Search found 2026 matches

by Jorzi
01 May 2010, 14:32
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Thank you all for your encouraging comments :) @Kuky maybe it's the camera angle that makes it look webcam-ish to you :P The "spike" is the same angle as the original, and if you look at real rocket pods some of them have even sharper cones since they are used as aircraft and helicopter mounted weap...
by Jorzi
30 Apr 2010, 22:59
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

I managed to do the minipod despite the limited time.
Image
78 tris and a 256x256 texture as usual
Hope you like it :) crits are also welcome.
by Jorzi
26 Apr 2010, 11:16
Forum: Other Talk
Topic: Multi-palyer Cheater? always cheat ?
Replies: 14
Views: 2771

Re: Multi-palyer Cheater? always cheat ?

The best way to determine if someone is a cheater is if he steamrolls you even though you control most of the oil on the map. The difference between pro players and cheaters: -Pro players fight very fiercely over the oil resources and will aim to get control over the majority of them as quickly as p...
by Jorzi
24 Apr 2010, 17:39
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Thanks guys, unfortunately my studies are taking more time than usual right now, so there will propably not be any updates for some time.
by Jorzi
19 Apr 2010, 20:19
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Don't worry :wink: The cannon models will be included, I've sent them to mangust and he'll tweak them a bit before exporting them I think. Since modelling is what I'm best at I thought I'd concentrate a bit on that so that people have something to make textures for :) Olrox is doing most of the text...
by Jorzi
18 Apr 2010, 22:58
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

A wireframe render http://andeye.dnsalias.net/goran/lancer1_wire.jpg As you can see, the shape is quite basic, which is neccesary if you want to create something with just over 100 tris. All the detail is baked from the hi-poly model (which has around 35000 tris, thanks to the subsurface subdivision...
by Jorzi
18 Apr 2010, 20:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Hmm... I see what you mean, but a good-looking solution would propably require more polygons...
I'll see what I can do.

EDIT: Thanks Olrox :)
by Jorzi
18 Apr 2010, 19:34
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Started on the lancer today
Image
108 tris, 256x256 texture map as usual
by Jorzi
17 Apr 2010, 14:29
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

http://andeye.dnsalias.net/goran/cannon_comparison.jpg There you go :) I personally think the sizes are about right and I don't think that barel visibility will be a problem. The original barrel texture actually seems to be designed to make the barrel look thinner so that the muzzle brake would sta...
by Jorzi
17 Apr 2010, 01:02
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Image
The latest version. Note that the textures are preliminary
by Jorzi
15 Apr 2010, 21:50
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

I've always thought of the straight cannon barrel as being simply a way of saving polygons for more important purposes
but I've thought about it and made some changes, I'll post them tomorrow
by Jorzi
14 Apr 2010, 18:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Started on the mortar
Image
116 tris, 256x256 uv map
by Jorzi
11 Apr 2010, 21:00
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Thank you Buginator and Olrox :) And thanks also for the practical tips, I hadn't even thought about the VTOL cannon. As I said I have a 256x256 texture and the polycounts are 112, 134 and 150 so no problem with that (although I may be able to lower the heavy cannon's polycunt a bit). I have, howeve...
by Jorzi
11 Apr 2010, 18:45
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Now that you say it, it does look a bit soviet-like, it's propably mostly because of the colour :wink: Anyway I modified the texture to make use of a teamcolour mask, and I also turned up the contrast and highlighted the edges in order to make the details visible when zoomed out as well. http://ande...
by Jorzi
11 Apr 2010, 14:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 505026

Re: Cannon models (light, medium and heavy). Request to join

Thanks guys, made some colour textures in GIMP today http://andeye.dnsalias.net/goran/cannon_colour.jpg About the machinegun likeness, I also thought a bit about it, but I think the colouring solves that issue. After all, in reality the only difference between a light cannon and a heavy mg is the si...