Search found 1984 matches

by Jorzi
01 May 2019, 19:57
Forum: Artwork
Topic: New animation system is finally in
Replies: 66
Views: 25020

Re: New animation system is finally in

Yeah, everything else seems to work nicely, WMIT is really becoming a great tool :)
A suggestion: Add a menu for attaching animation data to pie levels (see the .ani files in my zip)
by Jorzi
01 May 2019, 16:10
Forum: Artwork
Topic: New animation system is finally in
Replies: 66
Views: 25020

Re: New animation system is finally in

Hi, interesting bug, the factory is turned the right way, but subsequent appended meshes are still flipped
by Jorzi
01 May 2019, 15:52
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

Good stuff man :)
by Jorzi
01 May 2019, 15:51
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

Hi
sorry guys I have been busy, here are the files :)
by Jorzi
14 Apr 2019, 11:08
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

I got them fixed by moving the geometry, but stuff like this needs to be unhardcoded, because now it looks silly when the arm doesn't pivot around the shoulder. Same thing with gun barrels. We need more connectors.
by Jorzi
06 Apr 2019, 20:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

Exported them to the game, noticed that the placement of the gun arm seems to be hardcoded and doesn't respect the connector location. The vertical placement of the cyborg body seems to be hardcoded as well, can any developer give some insight into this? Overall I'm quite satisfied with their look t...
by Jorzi
06 Apr 2019, 10:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

Texturing pretty much done, might do some touch-ups still
by Jorzi
04 Apr 2019, 22:07
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

I think having global shininess etc parameters are perfectly fine. If we need support for a model with exceptional parameters beyond what the textures can a chieve, we can simply define a new custom shader.
by Jorzi
31 Mar 2019, 15:58
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

Berg: I worked a bit on the other arms ;)
by Jorzi
31 Mar 2019, 15:55
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

Excellent paintjob :) Just the right amount of roughness imo.
by Jorzi
24 Mar 2019, 21:43
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438113

Re: Models by Jorzi (AR)

Since the new animation system will allow me to do normalmapped legs, I increased the detail on them a bit
by Jorzi
15 Mar 2019, 11:37
Forum: Addon discussions
Topic: How to moding terrain?
Replies: 4
Views: 838

Re: How to moding terrain?

Hi
With the newer releases, terrain modability has taken some steps in the right direction, since shaders are available for terrain as well. However, I have not seen any files defining shader inputs so I assume they are hardcoded.
by Jorzi
11 Mar 2019, 16:36
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

Good stuff man 8) I think the orange part looks a bit plain though. The roughness texture you put on the mantis was good. I think it would be a nice contrast to have the yellow panels have some surface roughness (perhaps the hardening process erodes the surface a bit?), while the details could be mo...
by Jorzi
09 Mar 2019, 23:32
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

btw, why do we use inverted values for object-space normal maps? Spent a lot of time find out how to make it properly. In 3ds max I can't choose values for Z channel, only for x and y, so I export red +x and green +y and then invert colors in a 2d editor to get red -x green -y and blue -z. Differen...
by Jorzi
09 Mar 2019, 17:44
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 793
Views: 225786

Re: Models by MaNGusT (AR)

Excellent model :)
Just add a little bit of dust and scratches and it's ready for the game