Don't forget, seperate button for destroy!
Also, if I hadn't mentioned it before (too lazy to check) Demolish option should stay on until it is toggled off, and you should be able to select multiple or a row of structures to demolish rather than one by one.
Search found 244 matches
- 09 Aug 2009, 21:55
- Forum: Development
- Topic: Key Mappings Ideas + Other small suggestions
- Replies: 9
- Views: 3170
- 06 Aug 2009, 06:15
- Forum: Development
- Topic: Key Mappings Ideas + Other small suggestions
- Replies: 9
- Views: 3170
Re: Key Mappings Ideas + Other small suggestions
By extra button I meant just an extra icon for "Demolish" somewhere in the build menu, but not as a structure. Like this:
- 06 Aug 2009, 03:34
- Forum: Development
- Topic: Key Mappings Ideas + Other small suggestions
- Replies: 9
- Views: 3170
Key Mappings Ideas + Other small suggestions
Recently I was in a large Skirmish with the AI, and I needed to quickly select units to engage in some artillery barrages. However, I did not know the hotkeys for assigning units to groups and selecting those groups. The list of hotkeys should be accessible from in-game, rather than only through set...
- 06 Aug 2009, 03:17
- Forum: Addon discussions
- Topic: Base Structure Texture Mod
- Replies: 25
- Views: 11073
Re: Base Structure Texture Mod
I believe that until the Warzone 2100 graphics engine can support higher-poly models and a variety of shaders/normal-mapping, that we shouldn't really try to improve the textures yet. The default texture set looks good on models that are so low-poly. Your new textures transmit a sort of awkward vibe...
- 05 Aug 2009, 06:42
- Forum: Technical Help / Troubleshooting
- Topic: Ridiculous Amounts of Crashing
- Replies: 5
- Views: 2431
Re: Ridiculous Amounts of Crashing
Ah, I'm glad to hear that.Zarel wrote:lol, the world_coord crash. We've fixed that one.
We've fixed nearly all the crashes in 2.2.1 for 2.2.2, it's just that we haven't released it yet.
Will be looking forward to playing my huge skirmishes once it's released.
- 05 Aug 2009, 00:14
- Forum: Technical Help / Troubleshooting
- Topic: Ridiculous Amounts of Crashing
- Replies: 5
- Views: 2431
Re: Ridiculous Amounts of Crashing
Ah, here we go; Error occured on Tuesday, August 4, 2009 at 17:54:40. Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100) Command line: "C:\Program Files\Warzone 2100\warzone2100.exe" Version: Version 2.2.1 Distributor: wz2100.net Compiled on: Jun 21 2009 11:34:24 Compiled ...
- 05 Aug 2009, 00:05
- Forum: Technical Help / Troubleshooting
- Topic: Ridiculous Amounts of Crashing
- Replies: 5
- Views: 2431
Ridiculous Amounts of Crashing
@ Warzone 2100 v. 2.2.1 The amount of times the game crashes is just annoying and exhausting. Whenever I am on a skirmish or multiplayer game, on Skirmish the game crashes unpredictably, at least every 2 - 20 minutes. I have to literally save every minute in order to prevent from losing too much pro...
- 13 Mar 2009, 04:52
- Forum: Development
- Topic: New Terrain
- Replies: 144
- Views: 98513
Re: New Terrain
I do believe that the ground textures you're using were photographed from a person's perspective; as in, it kinda looks like Pikmin in the sense that the tanks and facilities are small in a normal sized world. For lack of better words, it just seems too "zoomed-in" (the texture, that is)
- 16 Nov 2008, 06:35
- Forum: Other Talk
- Topic: WZ2100-esque
- Replies: 19
- Views: 9536
WZ2100-esque
Discuss
- 11 May 2008, 20:03
- Forum: Other Talk
- Topic: Regarding "Legal Issues"
- Replies: 11
- Views: 4124
Re: Regarding "Legal Issues"
I got my point out there, so to avoid further controversey - Locked.
- 10 May 2008, 15:38
- Forum: Other Talk
- Topic: Regarding "Legal Issues"
- Replies: 11
- Views: 4124
Regarding "Legal Issues"
We're talking about a game, which was released ten years ago, and died out almost entirely . On a forum which almost nobody looks at! (no offense) What legal bureaucrat in their right mind would snoop around on forums such as these, take it on themselves to somehow contact the authors of this game, ...
- 09 Mar 2008, 06:54
- Forum: Development
- Topic: "Sun" entity
- Replies: 25
- Views: 9478
"Sun" entity
It would be cool to have a sun in Warzone 2100 that actually shines, like the ones you see used in the Source Engine.
It would look much better, considering the fact that at this moment, the shadows come from nowhere.
Is this possible with the current graphic engine?
It would look much better, considering the fact that at this moment, the shadows come from nowhere.
Is this possible with the current graphic engine?
- 07 Feb 2008, 03:23
- Forum: Mapping / Modding tools & discussions
- Topic: Arziona Textures Halfed?
- Replies: 8
- Views: 4526
Re: Arziona Textures Halfed?
I still don't understand why Grim's Tileset is in the EditWorld.
It should be the default Arizona tileset, but it's not even there.
Why can't someone fix this?
It should be the default Arizona tileset, but it's not even there.
Why can't someone fix this?
- 06 Feb 2008, 03:28
- Forum: Mapping / Modding tools & discussions
- Topic: Arziona Textures Halfed?
- Replies: 8
- Views: 4526
Re: Arziona Textures Halfed?
The texture set thats being used in EditWorld is not the same one thats being used in-game.
I dont know how to fix it, but you should provide a screenshot to elaborate.
Cause the way you made it sound like, it sounds like a bug.
I dont know how to fix it, but you should provide a screenshot to elaborate.
Cause the way you made it sound like, it sounds like a bug.
- 26 Jan 2008, 08:50
- Forum: Development
- Topic: Engine?
- Replies: 20
- Views: 8126
Re: Engine?
Lol Source Engine. I don't think that's a very good engine for RTS, more for first person shooters. But there is an RTS modification for Half-Life 2, and it actually works out pretty good. At a battle overview, polygon count on models should be drastically decreased to alleviate performance issues, ...