
Search found 184 matches
- 24 Aug 2010, 01:15
- Forum: Other Talk
- Topic: The "talk with your smilies" thread
- Replies: 200
- Views: 28903
- 20 Aug 2010, 00:50
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 6501
Re: Ideas for scavengers
KukY wrote:Umm, I don't know what you mean. That's probably becuase I last used that cheat 6 months ago


- 20 Aug 2010, 00:47
- Forum: Other Talk
- Topic: Warzone 2102: Omega Squadron
- Replies: 99
- Views: 23920
Re: Warzone 2102: Omega Squadron
That is true, but NEXUS probably stopped communicating with them (and possibly attacking them if he encountered their forces).Roux Le Corps wrote:exactly ^_^ but of course, thats not tosay they instantly KNOW of nexus's betrayal, some outposts may still be loyal
- 20 Aug 2010, 00:46
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 6501
Re: Ideas for scavengers
Double post.Roux Le Corps wrote:numbers or stolen tech? scavs need to stand out, but still be scavs

- 20 Aug 2010, 00:45
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 6501
Re: Ideas for scavengers
ok so NTW is not balaced but how do yuo going to make scav. stronger The ideas were meant for the current scavenger system , in which the scavs are SUPPOSED to be weak. If you want to talk about modable scavs, I would make everything scavenger-only (not progressive tech like NTW). Of course, damage...
- 18 Aug 2010, 23:45
- Forum: Other Talk
- Topic: Warzone 2102: Omega Squadron
- Replies: 99
- Views: 23920
Re: Warzone 2102: Omega Squadron
Yeah leftover NP and Collective outposts would be a good idea. Think about Alpha 12- those NP reinforcements had to come from SOMEWHERE, right? ;) Also, think about the last Beta mission before Evacuate when you establish the safe haven- there was an enemy base outside that nuke's blast radius, and ...
- 18 Aug 2010, 23:43
- Forum: Mapping / Modding tools & discussions
- Topic: tank transport.
- Replies: 14
- Views: 2596
Re: tank transport.
Now why would someone vote against making the tank transport modable!? WHY!? 

- 18 Aug 2010, 23:41
- Forum: Ideas and suggestions
- Topic: Ideas for scavengers
- Replies: 30
- Views: 6501
Re: Ideas for scavengers
Blah blah blah NTW mod is unbalanced!franek12354 wrote:hmm idea is good but scavenders in NTW mod are worse than cyborgsso they will be n ot needed

- 16 Aug 2010, 02:43
- Forum: Mapping / Modding tools & discussions
- Topic: tank transport.
- Replies: 14
- Views: 2596
Re: tank transport.
Same here! 
I made an official "proposal" over here (solution #4), but it seems to have gotten quite a lot of negative reception.

I made an official "proposal" over here (solution #4), but it seems to have gotten quite a lot of negative reception.

- 15 Aug 2010, 23:56
- Forum: News and announcements
- Topic: IdeaTorrent
- Replies: 24
- Views: 9154
Re: Idea Torrent
If this is official, shouldn't we add an Idea Torrent link in the Development section on the main site?
- 14 Aug 2010, 03:22
- Forum: Other Talk
- Topic: Favorite Skirmish Mode Weapon
- Replies: 13
- Views: 2274
Re: Favorite Skirmish Mode Weapon
Your puny little rockets are no match for my CYBORG FLAMERS!!!Zarel wrote:At low levels, I <3 my MRA/lancer combo.
- 14 Aug 2010, 02:03
- Forum: Other Talk
- Topic: Warzone 2102: Omega Squadron
- Replies: 99
- Views: 23920
Re: Warzone 2102: Omega Squadron
Should I add allies for the Omega Squadron? Yes please! Imagine the possibilities... :ninja: Besides, I think the Project deserves a handicap! :lol2: Should I add smaller covenants under NEXUS' control? I wouldn't. IMO, NEXUS lost faith in controlling factions after the NP and Collective were defea...
- 14 Aug 2010, 02:00
- Forum: Other Talk
- Topic: Favorite Skirmish Mode Weapon
- Replies: 13
- Views: 2274
Re: Favorite Skirmish Mode Weapon
Mine? CYBORG FLAMERS!!!!
- 13 Aug 2010, 07:09
- Forum: Website feedback
- Topic: Link to .deb package instead of source
- Replies: 14
- Views: 5840
Re: Link to .deb package instead of source
It would be lovely if you could link to the .deb package instead of to the source at wz2100. In this way, it will be much easier for linux gamers to just click on the link and start playing. The current *.deb packages available for Warzone 2100 are out of date- they're at 2.2.4, we're at 2.3.4! Cur...
- 13 Aug 2010, 06:57
- Forum: Other Talk
- Topic: Cheating lulz
- Replies: 9
- Views: 2212
Re: Cheating lulz
Or this legendary disabled "ship" propulsion (how does it look like, btw?)? Bingo! http://i38.tinypic.com/hx56ya.png It's only accessible through the "give all" cheat, then you can find it in the design screen. That cheater did a lot of stuff that isn't possible with a standard debug menu/"give all...