Search found 30 matches

by bormoth
14 Aug 2007, 05:18
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

about range I agree it can be larger a bit for more expirienced units. But what can I say about damage and speed: first if we make it's increment with experience all unit it would look like all units have nano mechanisms   that reconstruct unit after level up(not so realistic) second,more serious,al...
by bormoth
12 Aug 2007, 06:06
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

I really like the Idea of re balancing the units. How far is the project? I intended to change the veteran stats as well. Whats your eta for your first version ? for this purposes this topic was created,if you want take part so write suggestions and critics here. Unit characteristics are in first m...
by bormoth
10 Aug 2007, 07:26
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

added some changes some changes in speed formulae(look first post)
by bormoth
09 Aug 2007, 05:47
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

Simpleer formulaes faster to calculate.Formulaes with many trigonometric functions,square roots and integrals can be awesome problem because they have most calculation time in computer.Movement doesn't need be realistic, it must look like realistic. First post in this theme can change from time to t...
by bormoth
08 Aug 2007, 05:51
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

In my suggestion emps have not large effect 200(nearly current flamer radius)diameter so it can catch only few non droid units and they also wouldn't lock them because first duration time for mortar emp is lesser then recharge time, second it can miss so some units wouldn't be ocked at all. For emp ...
by bormoth
07 Aug 2007, 06:42
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

Is it possible to make disables by emps in some radius?
by bormoth
03 Aug 2007, 09:12
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

Re: whole reballance suggestion

energy output is speed factor and weght of body- is sign of how much weight it can carry without overload. so heavy weapons not to be settled to light bodies and thtere is no reason settle light weapons on heavy ones.Watermelon says that current speed formulae is PPRM = PropulsionPowerRatioMultiplie...
by bormoth
02 Aug 2007, 10:00
Forum: Development
Topic: whole reballance suggestion
Replies: 76
Views: 17657

whole reballance suggestion

base formulas   PPRM = PropulsionPowerRatioMultiplier   max speed=PPRM/100%*body energy output*max(1, (body weight)/(turret weight+propulsion weight))   max speed on inclained surface=PPRM/100%*body energy output*max(1, 0.75* (body weight)/                                             /(turret weight...
by bormoth
26 Jun 2007, 09:01
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

a hero after only 13 kills??? yould have 30+ hero units in a matter of an hour vs the cpu!.. have them defent your base in grous on patrol and return for repair at ight damage.. then at only an hour in you could stomp everything wiht your swarm of hero units?? were trying to add use and balance to ...
by bormoth
23 Jun 2007, 13:28
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

And lancer has to times bigger RoF cause 2 missiles so i try make it mre inacurate or much less RoF or Damage I don't now now what exactly. cyborgs gane protection from cannons arty and bunker busters viecles ganes some protection vs MG,arty and Bunker busters,fires spots, gane protection form allmo...
by bormoth
22 Jun 2007, 10:01
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

The more I try to find fix ballances more i think that it would nessesary change at least speed formulae and fully rework turrets bodies and propulsions characteristics. Because it is hard to change one or two characteristics to balance. For example "lancer" it is extremly strong has low weight ,whe...
by bormoth
21 Jun 2007, 11:43
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

Starcraft is one game but it was rebalanced at least 10 times.
by bormoth
19 Jun 2007, 09:40
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

Posting current speed formula as reference: PPRM = PropulsionPowerRatioMultiplier speed = PPRM * engineoutput / weight if vtol and medium body then speed * 3/4 if vtol and heavy body then speed * 1/4(this one is ridiculous imo...) It would be wise to make such penalties not only for vtols so as a r...
by bormoth
18 Jun 2007, 11:35
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

V=A*Vp*E*max( 1 , Mb/(Mt+Mp) ) where: V   - overall velocity Vp - propulsion velocity E   - engine output Mb - body weight(a.k.a. weght that it can mount without penalties) Mt - turret weight Mp -propulsion weght A   -free parameter for making averall speed playable So for Light bodies E>>Mb Medium ...
by bormoth
15 Jun 2007, 11:18
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20405

Re: Whole game rebalance?

I have some suggestions. For bodies maybe make light bodies faster then heavy but heavy bodies should have less speed penalty for heavy weapons then light one's. like it works for VTOL with light body speed 700 vtol with heavy body spead 500,while in other propulshions light cannon light armor truck...