Search found 1679 matches

by Iluvalar
19 Jan 2015, 02:46
Forum: Ideas and suggestions
Topic: Modify player positon numbers
Replies: 7
Views: 4535

Re: Modify player positon numbers

Tzeentch wrote:Wouldn't it be better that the first player starts at position 1 and we remove position 0 altogether?
No ?
by Iluvalar
18 Jan 2015, 21:12
Forum: Mapping / Modding tools & discussions
Topic: Map-Mods HELP NoQ
Replies: 10
Views: 4490

Re: Map-Mods HELP NoQ

Ok so.. any file in the /base or /multiplayer folder can be overwrited with a mod. Open those files look at them, you can mod anything in it. You gonna need to edit the AI so it stop to try using stuff that you erased. I will crash anyway if you remove them entirely. So yes you can remove the flag "...
by Iluvalar
08 Jan 2015, 22:59
Forum: Addon discussions
Topic: BP's Rebalance Mod for 3.1
Replies: 12
Views: 11636

Re: Version 0.3a released!

Happy new year! Features: All weapons have maximum accuracy. Fixed vehicle bodies not being divided into three categories (Light, Medium and Heavy) [/list] This is contradictory. You're only realistic balance stat is ROF now. You will struggle only to maintain distinct flavor to all the weapons. ie...
by Iluvalar
27 Dec 2014, 22:08
Forum: Development
Topic: Attention all Warzone 2100 contributors
Replies: 9
Views: 7228

Re: Attention all Warzone 2100 contributors

It's a small contribution, but I did made most part of the 2.3.8 balance changes and gathered the ideas of others together. I wouldn't mind being forgotten or in a special thanks minor section. Also I did that patch which fix that god damn accuracy bug... I still don't grasp why the ... you guys mai...
by Iluvalar
10 Dec 2014, 01:27
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 7
Views: 8410

Re: Medium cannon bypass..

In standard games, you cannot afford research module that early, and HPV, which unlike MC pre-reqs it, gets significantly delayed. This assumption is not exactly correct. In general - research module and further research upgrades is most valuable thing in low-oil games, because after 3-4 minutes of...
by Iluvalar
28 Nov 2014, 17:06
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 7
Views: 8410

Re: Medium cannon bypass..

Also this suggest to not research the factory modules ? Which mean you'd mount your hvc on viper bodies ? These tanks would have so low hp for the amount of power that they would be very cost inefficient and probably worst overall then the basic viper light cannon you were using until now. I do jump...
by Iluvalar
25 Nov 2014, 02:53
Forum: Mapping / Modding tools & discussions
Topic: Hello How to Make modded maps
Replies: 3
Views: 2251

Re: Hello How to Make modded maps

to make it short. make the map as usual. take the *.wz file and rename it *.zip . unzip. Do the same with the wanted mod. Merge both folder together. Open the .lev file there in an editor. Make the name of the levels unique and somewhat relevant to the mod. zip the folder back. Make sure the name of...
by Iluvalar
22 Nov 2014, 08:30
Forum: Mapping / Modding tools & discussions
Topic: Hello Where i can get modded maps
Replies: 3
Views: 2276

Re: Hello Where i can get modded maps

Ntw doesnt work on versions after 2.3.9. You should still find the mod for this version somewhere around...
by Iluvalar
21 Nov 2014, 02:47
Forum: Coding
Topic: power level
Replies: 5
Views: 5793

Re: power level

the curve each side is outside the box I guess...
by Iluvalar
11 Nov 2014, 07:46
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 332
Views: 118559

Re: [mod]Next Research System (NRS) 2.3.9

NRS+, as the title suggest is not compatible with 3.1. Sorry, the devs completly broke the compatibility with older mods.

You gonna have to download 2.3.9 if you want to give it a try.
by Iluvalar
09 Nov 2014, 04:55
Forum: Other Talk
Topic: PEBCAK
Replies: 3
Views: 2318

Re: PEBCAK

I did a patch for another bug. Invested time to document and fix a bug. One is enough. You appeared to prefer keeping that bug in your game. And every time I try to talk to you seriously, you refuse to listen to anything. I won't work to fix a second bug if the first one stay in the game and my work...
by Iluvalar
08 Nov 2014, 22:10
Forum: Other Talk
Topic: PEBCAK
Replies: 3
Views: 2318

PEBCAK

Hmm, nobody listens to whiners ? Imagine that. :annoyed: You also got a knack for stating the obvious. :stare: It's strange because I feel you are the one whining about the traffic jam in your game here. Nobody listen to me but guess what ? That's exactly why you are so sad. If there was someone wi...
by Iluvalar
08 Nov 2014, 03:41
Forum: Game related Discussions
Topic: Power generators with 0 oil derricks?
Replies: 3
Views: 5154

Re: Power generators with 0 oil derricks?

no.

Your message contains 3 characters. The minimum number of characters you need to enter is 6.
by Iluvalar
07 Nov 2014, 22:15
Forum: Other Talk
Topic: Move along...
Replies: 23
Views: 12070

Re: Move along...

We use A* over map passabilty. (accounting walls but not units). A little tweak could account for terrain movement speed without too much cost. I already tried that. Also mentionned previously that adding a function that increase the resistance of the tile which are encumbered on the left side. Woul...
by Iluvalar
07 Nov 2014, 17:36
Forum: Addon discussions
Topic: maps by NoQ
Replies: 486
Views: 352557

Re: maps by NoQ

3c-Fresh A smaller, rocky mountains version of 3c-Toxic . Much closer to what i originally meant here (: Screenshots [1] [2] - experimenting with richer rocky mountains cliff textures, now mixed with light-grey seabed(!) texture, which is actually very cool, but hard to find surrounding terrain to ...