Search found 18 matches
- 18 Sep 2010, 19:30
- Forum: Development
- Topic: Voice communication
- Replies: 9
- Views: 4012
Re: Voice communication
I have a gamespeak account which i had my own vent server on while running a guild in warhammer online. It was easy to set up and run and didnt cost much for the minimum user limit of 10. The year sub i bought expired but i do intend to start it up again at some point when i return to eve online/war...
- 15 Sep 2010, 23:40
- Forum: Ideas and suggestions
- Topic: Super Fortresses
- Replies: 12
- Views: 6248
Re: Super Fortresses
I don't like the look of the fortresses either and would prefer them to be taken out of the game (though if i had it my way every custom weapon ie. the 4th set of chassis, emp, vtol cyborg transport etc would all be taken out!). As far as i can tell they are a normal weapon model and skin, enlarged ...
- 15 Sep 2010, 18:05
- Forum: Ideas and suggestions
- Topic: Attack Formation, general movement
- Replies: 2
- Views: 1435
Re: Attack Formation, general movement
I like this idea too, as i like most ideas that work on improving the weaker aspects of the original game.
- 15 Sep 2010, 17:58
- Forum: Ideas and suggestions
- Topic: Cross Game Idea?
- Replies: 2
- Views: 2900
Re: Cross Game Idea?
Played Earth 2150 when it came out, great game and similar to warzone with regards to modular unit design. My favourite faction was the ED. Managing resources and supply lines is much more complicated in Earth, so much so that its a fundamental part of that game. Warzone is a faster RTS because its ...
- 15 Sep 2010, 16:03
- Forum: Ideas and suggestions
- Topic: Faction ideas
- Replies: 31
- Views: 18027
Re: Faction ideas
Those games were built to include factions from the beginning, civilization and age of empires needed unique units to help identify the different historical factions they represented, plus they had tons of historical reference to draw upon, real weapons that gave their bearers real tactical advantag...
- 14 Sep 2010, 23:04
- Forum: Ideas and suggestions
- Topic: Faction ideas
- Replies: 31
- Views: 18027
Re: Faction ideas
I like the idea of different factions with unique characteristics but this is something that should be approached very carefully. At the moment everyone has access to the same stuff, which means balance. Start adding unique stuff and that perfect balance is gone. I know they were only suggestions an...
- 14 Sep 2010, 14:31
- Forum: Development
- Topic: Tower Defence
- Replies: 51
- Views: 32537
Re: Tower Defence
Thankyou for directing me to this threas m1ndgames, its good to know i was not alone in spotting the similarites between warzone and tower defence games. From what i've been thinking, the issues to overcome are:- AI spawning :- they can be brought in by transports just like they do in the campaign (...
- 14 Sep 2010, 14:03
- Forum: Ideas and suggestions
- Topic: AI difficulty sliders?
- Replies: 40
- Views: 15876
Re: AI difficulty sliders?
One AI player with a 50% reduction in research times and a 100% increase in power generation is a cheating AI. Two AI players working together may achieve a similar effect, but in this case it's done without any cheating. Another way of looking at it is if:- One AI player has 1 research facility wit...
- 14 Sep 2010, 13:22
- Forum: Ideas and suggestions
- Topic: successor for Bunker Buster
- Replies: 42
- Views: 14774
Re: successor for Bunker Buster
Thank you i will take a look.
- 14 Sep 2010, 02:22
- Forum: Ideas and suggestions
- Topic: Warzone 2100 Tower Defence!
- Replies: 1
- Views: 2933
Warzone 2100 Tower Defence!
Warzone Tower Defence is a game i like playing on Facebook, it was the name of this game that made me think back to Warzone 2100 and thus led me to this website etc etc. So i got thinking... It would be fun to have a Warzone 2100 Tower Defence game, maybe as a mod or a challenge in the vanilla game....
- 14 Sep 2010, 01:42
- Forum: Ideas and suggestions
- Topic: More structure templates (until structure design is ready)
- Replies: 22
- Views: 7870
Re: More structure templates (until structure design is rea
Well it IS a good idea and adds content to the game without creating any complicated balancing issues. I noticed it in the FPI list, it shows as accepted though i'm guessing there just isnt the resources to implement it at the moment. If i knew how to program, this would be top of my list. Just out ...
- 14 Sep 2010, 01:15
- Forum: Ideas and suggestions
- Topic: AI difficulty sliders?
- Replies: 40
- Views: 15876
Re: AI difficulty sliders?
I recall a similar discussion back when i played Medieval 2 Total War about AI and difficulty settings, basically the toughest opponent to beat is another (experienced) human player, after that its an AI programmed to perform as close as possible to a human player (i know this isn't easy). If the AI...
- 14 Sep 2010, 00:17
- Forum: Ideas and suggestions
- Topic: Units designs and factories.
- Replies: 4
- Views: 2136
Re: Units designs and factories.
I've been playing a week and this bugs me already, i welcome any change that improves the integrity of the game and this is definatly one of them.
- 14 Sep 2010, 00:11
- Forum: Ideas and suggestions
- Topic: Global Laser Satellite Limit
- Replies: 10
- Views: 9882
Re: Global Laser Satellite Limit
I like 3drts's ideas, end game sounds much more exciting if it involves 2 or more players fighting over access to the sat network. The encryption research idea gives your research centres something to do when everything else has been researched, plus if the other team gets the uplink built before yo...
- 13 Sep 2010, 23:56
- Forum: Ideas and suggestions
- Topic: successor for Bunker Buster
- Replies: 42
- Views: 14774
Re: successor for Bunker Buster
Hi all, i'm relatively new here and haven't played a multiplayer game yet so forgive me if i sound naive with my ideas. My perspective on this idea is that every weapon/defence etc in WZ2100 and any game for that matter is a mere representation of numbers, statistics and formulas working against eac...