Search found 460 matches
- 04 Feb 2009, 02:14
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
there are some edges which appear grey instead of green. and take a look at the sphere the version with black lines.
- 03 Feb 2009, 10:55
- Forum: Other Talk
- Topic: Pie Viewer
- Replies: 24
- Views: 10014
Re: Pie Viewer
maybe another input download/file.php?id=2652&mode=view
- 03 Feb 2009, 10:45
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
thanks for your informations deus
i'll update my other work asap
regards
elio
PS: it seems the PIE format with it's integer values doesn't give sufficient precision
i'll update my other work asap
regards
elio
PS: it seems the PIE format with it's integer values doesn't give sufficient precision
- 03 Feb 2009, 10:37
- Forum: Addon discussions
- Topic: Hellstorm Splash
- Replies: 11
- Views: 7570
Re: Hellstorm Splash
yehaa 
- 02 Feb 2009, 23:44
- Forum: Other Talk
- Topic: Pie Viewer
- Replies: 24
- Views: 10014
Re: Pie Viewer
to get you up to date quickly: land editor that I pictured above which will use the same format as editworld for the data and will append the extra alpha tiles at the end of the file so if you don't use alpha tiles it would produce an editworld file. a new terrain renderer will be introduced http://...
- 02 Feb 2009, 23:34
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
1) Your recommended triangle counts for vehicle modules are the same as (in fact, lower than in a number of cases) those of the legacy models for them that originally shipped with warzone back over a decade ago! Not only is that forever in the world of computers, but it defeats the purpose of makin...
- 02 Feb 2009, 12:45
- Forum: Technical Help / Troubleshooting
- Topic: Compiling Source.
- Replies: 4
- Views: 2074
Re: Compiling Source.
and here is the link to the wiki Compile_Guide
- 02 Feb 2009, 11:21
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
here is the uncompleted information text: Artwork respectively Creating3DContentelio wrote:i intend to write a content creationing tutorial soon
regards
elio
- 02 Feb 2009, 09:51
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1719827
Re: WZ Screenshoots!
nice screenshot, i'll add them as soon as i get time and pleasure
regards
elio
regards
elio
- 01 Feb 2009, 23:55
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 38961
Re: I got bored…
hehe 
yeah, looks very good imo
yeah, looks very good imo
- 01 Feb 2009, 14:23
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
Where do you get/make those textures?! Other than that it looks very good, the modules are a great idea aswell. i intend to write a content creationing tutorial soon :) i get all textures from gpl.imageafter.com the gpl is important, because we don't have to ask them always for permission to use th...
- 01 Feb 2009, 13:58
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
1. Sounds Good, so it would be a square, with a cut out corner. 2. Square with the new Sphere. 3. All connected peices. Curious, as it was originaly a single upgrade setup, how hard is it to change to a 3 layer set? em.. i don't know what you've changed except my words.. O_o that's not my area, zar...
- 01 Feb 2009, 13:53
- Forum: Development
- Topic: new factory proposal
- Replies: 19
- Views: 7443
Re: new factory proposal
Neat. The idea of enlarging a single workshop sounds good, but I'm not so sure about those silos. What are they? i'd say component stocks or energy accumulators I was thinking about the idea of having the upgrades looking like they have been used, and I was wondering instead of having a body next t...
- 01 Feb 2009, 13:14
- Forum: Development
- Topic: research lab in development
- Replies: 69
- Views: 27544
Re: research lab in development
thanks
i would say
1. without sphere, without the 4 "arms"
2. with sphere (synaptic-link)
3. with the 4 arms (dedicated synaptic-link)
what do you think?
i would say
1. without sphere, without the 4 "arms"
2. with sphere (synaptic-link)
3. with the 4 arms (dedicated synaptic-link)
what do you think?
- 01 Feb 2009, 13:06
- Forum: Development
- Topic: new factory proposal
- Replies: 19
- Views: 7443
Re: new factory proposal
Neat. The idea of enlarging a single workshop sounds good, but I'm not so sure about those silos. What are they? All the three versions go on the same baseplate size, right? (Anything else would be a usability nightmare... There may not be space left to upgrade it!) So you could just make a worksho...