Search found 853 matches

by effigy
28 Mar 2013, 04:54
Forum: Technical Help / Troubleshooting
Topic: Scrolling through Build menu
Replies: 2
Views: 1113

Re: Scrolling through Build menu

Unfortunately, that was a new feature. I don't recall which version it originally appeared in, though.
by effigy
27 Mar 2013, 02:30
Forum: Mapping / Modding tools & discussions
Topic: addons author_mapname?
Replies: 38
Views: 10328

Re: addons author_mapname?

I agree. I nicely calling it a vanity issue :)
by effigy
27 Mar 2013, 02:29
Forum: Addon discussions
Topic: rejected addons
Replies: 8
Views: 2459

Re: rejected addons

Duha wrote:
effigy wrote:The best way to avoid this is to always create a thread to discuss the map, and beta test it before uploading to Addons.
I don`t sure that all moderators will watch all threads to check if someone ask question.
True, but it opens the door for the possibility.
by effigy
26 Mar 2013, 23:53
Forum: Mapping / Modding tools & discussions
Topic: addons author_mapname?
Replies: 38
Views: 10328

Re: addons author_mapname?

That's only an issue in terms of being user identifiable without previewing the map, these days, though.
by effigy
26 Mar 2013, 23:01
Forum: Skirmish / Multiplay
Topic: Test builds for people who have issues with game speed
Replies: 49
Views: 19175

Re: Test builds for people who have issues with game speed

... The only way, to get it running smoothly I found, is to turn off sound completly -not really a solution... You get use to it :) I've been playing this way for a long time, for a boost of about 10fps. Now with the T4 build the game usually runs very smooth. As Ezio said the next best thing is to...
by effigy
26 Mar 2013, 22:46
Forum: Mapping / Modding tools & discussions
Topic: addons author_mapname?
Replies: 38
Views: 10328

Re: addons author_mapname?

I'm guessing it's so the map maker name shows up on the in-game map selector.
by effigy
26 Mar 2013, 22:45
Forum: Addon discussions
Topic: rejected addons
Replies: 8
Views: 2459

Re: rejected addons

The best way to avoid this is to always create a thread to discuss the map, and beta test it before uploading to Addons.
by effigy
25 Mar 2013, 01:55
Forum: Addon discussions
Topic: Free perlin noise ! :D
Replies: 18
Views: 4184

Re: Free perlin noise ! :D

Per wrote:The random maps created by Diorama were actually often pretty good for playing on. And they had the novelty factor each time.
+1
by effigy
24 Mar 2013, 22:28
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 34625

Re: Accuracy straw poll

[... Eventually, at twice the distance from that point to the weapon (assuming that the projectile's speed never changes), the homing projectile's accuracy would reach 100%. :wink: By the way, I haven't actually voted yet, though I'm considering it. Interesting. I'm one of the no opinion votes, cur...
by effigy
24 Mar 2013, 19:59
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 34625

Re: Accuracy straw poll

I think it's logical that the further away a unit/def from a target the less accurate it should be. No randomness needed, except to determine when a shot will miss. If a shot with splash hits a tile with out a droid/def it's logical to me that anything in the area of effect should take some damage, ...
by effigy
24 Mar 2013, 19:51
Forum: Technical Help / Troubleshooting
Topic: impossible to play game too slow.
Replies: 9
Views: 2963

Re: impossible to play game too slow.

Originway wrote:viewtopic.php?f=48&t=10722
what speed is 220?
andersonaaj, try the T4 version in this link. I assume you are on Windows?
by effigy
24 Mar 2013, 05:56
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 22878

Re: Starting power level amount

Rommel wrote:I have noticed in T3 that you have items available even though the research path still needs to be done - like ripple rockets are there but you still haven't researched mortar targeting computer
There is inconstancy/unbalance like this in T2, and T1 with normal/advanced bases, aswell.
by effigy
23 Mar 2013, 02:29
Forum: Ideas and suggestions
Topic: add rating filter to addons
Replies: 2
Views: 1121

Re: add rating filter to addons

You can sort addons by rating if you click the column header.
by effigy
22 Mar 2013, 00:26
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 22878

Re: Starting power level amount

The closest thing that I know to playing an arcade mode in a Warzone 2100 mod that allows players to design units may be Contingency, with the T1 tier-limiting addon enabled. That tier-limiting mod would restrict players to using T1 stuff like Lancers, Heavy Cannons, Mortars, Flamers, Heavy Machine...
by effigy
21 Mar 2013, 00:59
Forum: Other Talk
Topic: another warzone version?
Replies: 2
Views: 958

Re: another warzone version?

You'll notice in the upper right hand corner it says that listing was created on "Aug 4, 2008."

From a quick poking around it looks to me like that site is similar to Steam. I'm guessing that it's true those users have logged in there at those times, but not for Warzone.