Search found 1679 matches
- 03 Dec 2010, 20:27
- Forum: Ideas and suggestions
- Topic: IdeaTorrent --submit & vote on the ideas!
- Replies: 24
- Views: 5299
Re: IdeaTorrent --submit & vote on the ideas!
Rman Virgil is right, I won't comment all propositions. But just the first about wide spectrum radar : It's the spectrum that is wide not the range which is just a bit bigger to reflect advancement in technologies(?) . The big deal with that radar is because it replace all the others detectors. the ...
- 02 Dec 2010, 06:58
- Forum: Technical Help / Troubleshooting
- Topic: how do i get srceenshot without a camrea on windows 7
- Replies: 3
- Views: 912
Re: how do i get srceenshot without a camrea on windows 7
You can always do it manualy : You hit "print screen" on your keyboard and then in a image editor, like gimp, you copy it with CTRL+V. This is a bit more hard then to press F10 but it should work anywhere in windows (without camera ;) ) so it's a good trick to remember if you are stuck with that pb ...
- 30 Nov 2010, 20:34
- Forum: Development
- Topic: New page [full] of settings
- Replies: 1
- Views: 984
Re: New page [full] of settings
Do I did something wrong ? Sorry. I totaly know that you are all busy with the netcode and the 3.0 beta. I'm not urging you in anyway to do it tomorow :D . But I would like to have an answer. If you say I have a good chance to have an help with that page, I'll keep a track of all the change I tried,...
- 25 Nov 2010, 00:38
- Forum: Technical Help / Troubleshooting
- Topic: Help with Ubuntu
- Replies: 10
- Views: 3878
Re: Help with Ubuntu
Yeah but if what cybersphinx say is right we won't be able to do this very long with svn. We'll have to change that installation guide...
- 24 Nov 2010, 22:08
- Forum: Technical Help / Troubleshooting
- Topic: Help with Ubuntu
- Replies: 10
- Views: 3878
Re: Help with Ubuntu
This will change now that we are on gitorious right ?
- 23 Nov 2010, 01:25
- Forum: Technical Help / Troubleshooting
- Topic: Help with Ubuntu
- Replies: 10
- Views: 3878
Re: Help with Ubuntu
Hi babby455. This is a old code that I found here and that I have modified since. I guess I can repeat it. Install.sh : echo creating ~/warzone_2.3.5 cd ~ mkdir warzone_2.3.5 cd warzone_2.3.5 echo installing libs sudo apt-get install subversion build-essential automake flex bison \ libpopt-dev libpn...
- 20 Nov 2010, 19:59
- Forum: Mapping / Modding tools & discussions
- Topic: very basic editing-modify existing weapon
- Replies: 3
- Views: 1369
Re: very basic editing-modify existing weapon
Hi kinorunner.
Weapons.txt is located in /data/base/stats
take a look at this page :
http://developer.wz2100.net/wiki/TxtEditing
The only thing left to know is the ID of the assault cannon
You'll find it here : http://guide.wz2100.net/w/
it's "Cannon5VulcanMk1"
is that what you were looking for ?
Weapons.txt is located in /data/base/stats
take a look at this page :
http://developer.wz2100.net/wiki/TxtEditing
The only thing left to know is the ID of the assault cannon
You'll find it here : http://guide.wz2100.net/w/
it's "Cannon5VulcanMk1"
is that what you were looking for ?
- 18 Nov 2010, 01:19
- Forum: Development
- Topic: New page [full] of settings
- Replies: 1
- Views: 984
New page [full] of settings
First, I'll just explain exactly what I would like, I'll go with all the reason after :D It would be nice to have another page in the game setting with some convenient way to add a new parameter. I think the best would be to leave a keyboard input into a box. These new values would have to be passed...
- 17 Nov 2010, 23:20
- Forum: Ideas and suggestions
- Topic: para-cyborgs
- Replies: 10
- Views: 2135
Re: para-cyborgs
I don't see any need for that, the transport being quite fast enought. It would look cool but... well you know you need someone that will feel the need to code all the stuff just to "look cool".
- 08 Nov 2010, 23:35
- Forum: Ideas and suggestions
- Topic: Research cost modifiers
- Replies: 6
- Views: 1892
Re: Research cost modifiers
Ok then... I got it : Do it yourself :lecture: Can someone testplay my mod please ? in /src/research.c add around line 50 #define RESEARCH_POINT_FACTOR 1 // [.25-4] simply multiply the research point of everything #define RESEARCH_SPEC_POINT_FACTOR 1.5 //[.5-1.5] Change the curve of research point c...
- 11 Oct 2010, 21:42
- Forum: Ideas and suggestions
- Topic: Research cost modifiers
- Replies: 6
- Views: 1892
Re: Research cost modifiers
Ok fine... no matter. I was intending multiplying both cost and time research the same way. But if you're right, I would not complain either if two different set of modifiers was setable.
- 11 Oct 2010, 06:32
- Forum: Ideas and suggestions
- Topic: Research cost modifiers
- Replies: 6
- Views: 1892
Re: Research cost modifiers
If you really mean "weight" no. Tought it's true that higher level weapons are often heavier. This is not always true. The research cost is in fact coded in the files manually. I think the research time depend on the research cost divided by some boost which come from the research modules and afterw...
- 11 Oct 2010, 04:42
- Forum: Ideas and suggestions
- Topic: Research cost modifiers
- Replies: 6
- Views: 1892
Research cost modifiers
Ok, this one is really easier then the idea to make 3 whole new tech tree :3 Let's say the research cost is R The idea is to make 2 new settings at the begining of a game that would be numerical (float) values let's say K and L both by default egal to 1 In such a way the new reasearch cost would be ...
- 02 Oct 2010, 20:46
- Forum: Ideas and suggestions
- Topic: Human Units?
- Replies: 24
- Views: 5551
Re: Human Units?
Well, I understand that this would be a huge change but I have been daydreaming about this whole idea. In my head, it would take body in the technology level minus 2. Where you build conventional barack and some sort of little tank garage with pre-cobra body and weapon sets. We would build farms to ...