Search found 1679 matches
- 08 May 2015, 00:44
- Forum: Ideas and suggestions
- Topic: RTS/ FPS visual
- Replies: 8
- Views: 8457
Re: RTS/ FPS visual
There used to be a drive mode in the game. It seem completly broken now. I still hold it would be pretty fun in multiplayer...
- 01 May 2015, 07:44
- Forum: Other Talk
- Topic: X-Box One Contoller UPLINK
- Replies: 5
- Views: 3306
Re: X-Box One Contoller UPLINK
The driver mode doe... Could be fun to be 30 players joining together to serve a null bot against another one with more ressource.
- 28 Apr 2015, 23:19
- Forum: News and announcements
- Topic: Community testers wanted!
- Replies: 36
- Views: 53667
Re: Community testers wanted!
Ok. So I'm on a windows 7 right here and made through a game in 4c-rush. Nothing gamebreaking nor revolutionnary was spotted. It works I guess ? Now, I noticed that this is a version without accuracy. I'm really curious to know who gonna balance this now. And how he plan to fix the armor problems wh...
- 09 Feb 2015, 22:27
- Forum: Development
- Topic: Dependencies for master
- Replies: 19
- Views: 10213
Re: misc stuff moved from testing thread
GLEW 1.6 was released in 2011. Current version is 1.12. But in an effort to make you happy, I pushed a workaround that sets these defines to false if you happen to have an ancient version of GLEW on your system. Ty. But still have the same error with. #define GLEW_VERSION_4_3 false #define GLEW_KHR...
- 08 Feb 2015, 20:56
- Forum: Development
- Topic: Dependencies for master
- Replies: 19
- Views: 10213
Re: misc stuff moved from testing thread
Ubuntu 12.04 was shipped way before C++11 was ratified, so C++0x would be correct. The obvious question here is, why are people using such outdated versions of Ubuntu ? 14.04 LTS has been out for awhile now. I guess some people just like staying in 1999. :stare: It's called a family, I won't buy a ...
- 06 Feb 2015, 00:52
- Forum: Development
- Topic: Dependencies for master
- Replies: 19
- Views: 10213
Re: misc stuff moved from testing thread
huhuhu... I see what you did there...Per wrote: Oh, and that '1999 game' cheap shot is getting real old now.
cc1plus: error: unrecognized command line option ‘-std=gnu++11’
- 05 Feb 2015, 21:45
- Forum: Development
- Topic: Dependencies for master
- Replies: 19
- Views: 10213
Re: misc stuff moved from testing thread
Oh well... I guess my stable ubuntu 12.04 is too old to play that 1999 game huh ?
Packages you are mentionning are not existing here... I give up now...
Packages you are mentionning are not existing here... I give up now...
- 03 Feb 2015, 22:56
- Forum: Development
- Topic: Dependencies for master
- Replies: 19
- Views: 10213
Re: Community testers wanted!
qtbase5-dev Yup.. with that one I got trough. But I can't compile... make[2]: Entering directory `/home/iluvalar/warzone2100-master/lib/framework' g++ -DHAVE_CONFIG_H -I. -I../.. -DYY_NO_INPUT -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -DDEBUG -DWZ_...
- 31 Jan 2015, 21:21
- Forum: 2.3.x
- Topic: Maps 10 players on 2.3.8
- Replies: 5
- Views: 7058
Re: Maps 10 players on 2.3.8
Well, sure, you can edit the code to fix that, however, you will never be able to play a multilayer game that is in sync. That means, each of those 10 players will be doing different things on their screen from what you see on your screen. But your order are issued right away. No awkward 1 second d...
- 31 Jan 2015, 18:58
- Forum: Mapping / Modding tools & discussions
- Topic: NoArty modmap help
- Replies: 1
- Views: 1630
Re: NoArty modmap help
STOP !
Don't download this ! Don't open it. Don't play it. Dont host it ! Delete it asap. It have the same name as the original
Don't download this ! Don't open it. Don't play it. Dont host it ! Delete it asap. It have the same name as the original

- 20 Jan 2015, 20:25
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275741
Re: Models by MaNGusT (AR)
And how are you going to determine what is what? I mean that people will just get confused i.e. what player attacks them. Well, I don't think we could let the players pick all their colors as they want. Because of the problems with the pink/white/pink player attacking the pink/light gray/fushia pla...
- 20 Jan 2015, 06:37
- Forum: Ideas and suggestions
- Topic: Double bunker buster?
- Replies: 2
- Views: 5008
Re: Double bunker buster?
bunker buster => wreking ball => devastator (NTW)
And seperate that from the rocket path while at it.. there is no real reason it should be there.
My cents.
And seperate that from the rocket path while at it.. there is no real reason it should be there.
My cents.
- 20 Jan 2015, 01:55
- Forum: Ideas and suggestions
- Topic: Commander mechanics
- Replies: 13
- Views: 7782
Re: Commander mechanics
My research shown commanders need to be somewhat 25% more tanky to be viable in serious PvP games.
Otherwise they are pretty fun but not competitive as is.
Otherwise they are pretty fun but not competitive as is.
- 19 Jan 2015, 23:23
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275741
Re: Models by MaNGusT (AR)
Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green. Not sure what do you mean, but why do we need this? Well... we dont "need" any of this right ? If felt like an accent color would make the models look even bet...
- 19 Jan 2015, 18:53
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275741
Re: Models by MaNGusT (AR)
Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.