Search found 460 matches
- 03 Apr 2009, 23:15
- Forum: Development
- Topic: *Real* nightly builds! [NO LONGER AVAILABLE]
- Replies: 80
- Views: 39393
Re: *Real* nightly builds!
no, basically it's nightly without terrain 
- 02 Apr 2009, 11:37
- Forum: Development
- Topic: More rebalancing!
- Replies: 75
- Views: 27224
Re: More rebalancing!
no, the power is fully collected before the structure's being builtThomasCarstein wrote:Btw, i don't know how this works exactly: if more trucks build a building, do the resources get drained any faster or more?
- 01 Apr 2009, 15:47
- Forum: Development
- Topic: More rebalancing!
- Replies: 75
- Views: 27224
Re: More rebalancing!
i would say Surface to Air Missilethemousemaster wrote:Just out of curiosity, what damage type of SAMs fall under?
- 01 Apr 2009, 13:07
- Forum: Development
- Topic: More rebalancing!
- Replies: 75
- Views: 27224
Re: More rebalancing!
Awesome work zarel! I'm looking forward to test it next time i play online.. 1. imo, a wall should be very strong. why should i build a wall when it's destroyed in <10 seconds? one or two shots with a bunker buster and :stressed: it's gone 4. Ah, good, that always confused me... 10. Good idea. But f...
- 30 Mar 2009, 09:47
- Forum: Website feedback
- Topic: Found a new warzone
- Replies: 19
- Views: 13332
Re: Found a new warzone 9838207
ah, at least someone who noticed it. we decided that we use the ideas of feng-shui to give it more harmony and peace xDSentinel3d wrote:lol... they switched the Command Center button and that world button...
Stupid Germans![]()
just kidding... xD
regards
- 24 Mar 2009, 20:24
- Forum: Development
- Topic: Great to see this is being done, want to HELP!
- Replies: 35
- Views: 14431
Re: Great to see this is being done, want to HELP!
i like your design, i'm curious i already posted the link. here it is again well i tried to match a new style http://developer.wz2100.net/wiki/NewBaseStructures perhaps you can adapt it somehow but i don't want to give you any restrictions what you may do and what you don't have to of course. It's a...
- 19 Mar 2009, 22:46
- Forum: Addon discussions
- Topic: Artwork creator
- Replies: 15
- Views: 6412
Re: Artwork creator
hey, it looks very cool but IMO (i'm sorry whipper i just don't have time to read all your posts..) it doesn't suit in warzone2100 very well. but there was a mars campaign idea a couple of years ago. there it would fit wonderful. :D http://warzone2100.wikia.com/index.php/New_Campaign_Projects regard...
- 19 Mar 2009, 22:39
- Forum: Development
- Topic: Great to see this is being done, want to HELP!
- Replies: 35
- Views: 14431
Re: Great to see this is being done, want to HELP!
for base structures i have a limit around 1500+, but we can always reduce it by using a polygon reducer plugin.
the new terrain renderer requires faster hardwar anyway, so you can easily go much higher as warzone's original.
HINT: devs please implement LOD ^^
regards
elio
the new terrain renderer requires faster hardwar anyway, so you can easily go much higher as warzone's original.
HINT: devs please implement LOD ^^
regards
elio
- 19 Mar 2009, 19:53
- Forum: Development
- Topic: Great to see this is being done, want to HELP!
- Replies: 35
- Views: 14431
Re: Great to see this is being done, want to HELP!
hey yahodahan awesome work, cool :) well i tried to match a new style http://developer.wz2100.net/wiki/NewBaseStructures perhaps you can adapt it somehow but i don't want to give you any restrictions what you may do and what you don't have to of course. It's an open source game.. yeah so.. there's a...
- 16 Mar 2009, 20:01
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
yes i think this is a reasonable idea, but allow light and medium on heavy bodies tooThyranim wrote: light bodies - light weapons
medium bodies - medium weapons
heavy bodies - heavy weapons
- 16 Mar 2009, 00:17
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
yes, but that's exactly what i'm aiming for. but well.. perhaps it's too complicated to implementPer wrote:
Looks very good, except I think one turret on top of another is enough. Also, there is no problem with rotation as long as the extra turret on top is placed at the exact center of the lower turret.
- 15 Mar 2009, 22:11
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
no, i mean this:
the rotation of the big one affects the rotation of the small one
the rotation of the big one affects the rotation of the small one
- 15 Mar 2009, 21:30
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
We need to implement connectors/mount points on weapons. so that our weapons which are mounted on top of that cannon follow the rotation.
- 15 Mar 2009, 15:59
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
other perspective
- 15 Mar 2009, 15:55
- Forum: Development
- Topic: tank design and layout idea
- Replies: 51
- Views: 18855
Re: tank design and layout idea
ok, what about: