Search found 9 matches

by Joe
24 Dec 2011, 04:34
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 51514

Re:

This appearance violates my understanding of a bunker, it looks more like a machinegun tower! Maybe there isn't one clear cut definition of bunkers. Check out these photos --> The fatal beauty of Bunkers Some of the pictures show the ruins of fortified emplacements and defence towers... But okay, i...
by Joe
22 Dec 2011, 19:00
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 51514

Re: Pillboxes

http://forums.wz2100.net/download/file.php?id=8023&t=1 This appearance violates my understanding of a bunker, it looks more like a machinegun tower! Typically a bunker is build with minimal exposed surface, and not presenting a vast concrete wall towards the enemy. Place it much lower, even if ...
by Joe
10 Sep 2011, 01:35
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 313294

Re: Super Transport model submissions

See? Its cockpit is tiny compared to the vehicles size. I'll look at that on the model soon maybe scale a few things. Thanks Berg, thank you very much for your answer. Do you know any visual size references for warzone? For example, what would be the diameter of the machine gun bunker in reality? O...
by Joe
08 Sep 2011, 22:15
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 313294

Re: Super Transport model submissions

I think the cockpit and windows are too big in size, by far. It looks like a smaller vessel, just scaled in size. Sure, maybe a very large transport would have a big cockpit or even something like a bridge. But not that big. In my understanding the engineering truck looks a little bit like this: htt...
by Joe
08 Sep 2011, 17:58
Forum: Ideas and suggestions
Topic: Vehicule in reverse
Replies: 22
Views: 8376

Re: Vehicule in reverse

Are there any news regarding this topic? Its one of the very few things of WZ which annoy me. I think every unit should have various states in which they react differently. A healthy unit which hasn't experienced aggression in the past 10 seconds would prefer the quickest movement possible, while a ...
by Joe
06 Feb 2010, 04:21
Forum: Ideas and suggestions
Topic: Vehicule in reverse
Replies: 22
Views: 8376

Re: Vehicule in reverse

Tanks front armor is strongest, you would retreat backwards. In fact, turning around uncovers your weak sides for some time.. bad idea. (No clue if there are different armor zones in WZ, but it looks more realistic)
by Joe
06 Feb 2010, 03:11
Forum: Other Talk
Topic: Please test the 2.3 beta releases!
Replies: 233
Views: 86564

Re: Please test the 2.3 beta releases!

Well, I just compiled the beta and gave it a try, skirmish. System: Ubuntu 9.10, 32 Bit, ATI 3200 mobility * SOUND: After some time the Sound begins to scramble, this even stops sometimes and everything seems to be in order again, but after some time the noise starts again. Guess its pulseaudio rela...
by Joe
09 Sep 2009, 00:16
Forum: Other Talk
Topic: Commanders: who actually uses them??
Replies: 24
Views: 17864

Re: Commanders: who actually uses them??

Experienced commanders are a very powerful multiplier at the battlefield. But unexperienced ones are more or less a handicap. Experience doesn't just add some benefits, but renders a commander from a handicaped one to one of the most deadly units. However, training takes a lot of time. Thus a traine...
by Joe
08 Sep 2009, 19:36
Forum: Ideas and suggestions
Topic: Researching Defenses takes overly long, which is illogical.
Replies: 27
Views: 12826

Re: Researching Defenses takes overly long, which is illogical.

I totally agree. How come that you need a lot of time to research how to mount a weapon to some concrete, while you are instantly able to mount the very same weapon to different bodys? My proposal is: Clone the concept of vehicles: Research buildings (pits, bunkers, towers of any kind) and handle th...