Search found 1671 matches

by Iluvalar
31 Jan 2015, 21:21
Forum: 2.3.x
Topic: Maps 10 players on 2.3.8
Replies: 5
Views: 6559

Re: Maps 10 players on 2.3.8

Well, sure, you can edit the code to fix that, however, you will never be able to play a multilayer game that is in sync. That means, each of those 10 players will be doing different things on their screen from what you see on your screen. But your order are issued right away. No awkward 1 second d...
by Iluvalar
31 Jan 2015, 18:58
Forum: Mapping / Modding tools & discussions
Topic: NoArty modmap help
Replies: 1
Views: 1499

Re: NoArty modmap help

STOP !
Don't download this ! Don't open it. Don't play it. Dont host it ! Delete it asap. It have the same name as the original :annoyed:
by Iluvalar
20 Jan 2015, 20:25
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 247240

Re: Models by MaNGusT (AR)

And how are you going to determine what is what? I mean that people will just get confused i.e. what player attacks them. Well, I don't think we could let the players pick all their colors as they want. Because of the problems with the pink/white/pink player attacking the pink/light gray/fushia pla...
by Iluvalar
20 Jan 2015, 06:37
Forum: Ideas and suggestions
Topic: Double bunker buster?
Replies: 2
Views: 4847

Re: Double bunker buster?

bunker buster => wreking ball => devastator (NTW)

And seperate that from the rocket path while at it.. there is no real reason it should be there.

My cents.
by Iluvalar
20 Jan 2015, 01:55
Forum: Ideas and suggestions
Topic: Commander mechanics
Replies: 13
Views: 7220

Re: Commander mechanics

My research shown commanders need to be somewhat 25% more tanky to be viable in serious PvP games.

Otherwise they are pretty fun but not competitive as is.
by Iluvalar
19 Jan 2015, 23:23
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 247240

Re: Models by MaNGusT (AR)

Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green. Not sure what do you mean, but why do we need this? Well... we dont "need" any of this right ? If felt like an accent color would make the models look even bet...
by Iluvalar
19 Jan 2015, 18:53
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 842
Views: 247240

Re: Models by MaNGusT (AR)

Question. How far we are to have 2 team color ? I mean, if a team color was yellow with a touch of green, that could be the touch of green.
by Iluvalar
19 Jan 2015, 02:46
Forum: Ideas and suggestions
Topic: Modify player positon numbers
Replies: 7
Views: 4131

Re: Modify player positon numbers

Tzeentch wrote:Wouldn't it be better that the first player starts at position 1 and we remove position 0 altogether?
No ?
by Iluvalar
18 Jan 2015, 21:12
Forum: Mapping / Modding tools & discussions
Topic: Map-Mods HELP NoQ
Replies: 10
Views: 4010

Re: Map-Mods HELP NoQ

Ok so.. any file in the /base or /multiplayer folder can be overwrited with a mod. Open those files look at them, you can mod anything in it. You gonna need to edit the AI so it stop to try using stuff that you erased. I will crash anyway if you remove them entirely. So yes you can remove the flag "...
by Iluvalar
08 Jan 2015, 22:59
Forum: Addon discussions
Topic: BP's Rebalance Mod for 3.1
Replies: 12
Views: 11022

Re: Version 0.3a released!

Happy new year! Features: All weapons have maximum accuracy. Fixed vehicle bodies not being divided into three categories (Light, Medium and Heavy) [/list] This is contradictory. You're only realistic balance stat is ROF now. You will struggle only to maintain distinct flavor to all the weapons. ie...
by Iluvalar
27 Dec 2014, 22:08
Forum: Development
Topic: Attention all Warzone 2100 contributors
Replies: 9
Views: 6719

Re: Attention all Warzone 2100 contributors

It's a small contribution, but I did made most part of the 2.3.8 balance changes and gathered the ideas of others together. I wouldn't mind being forgotten or in a special thanks minor section. Also I did that patch which fix that god damn accuracy bug... I still don't grasp why the ... you guys mai...
by Iluvalar
10 Dec 2014, 01:27
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 7
Views: 7918

Re: Medium cannon bypass..

In standard games, you cannot afford research module that early, and HPV, which unlike MC pre-reqs it, gets significantly delayed. This assumption is not exactly correct. In general - research module and further research upgrades is most valuable thing in low-oil games, because after 3-4 minutes of...
by Iluvalar
28 Nov 2014, 17:06
Forum: Game related Discussions
Topic: Medium cannon bypass..
Replies: 7
Views: 7918

Re: Medium cannon bypass..

Also this suggest to not research the factory modules ? Which mean you'd mount your hvc on viper bodies ? These tanks would have so low hp for the amount of power that they would be very cost inefficient and probably worst overall then the basic viper light cannon you were using until now. I do jump...
by Iluvalar
25 Nov 2014, 02:53
Forum: Mapping / Modding tools & discussions
Topic: Hello How to Make modded maps
Replies: 3
Views: 2012

Re: Hello How to Make modded maps

to make it short. make the map as usual. take the *.wz file and rename it *.zip . unzip. Do the same with the wanted mod. Merge both folder together. Open the .lev file there in an editor. Make the name of the levels unique and somewhat relevant to the mod. zip the folder back. Make sure the name of...
by Iluvalar
22 Nov 2014, 08:30
Forum: Mapping / Modding tools & discussions
Topic: Hello Where i can get modded maps
Replies: 3
Views: 2018

Re: Hello Where i can get modded maps

Ntw doesnt work on versions after 2.3.9. You should still find the mod for this version somewhere around...