Search found 1679 matches
- 13 May 2019, 01:43
- Forum: Balance
- Topic: Research timeout
- Replies: 7
- Views: 3644
Re: Research timeout
I agree with this suggestion. Little tweak on it : Each research automatically conduct 20% of their research time no matter if clicked or not or how many research lab you got as soon as they are available. This way the pace of the game stay the same, but clicking any time during that first 20% would...
- 05 May 2019, 21:12
- Forum: Development
- Topic: Range orders and accuracy
- Replies: 21
- Views: 7155
Re: Range orders and accuracy
Github Done
- 05 May 2019, 02:07
- Forum: Development
- Topic: Range orders and accuracy
- Replies: 21
- Views: 7155
Re: Range orders and accuracy
Hi, you do this for nothing, the accuracy is bugged since the 3.0 branch, the value in the weapon stat does not reflect the accuracy of a weapon.
Having the AI use the range as if it was meaningful will just further more obfuscate the bug.
Having the AI use the range as if it was meaningful will just further more obfuscate the bug.
- 03 May 2019, 05:14
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 50072
Re: Release 3.3.0 beta 1
Does modders have ability to set the accuracy nowaday ? Or is it still buggy out of pure lazyness ?
- 24 Dec 2018, 09:43
- Forum: Coding
- Topic: Flowfield prototype
- Replies: 15
- Views: 7871
Re: Flowfield prototype
If the droid owner does the path/flow computation and then sends it to the other peers over the network, and they can follow this path/flow deterministically from a common point in the future, then that will also work. This would also likely reduce the CPU load a lot, since not everyone then needs ...
- 23 Dec 2018, 12:33
- Forum: Balance
- Topic: A possible new accuracy system
- Replies: 6
- Views: 3615
Re: A possible new accuracy system
I think that introducing miss radius depending on distance is bad. Spikes in efficiency that can be exploited by putting your army into an invisible zone that mutates continuously as you change and upgrade your weapons does not quite constitute "Strategy by Design" to me. Mmhmm, there would be a sw...
- 23 Dec 2018, 11:45
- Forum: Balance
- Topic: Illuvalar Balancing?
- Replies: 2
- Views: 2670
Re: Illuvalar Balancing?
Hi sorry, i don't come here often. The balance I made officially, i think, was for 2.3.8 .
you can try the NRS+ mod for 2.3.9 with tons of new content that the offical release dont have if you want.
Solar panels, parks, burning lasers, condor missiles, speed labs and much more all balanced nicely.
you can try the NRS+ mod for 2.3.9 with tons of new content that the offical release dont have if you want.
Solar panels, parks, burning lasers, condor missiles, speed labs and much more all balanced nicely.
- 26 Nov 2016, 09:47
- Forum: Ideas and suggestions
- Topic: auto fire weapons at appropriate targets
- Replies: 5
- Views: 4588
Re: auto fire weapons at appropriate targets
I'm late in this post, but ai.cpp or combat.cpp (or i dont remember) do all that already. Albeit it was not perfect, when i read this bit of code i was impressed on the amount of stuff taken into account to pick a target. I think we had a bug, and maybe even have is still where the AI was so strong ...
- 23 Nov 2016, 21:08
- Forum: Technical Help / Troubleshooting
- Topic: How to play Warzone 2120 ???
- Replies: 12
- Views: 6450
Re: How to play Warzone 2120 ???
This is where i shamelessly encourage you to give a try to NRS+ since you have the 2.3.9 Last download here : http://forums.wz2100.net/viewtopic.php?f=49&t=8179&p=129862&hilit=NRS#p129862 You will be happy to find the best elements of both 2120 and NTW in it along with the best balance achieved in w...
- 23 Nov 2016, 20:20
- Forum: Ideas and suggestions
- Topic: New research tech
- Replies: 2
- Views: 1912
Re: New research tech
In effect, it's the exact same as increasing the power produced by the power gen. So there is no need for that 
I'm in favor of cheaper late game items like the lizard body and a viable balance of the light bodies in general.

I'm in favor of cheaper late game items like the lizard body and a viable balance of the light bodies in general.
- 17 Feb 2016, 09:37
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 11704
Re: @per about accuracy
The committer is the designer. Sorry if you think that there is someone hiding in a cubicle with statistics galore to back up all the changes, that just isn't the case. Heck, I have even made the game have actual stats, where I can dump the data into a file, but, alas, it just wasn't meant to be. I...
- 07 Feb 2016, 02:19
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 11704
Re: @per about accuracy
Oh... and who is the game designer in charge ? Fairly obvious who did the changes, it shows in the commit message. For what it is worth, I do agree that there needs to be LOTS of work on master to fix all the issues that all the changes have caused. No... that's the programmer. I talked about game ...
- 01 Feb 2016, 18:01
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 11704
Re: @per about accuracy
Oh... and who is the game designer in charge ?
- 31 Jan 2016, 19:18
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 11704
Re: @per about accuracy
Sorry for the lag. This is directly saying that the next major build will break the support for legacy right ? New stats, creative ways, thinking outside the box... If you had a motivated game designer in the dev team at the moment, I'd be curious. But now it's just scary. I listed all the straight ...
- 26 Jan 2016, 19:08
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 11704
Re: @per about accuracy
because remember, accuracy wasn't whatever % that the weapon had before, either. It was dependent on whatever stood next to it, hitbox sizes and splash damage radius. And I had the patch for that. To make it works as intended. It's not like it was even hard, I made it in 1 afternoon. The only probl...