Search found 192 matches
- 19 Oct 2010, 09:18
- Forum: Technical Help / Troubleshooting
- Topic: Change Map Names
- Replies: 6
- Views: 1327
Re: Change Map Names
Since no one else has thought to ask you, I will. Why are you changing a map name? Is it a map that: A) you created, b) one that is included in Warzone, or C) one that you downloaded during a multiplayer game? If your answer is A), then change the map name at your preference. But if you answer is B)...
- 19 Oct 2010, 09:09
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 41363
Re: New testing build for 3.0 is now up!
I know Zarel will go all "out of balance" on me for suggesting this. But I would like to see Super Transports move the same speed as they do during campaign missions, or somewhat close to that (75%-85% of that speed perhaps). I do believe the Cyborg Transport should be the faster of the two transpor...
- 18 Oct 2010, 11:09
- Forum: Other Talk
- Topic: Builds orders and strategies (:
- Replies: 9
- Views: 8268
Re: Builds!
:lecture: If the idea of perfecting a build order sounds new/strange/useless for you, :lecture: NOTE to Newbies: :lecture: If the idea of perfecting a build order sounds new/strange/useless to you, then you might as well never play multiplayer Warzone, since you will always have your @$$ handed to ...
- 18 Oct 2010, 09:40
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 41363
Re: New testing build for 3.0 is now up!
Tried out the new Super Transports. Man oh Man, they move like lead zeppelins! Mooooovinnnnnnnngggg Verrrrrrrrryyyyy Slooooooowwwwlyyyyyyyyy. I sent three of these "blimps" to land 30 Pulse LAser Cyborgs into an enemy base that had next to no AA defense. Their approach to the LZ was from the weakest...
- 18 Oct 2010, 08:47
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 41363
- 14 Oct 2010, 09:05
- Forum: Other Talk
- Topic: We have a scoreboard ?
- Replies: 18
- Views: 5383
Re: We have a scoreboard ?
I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already. Until the scoreboard can actually show accurate scores, it's fairly useless to...
- 10 Oct 2010, 05:53
- Forum: Ideas and suggestions
- Topic: Weapon balance favors machineguns (AP type)
- Replies: 33
- Views: 6393
Re: Weapon balance favors machineguns (AP type)
I was just playing Campaign last night and The AI's 10 MG Cyborgs (not Assault Gunners) beat the hell out of my 5 Heavy Cannon Mantis Tracks tanks. That is so unrealistic and out-of-whack it is ridiculous.
- 22 Sep 2010, 20:34
- Forum: Addon discussions
- Topic: Maps made by BrickTop
- Replies: 93
- Views: 36526
Re: Maps made by BrickTop
Hey I recognize that top screen grab of NTA! (I'm the guy in Black.)
- 20 Sep 2010, 10:56
- Forum: Website feedback
- Topic: Guess what.... I'M NOT A NOO6!!!!
- Replies: 7
- Views: 7928
Re: Guess what.... I'M NOT A NOO6!!!!
Hao, I dropped by and invited you to join a different game. But I never called you a noob, and I never meant to imply such a thing. I know better, since I've played with and against you. I even addressed you by your forum screen name, not your game handle. I never once knocked your gaming preference...
- 12 Sep 2010, 05:35
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 66076
Re: flaME -- The Warzone 2100 Map Editor
A couple of questions for anyone who knows... 1. If a new version of a map is made, does it need to always have a unique name? 2. flaME is only allowing letters and numbers in map names. Should it also allow hyphens, underscores and any others? That depends, if both archives have the same unique na...
- 10 Sep 2010, 19:59
- Forum: Other Talk
- Topic: Lancer bunker
- Replies: 13
- Views: 2809
Re: Lancer bunker
Try building a row of bunkers in front of your row of Lancer Hardpoints. My preference is the Rotary MG bunker. These two weapons are complimentary. The Rotary MG provides great sustained rate of fire and slices through Cyborgs, while the Lancers are effective against tanks. The row of bunkers shoul...
- 08 Sep 2010, 09:20
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 66076
Re: flaME -- The Warzone 2100 Map Editor
Okay, thanks again for your continued development!
- 07 Sep 2010, 12:18
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 66076
Re: flaME -- The Warzone 2100 Map Editor
[*] Missing Structures? I could not find the following structures in the list, and it seems to me that they should be included. I'm new at making maps so take this for what it is worth (my newbiness): Factory Module 2 VTOL Factory Module 1 VTOL Factory Module 2 None of those are structures, just us...
- 07 Sep 2010, 07:04
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 66076
Re: flaME -- The Warzone 2100 Map Editor
That sounds more like it. Otherwise, there is no way that anyone could have made some of the high oil maps with advanced bases and elaborate defenses that I have seen in the past. I swear, I've seen maps with over 200 defensive structures alone, when you count things like tank traps, wall segments, ...
- 07 Sep 2010, 00:22
- Forum: Mapping / Modding tools & discussions
- Topic: flaME -- The Warzone 2100 Map Editor [pre 1.10 thread]
- Replies: 233
- Views: 66076
Re: flaME -- The Warzone 2100 Map Editor
Um the structures are not removed--at least not all of them. Flame (the newest version) reports something like 409 structures for one player. Taking into account all the missing modules I spoke of earlier that is only 35 modules for this player 10 power, 5 research 10 factory. When I compiled the ma...