Search found 85 matches

by Deathguise
07 Nov 2008, 00:54
Forum: Other Talk
Topic: Strategies
Replies: 24
Views: 5325

Re: Strategies

One reason why truck rushes are so lethal is because the Machinegun Guard Tower and Machinegun Bunker are actually armed with Heavy Machineguns making them difficult to counter if an enemy truck rush manages to built 1-2 in your base or main chokepoint leading to your base.
by Deathguise
06 Feb 2008, 10:32
Forum: Mapping / Modding tools & discussions
Topic: Arziona Textures Halfed?
Replies: 8
Views: 2658

Re: Arziona Textures Halfed?

Ive seen this issue before it usually occurs when the Tile Texture Size(under Map Preferences) is not increased to 128.
by Deathguise
23 Jan 2008, 23:37
Forum: Development
Topic: Bugs that need to be fixed before 2.1 thread
Replies: 16
Views: 3645

Re: Bugs that need to be fixed before 2.1 thread

maybe you know it already but if not... this will fix the scorpion bug (wheels and vtols). i searched for this bug today and found it ^^. afaik this was fixed along time ago in the trunk version. Also there used to be quite an annoying bug that occurred when certain vtols were asigned to a vtol str...
by Deathguise
17 Jan 2008, 20:15
Forum: Other Talk
Topic: 1 to 100 post count!!!
Replies: 99
Views: 17873

Re: 1 to 100 post count!!!

Spam Post MkVII
by Deathguise
17 Jan 2008, 20:05
Forum: Development
Topic: Make units retreat to closest factory instead of command center when no repair f
Replies: 29
Views: 6038

Re: Make units retreat to closest factory instead of command center when no repa

I am not sure I like either behaviour. If you do not have a repair facility do not set your units to retreat at medium/heavy damage in the first place Me too, i think i dislike the retreat to nearest factory a tad more purely because i dislike anything that has the potential to clutter my factories...
by Deathguise
13 Jan 2008, 23:08
Forum: Development
Topic: Annoyances
Replies: 13
Views: 2989

Re: Annoyances

doom3r wrote: If you are able to deal it 10% damage with VTOLs, you should be able to destroy it too.
Very true, and if i remember correctly even if you have researced all the structure/defense armor upgrades two shots from a fully upgraded VTOL bunker buster will destroy the laser satellite command post.
by Deathguise
07 Jan 2008, 10:48
Forum: Technical Help / Troubleshooting
Topic: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:(
Replies: 41
Views: 11061

Re: AI difficulty in multiplayer is as hard as steel...and I think it cheats >:

We have tried moving the slider all the way to the left (the dark side) but it doesn't seem to make a difference. If you have the slider almost all the way to the left, then oil denial tactics should work quite well against the stock AI. Well...is there anyway to stop the default force? or lower th...
by Deathguise
06 Jan 2008, 21:03
Forum: Addon discussions
Topic: Osmic's 3D Models
Replies: 51
Views: 29374

Re: First model

doom3r wrote: So you should make a mod for double turret weapons first...
Support for multi-turret units and structures was added to the development trunk some time ago, im unsure whether there are any mods that make use of the feature.
by Deathguise
06 Jan 2008, 19:40
Forum: Addon discussions
Topic: Osmic's 3D Models
Replies: 51
Views: 29374

Re: First model

Very nice work. Thats nice... but why are two turrets supposed to be attached togheter? As Hatsjoe's already stated there could be many reasons, although id say the most advantageous would be having a variety of different weapons allowing the structure to deal with different threats while most likel...
by Deathguise
01 Jan 2008, 13:58
Forum: News and announcements
Topic: Happy new year to all!
Replies: 13
Views: 8368

Re: Happy new year to all!

Happy New Year Everyone!
by Deathguise
24 Dec 2007, 20:44
Forum: Coding
Topic: Pie Toaster Release
Replies: 32
Views: 27077

Re: Pie Toaster Release

Nice work, the animation stuff looks particularly useful as its a pain using a txt editor to modify the originals.

Thanks ill definetly give this a try and merry Christmas all.
by Deathguise
16 Dec 2007, 13:17
Forum: Development
Topic: HP bars & unit display. Vote topic.
Replies: 30
Views: 5998

Re: HP bars & unit display. Vote topic.

This should be replaced with a user chosen icon or avatar perhaps. Interesting idea, kind of like how the Project, New Paradigm, Nexus and the Collective have individual icons/emblems, also when an AI/Player is defeated their Icon/avatar could be greyed out or removed to let other players know whos...
by Deathguise
09 Dec 2007, 15:43
Forum: Development
Topic: HP bars & unit display. Vote topic.
Replies: 30
Views: 5998

Re: HP bars & unit display. Vote topic.

1) Should devs to remove all types except default one, or leave as is ? I occasionally use the little square health bar when i have tons of units selected and the no health bars is useful for screenshots, but it's not a crucial feature. 2) Should devs to remove (replace with something other) displa...
by Deathguise
09 Dec 2007, 10:59
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 1
Replies: 141
Views: 53663

Re: Warzone 2100 wish list - all can contribute.

give orders to factories! these orders are inherited by the units produced there. its annoying to have to select the units later on just to set long range & return at hvy dmg etc every 10 minuits. and seems like a pointless bi of micromanagement. This is already implemented right click the factory ...
by Deathguise
08 Dec 2007, 13:08
Forum: Other Talk
Topic: After having developed "Gas turbine engine", energy flow decreases.
Replies: 9
Views: 2585

Re: After having developed "Gas turbine engine", energy flow decreases.

Weird ive just done a simple test under 2.0.8, with 8 oil derrick's connected to 2 upgraded power plants: power generated in 90 seconds with out the gas turbine generator was 626 and with same setup but with the gas turbine generator researched power generated was 534, ill test this again when im a ...