Search found 638 matches

by Bethrezen
20 Jan 2019, 17:02
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Alpha 06 Ok so here is what I would recommend for alpha 6 taking in to account the discussions that we have already had and things that have already been adjusted. Mini rocket pod Increase the accuracy from 40% to 50%. Instead of giving HE Mini Rockets HE Mini Rockets 2 Fast Fire Mini Rockets Fast ...
by Bethrezen
20 Jan 2019, 15:55
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Edit: It seems that all links are at the moment misleading.

here is the post you are talking about
by Bethrezen
18 Jan 2019, 23:43
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Because you were talking here to increase only the accuracy I was talking about the MRP could become overpowered. At this point, you were not talking about decreasing the ROF at the same time. that's probably my fault for not being clearer, let me try to explain by default the mini rocket only has ...
by Bethrezen
16 Jan 2019, 16:34
Forum: Ideas and suggestions
Topic: Artifacts/technology redistribution in Campaign.
Replies: 9
Views: 2811

Re: Artifacts/technology redistribution in Campaign.

While I think there is some merit in gaining some technologies a bit earlier in the game you have to be careful with this, or you risk unbalancing the game, or braking the plot. for example you wouldn’t be giving the player hell storm howitzers on alpha campaign, but you could argue that it would be...
by Bethrezen
16 Jan 2019, 15:39
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

If you compare the damage per minute of two weapons without including the armor of the enemy you won't see the real effect in the game. Let me give you an example. Weapon 1: ROF 10; Damage per round: 200; Damage per minute: 2000 Weapon 2: ROF 20; Damage per round: 100; Damage per minute: 2000 Two a...
by Bethrezen
05 Jan 2019, 20:53
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

You calculated the damage without any upgrades. This damage per minute doesn't describe the situation correctly because you have to include the armor of the enemy. For example, the Light, Medium and Heavy Cannon are having the same damage per minute before any upgrades. But because the Heavy Cannon...
by Bethrezen
04 Jan 2019, 17:21
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Not really. I looked into research.json and an engine upgrade increases the power of the body by 5 percent. You can find the formula for speed here. True enough but I think you miss read what I said and you missed the point that I was making. What I said was Assuming you where to go with my suggest...
by Bethrezen
24 Dec 2018, 06:44
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Even if you put an formula 1 engine into a ford escort as you said the ford wouldn't be able to drive as fast as a formula 1 car because his wheels would get destroyed and other reasons. This means that you must have a special propulsion to drive the maximum speed an engine allows. Actually that’s ...
by Bethrezen
22 Dec 2018, 15:29
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

all of the tickets are fixed and 3.3 will come out soon? Please test the Latest Development Builds from here: https://github.com/Warzone2100/warzone2100#latest-development-builds i know that until the vpk stuff gets sorted out the latest dev builds wont work for xp but it would appear that the Wind...
by Bethrezen
22 Dec 2018, 15:14
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Alpha 06 Ok so just been trying out the weapon changes and while the Mini Rocket Pod seems reasonable against vehicles certainly better then it was anyway, I think the modifier against the New Paradigm turrets is a bit on the low side looking in the structuremodifier.json I note that the modifier f...
by Bethrezen
22 Dec 2018, 15:05
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

I agree that the research order is a little bit too slow. From a logical point of view it makes sense to make the Mini Rocket Pod a prerequisite of the Lancer so I suggest the following research order. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini...
by Bethrezen
18 Dec 2018, 19:35
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

Alpha 06 Ok so I'm up to the bit where you get the first artefact and currently the research order for artefact 1 is like this. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini Rockets HE Mini Rockets 2 Fast Fire Mini Rockets Fast Fire Mini Rockets 2...
by Bethrezen
18 Dec 2018, 19:09
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

I think our positions are clear and because it's an academic discussion we should move it to a time when changing the range of repair units becomes a real option. indeed Alpha 05 This level seems fine now i would however make 1 small additional change, currently the research order for artefact 3 is...
by Bethrezen
18 Dec 2018, 00:25
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

the issue with your theoretical case though is that you are assuming a best case scenario where the repair units are in the centre of the group, however experience dictates that this is very rarely the case more over you are assuming that units are in a perfect square but again this is not realistic...
by Bethrezen
17 Dec 2018, 01:12
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 254673

Re: Help needed testing 3.2.x Campaign games!

In general I think you should solve these problems with a good strategy and not by changing the balance or the code. True the issue I have with that though is that mortars as a support unit need to be able to keep up with my other units, which they can't do unless you put them on wheels as they are...