structure limit screen) *before using new verision of my map-mod you have to remove any old verions version 6 changes: - option to set limit of gauss ...