Search found 379 matches

by 3drts
18 Sep 2010, 22:45
Forum: Ideas and suggestions
Topic: Idea on what to do with Collective bodies.
Replies: 5
Views: 1497

Re: Idea on what to do with Collective bodies.

Use them properly? I wouldn't say that, the AI uses them, but it doesn't do most things properly, which is why it has to cheat. They use some weapons and bodies, long after they are obsolete. They have no concept of concentration of force, or artillery wars, or adequate air defense. Just because the...
by 3drts
18 Sep 2010, 11:09
Forum: Ideas and suggestions
Topic: Idea on what to do with Collective bodies.
Replies: 5
Views: 1497

Idea on what to do with Collective bodies.

Rebalancing the cost and stats of collective bodies would be rather difficult. Most players on multiplayer (the ones that win somewhat often anyway) agree that Collective bodies are pretty much not worth using when their alternatives are considered. There is almost no reason to *ever* use a leopard ...
by 3drts
18 Sep 2010, 10:47
Forum: Ideas and suggestions
Topic: Faction ideas
Replies: 31
Views: 10026

Re: Faction ideas

1. each color is a different faction ... 3. each faction has different advantages like build speed or extra body strength (perhaps) *cough* single player campaign*cough* Scavengers, were the most distinct faction in SP. NP units- advantage was speed, cost, build speed. Collective units - advantage ...
by 3drts
18 Sep 2010, 10:11
Forum: Ideas and suggestions
Topic: Human Units?
Replies: 24
Views: 5258

Re: Human Units?

Basically, you want scavenger infantry, with a more diverse weapon type. Crew ejecting from tanks, capturing abandoned tanks, and sneaking, are all to complex to implement, realistically speaking. Although, I hear wz has framework for an ECM system, perhaps scav infantry could be given a high "ecm" ...
by 3drts
17 Sep 2010, 23:34
Forum: Ideas and suggestions
Topic: Super Fortresses
Replies: 12
Views: 2964

Re: Super Fortresses

I agree, standard fortresses look, dumb I esepecially thought so when they first came out, you get used to it I guess :?
by 3drts
17 Sep 2010, 11:58
Forum: Other Talk
Topic: Body balance
Replies: 12
Views: 4498

Re: Body balance

Not just python and bug, but also scorpion and mantis. I often see people use half tracks to counter the python's lackluster speed. I think its worth noting that in a battle with HMGs, scorpion tracks beat python half tracks, and are cheaper, and faster. They can also pack a little tighter, and if y...
by 3drts
16 Sep 2010, 00:59
Forum: Other Talk
Topic: Body balance
Replies: 12
Views: 4498

Re: Body balance

A) With the tiger, if you lose exactly 1/2 the hitpoints, you don't lose 1 of the 2 firing cannons Right, when over 50% of the hitpoints are gone, you have the same firepower, assuming all the damage was focused on one unit. When less than 50% of the hitpoints are gone, you have double the firepowe...
by 3drts
14 Sep 2010, 21:39
Forum: Other Talk
Topic: Body balance
Replies: 12
Views: 4498

Re: Body balance

For combat purposes, bigger is better, yep. I have seen, in limited circumstances, spamming of light bugs when cobras were available, as part of an MG rush. Also, medium scorpion bodies are often used even when pythons are available, but not much after Mantis is available. there is a good incentive ...
by 3drts
14 Sep 2010, 13:59
Forum: Other Talk
Topic: Propulsion cost?
Replies: 2
Views: 700

Propulsion cost?

The propulsion costs listed in the design section don't seem to make sense. Shouldn't they be listed as a % cost, not a fixed cost? For example: MG-viper-Wheels: in game, if I remember right, it costs 55 power. In the guide the components are listed as: $10-$30-$50 - giving a cost of $90. If I remem...
by 3drts
14 Sep 2010, 13:28
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 6147

Re: successor for Bunker Buster

OK, to Verin: Gauss artillery would be easy to make, IRL the navy is considering it for use on ships. Options #1 high velocity kinetic kill: Most gauss gun proposals fall well short of orbital velocity, this doesn't preclude a range like an ICBM. Already modern large caliber artillery shells have "g...
by 3drts
14 Sep 2010, 12:21
Forum: Ideas and suggestions
Topic: Global Laser Satellite Limit
Replies: 10
Views: 6864

Re: Global Laser Satellite Limit

I should also add, in a 3v3 (or a 4v4), if one team gets them first, even by just a few minutes (well say, 5-6), it can change the outcome. 3-4 players all build them at the same time- 5 minutes later, 3-4 laser strikes come in at once, that can clear a pretty large artillery field, obliterate choke...
by 3drts
14 Sep 2010, 12:10
Forum: Ideas and suggestions
Topic: Global Laser Satellite Limit
Replies: 10
Views: 6864

Re: Global Laser Satellite Limit

Yea... Im not so sure about the added complication of a research topic required to use the satellites, it was just a thought I had along similar lines to the campaign where you capture the missile silos, but then need to assign a research facility to crack the codes before you could "use them" (ie t...
by 3drts
14 Sep 2010, 11:55
Forum: Ideas and suggestions
Topic: AI difficulty sliders?
Replies: 40
Views: 8792

Re: AI difficulty sliders?

I think it the AI slider is anywhere above the minimum setting to keep it from being turned off, it power cheats. I don't see how 2v1 is any different. If I cheat such that I start with 2x as many derricks, units, power units, and can build 2x as many factories and research facilities, (such as chea...
by 3drts
14 Sep 2010, 11:47
Forum: Other Talk
Topic: 2v2 Fun Tournament !Reset & Less Oil!
Replies: 56
Views: 14451

Re: 3v3 Fun Tournament

Host a low power anything goes tourney, and I'm in.
I'll bet I could get Dylan to be in on it too.

Then its just a matter of 1 other person.
by 3drts
12 Sep 2010, 16:12
Forum: Ideas and suggestions
Topic: successor for Bunker Buster
Replies: 42
Views: 6147

Re: successor for Bunker Buster

Stop thinking of the Seraph like the old Angel missile. Its DPS is way higher than that of the archangel, and its range is shorter than that of a mortar, it is indirect fire, but it is meant for frontline units. Yes, it gets a decent multiplier vs hardpoints (1.0), it is not however, a bunker buster...