Search found 136 matches

by Mats
08 Nov 2010, 02:28
Forum: Challenges
Topic: quick mid-level challenges: a tour of the maps
Replies: 3
Views: 7989

Re: quick mid-level challenges: a tour of the maps

All the 8 player levels that come with the game are impossible 6 vs 2 with the sliders all the way to hardest! They actually need to come pretty far down for the levels to be possible. This is mostly using the tactic of taking out two bases very early game and then trying to expand with their oil pl...
by Mats
08 Nov 2010, 02:01
Forum: Challenges
Topic: Challenge: River Strike
Replies: 2
Views: 6325

Re: Challenge: River Strike

There don't seem to be any scavengers? Anyway, it was a good fun challenge. Took me 5 tries (although after first 3 I took a look at map layout and won in two tries). Spoiler: This map is actually pretty easy if you just rush to the two exits to the enemy bases and fortify. You have most of the map'...
by Mats
15 Jun 2010, 17:43
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 59023

Re: Challenge: No Place To Hide

Everytime I try this challenge, once the AI is coming at me with decent tanks (medium cannons with medium bodies + tracks) they just erode you and it can't be stopped. You can put cyborgs in the way, bunkers and hardpoints to back them up, but nothing works! You always end up worn down. Cyborg and t...
by Mats
03 Jun 2010, 21:46
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 59023

Re: Challenge: No Place To Hide

i would say the best way to handle this challenge is to take all oil derricks in the center of the map and build walls at all bottlenecks as well as defenses. using turtle tactics is the way to go. going for VTOLs and cyborgs is the best choice: VTOLs for attacking and cyborgs for defense. i found ...
by Mats
03 Jun 2010, 21:44
Forum: Challenges
Topic: Challenge: Back to Basics
Replies: 44
Views: 34766

Re: Challenge: Back to Basics

6 mins 40 secs?!

You're ! :P
by Mats
13 May 2010, 12:52
Forum: Mapping / Modding tools & discussions
Topic: Map for 3 players
Replies: 23
Views: 5540

Re: MAP for 3 players

I have no time and skills to make one on my own...therefore I am kindly asking if someone could provide a map for 3 players having following features: - At least 140 tiles width/height - Human base (position 0) with 5 oilRes in the base and 3 around the base - AI bases (positions 1-2) with 4 oilRes...
by Mats
13 May 2010, 12:38
Forum: Mapping / Modding tools & discussions
Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
Replies: 233
Views: 61395

Re: flaME -- The Warzone 2100 Map Editor

Often I can't use the cliff brush. Sometimes it works just fine, but most of the time, where I try to use the cliff brush, the cliffs turn to the default (red) texture and then once I get in game, they are usually (maybe always) grass and not cliffs at all, just really steep slopes that units can cl...
by Mats
31 Mar 2010, 14:46
Forum: Development
Topic: Re-tooling Air Defense
Replies: 14
Views: 4717

Re: Re-tooling Air Defense

Well this is a great proposal, but I think Luke will have to look at what the developers have said and discuss with them what is viable in-game. A change something along Luke's ideas would be just great though!
by Mats
29 Mar 2010, 22:57
Forum: Mapping / Modding tools & discussions
Topic: A Map Editor
Replies: 305
Views: 83815

Re: A Map Editor

Will this editor ever come packaged with the game?
by Mats
28 Mar 2010, 00:34
Forum: Mapping / Modding tools & discussions
Topic: New Map (a bit different)
Replies: 3
Views: 941

Re: New Map (a bit different)

Very strange. I don't have time now, but will tomorrow, re-up-load. I look forward to some harsh critique from you! :)
by Mats
27 Mar 2010, 18:12
Forum: Mapping / Modding tools & discussions
Topic: New Map (a bit different)
Replies: 3
Views: 941

New Map (a bit different)

Important info: Gameplay settings: Player 0 - is you. Player 1 - 6 - team B Player 7 - Team C I have left all AI sliders in the middle for now and suggest you do the same. I was trying to make a campaign kinda of map. This is phase one. A few notes: No texture effort whatsoever has been put in, so n...
by Mats
25 Mar 2010, 18:49
Forum: Development
Topic: Non-Implemented Features List. Enjoy :D
Replies: 57
Views: 83492

Re: Non-Implemented Features List. Enjoy :D

I don't think it's different enough from engine research to warrant a separate upgrade line. It's not even like "damage" and "ROF"... it's more like "damage" and "better damage multipliers against some targets" ROF is also useful if you have say, a line of lancer hardpoints. If they are slow ROF, o...
by Mats
25 Mar 2010, 15:52
Forum: Ideas and suggestions
Topic: 6 player maps?
Replies: 32
Views: 4649

Re: 6 player maps?

5 player, balanced, FFA - Madness. Just like how you describe 3 player FFA, but madder.
by Mats
25 Mar 2010, 15:37
Forum: Development
Topic: More medals for rank at the skirmish screen
Replies: 33
Views: 7676

Re: More medals for rank at the skirmish screen

Kill ratio? Units killed - Units died.