Search found 1984 matches

by Jorzi
11 Apr 2010, 21:00
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438098

Re: Cannon models (light, medium and heavy). Request to join

Thank you Buginator and Olrox :) And thanks also for the practical tips, I hadn't even thought about the VTOL cannon. As I said I have a 256x256 texture and the polycounts are 112, 134 and 150 so no problem with that (although I may be able to lower the heavy cannon's polycunt a bit). I have, howeve...
by Jorzi
11 Apr 2010, 18:45
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438098

Re: Cannon models (light, medium and heavy). Request to join

Now that you say it, it does look a bit soviet-like, it's propably mostly because of the colour :wink: Anyway I modified the texture to make use of a teamcolour mask, and I also turned up the contrast and highlighted the edges in order to make the details visible when zoomed out as well. http://ande...
by Jorzi
11 Apr 2010, 14:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438098

Re: Cannon models (light, medium and heavy). Request to join

Thanks guys, made some colour textures in GIMP today http://andeye.dnsalias.net/goran/cannon_colour.jpg About the machinegun likeness, I also thought a bit about it, but I think the colouring solves that issue. After all, in reality the only difference between a light cannon and a heavy mg is the si...
by Jorzi
11 Apr 2010, 10:57
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1636
Views: 438098

Models by Jorzi (AR)

Hi, I'm new at this forum. I'm a fan of warzone ever since i played the demo (and the full version) when it first came out. I've been modeling in blender for a few years and when I read about this AR project I got quite interested, especially since there are already working export/import scripts for...