Search found 671 matches

by Reg312
30 Nov 2011, 11:53
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

Iluvalar, you know i dicovered what i cannot play good in NRS if i dont know stats... so stats was unexpected for me. All your text descriptions of digits not helps! What i found in stats: Body upgrades is not so good. High end bodies have good stats but lso long time to build and price. Light bodie...
by Reg312
29 Nov 2011, 14:57
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

:lol2: :lol2:

ok ok first thing they wait 200ms before do anything :P
by Reg312
29 Nov 2011, 09:27
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

all interest rate is bad idea if game does not inform players about money income (positive interest rate) or money lost (negative interest rate). thats all
by Reg312
27 Nov 2011, 17:04
Forum: Mapping / Modding tools & discussions
Topic: A Stats Editor
Replies: 34
Views: 9874

Re: A Stats Editor

Hello Flail13, can i get sources of Flate?
i want fix some errors :)
by Reg312
26 Nov 2011, 10:38
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

blue material is just dope for scientists, be careful with that
by Reg312
24 Nov 2011, 10:14
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

@Reg312 : This is called research upgrade and research module. It effectively increase your research capacity. ;) ok ok then i propose make some upgrades which require much money and give good advantage, current ones not so good much more money for me is when player should accumulate money... 2000,...
by Reg312
22 Nov 2011, 16:21
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

Hey Iluvalar. i have idea for mod :) Cost for building research facilities can be higher for every facility you built first research facilities - 100$, second 500$, third 2000$, fourth 10000$ etc what it gives: 1) More frequent using of interest rate, because people should accumulate money for makin...
by Reg312
21 Nov 2011, 08:33
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

changes are good for me Can you include some change logs, where i can see what was actually changed? if i understand correct, you changed only research time? HP/armor vs DMG/ROF Real high damages are not that much affected by high armors. Since it's subtractive logic, 6 or 9 kinetic armor will not a...
by Reg312
11 Nov 2011, 17:26
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

interest rate is bad idea for me... if i see free money i should do something :fie: you know in last strategy game i played every factory had greater price like 5 for 1st factory, then 500, 5000, 50000... it can be intresting if make same thing for research in WZ.. every research center have greater...
by Reg312
11 Nov 2011, 10:52
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

3) No the player pay for a research that would otherwise have an effect for the whole team. The whole team lose an upgrade or two to reach the full map visibility. what upgrade can have same nice effectiveness with such cost? and note, with power module and power upgrades satuplink not very hard to...
by Reg312
10 Nov 2011, 21:35
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

1) See, players spent not only power on research. Players also spent time to research something. In NRS you increased power and time. This gives great importance of research selecting. and It greater than low oil dueling games. I think you should reduce power or time of research. also i cannot under...
by Reg312
10 Nov 2011, 16:23
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 112416

Re: [mod]Next Research System (NRS)

Great work you did Iluvalar! but you know.. What i dislike in NRS: 1) research strategy have great influence on result. in original WZ four players can research simply all without hearts and play well 2) Totally cannot estimate weapon&body power ir original WZ if i see heavy cannons or inferno i kno...
by Reg312
02 Nov 2011, 21:29
Forum: Ideas and suggestions
Topic: Incendiary MG Idea
Replies: 10
Views: 8152

Re: Incendiary MG Idea

i like current WZ weapons, not sure we need more :) i think weapons should have more visual effects. Most players don't know about splash damage, weapon modifiers etc. rockets - make holes in tank bodies or smth splash damage - make better visual blow effect for cannons shots weapon upgrades shoud b...
by Reg312
01 Nov 2011, 22:10
Forum: News and announcements
Topic: New master snapshot 20111026 has been released!
Replies: 41
Views: 23004

Re: New master snapshot 20111026 has been released!

Some games work slower on new fast computes and better on old ones

I have delays with following configuration:
i5-2400 3.1GH, WIndows 7