i forgot to launch the game with the -debug.exe.
I will try to reproduce those errors as soon as i have time.
Search found 12 matches
- 14 Jul 2009, 19:42
- Forum: 2.2.x
- Topic: [Crash]Campain after finding and researching the "Mortar":
- Replies: 6
- Views: 4258
- 14 Jul 2009, 19:29
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
Where/how can i set up include paths for the commandline? I tried adding the paths into the system variables "classpath" and "path" but that doesn't seem to fix it. Or do i have to modify the makefiles (i guess not)? CLASSPATH is for Java class files. Not applicable here. PATH i...
- 14 Jul 2009, 00:19
- Forum: 2.2.x
- Topic: [Crash]Campain after finding and researching the "Mortar":
- Replies: 6
- Views: 4258
Re: [Crash]Campain after finding and researching the "Mortar":
Okay looks like there is a general problem with the researches, got another crash. This time after clicking (in the same menu) on the first wheel upgrade (half chains?).
- 13 Jul 2009, 22:44
- Forum: 2.2.x
- Topic: What about Videofiles in other languages:
- Replies: 7
- Views: 4702
Re: What about Videofiles in other languages:
ok good to know! refering to a warzone2100.de news i thought they are free now.
- 13 Jul 2009, 22:37
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
yes i double checked that (clean install). and it IS included, but it is NOT in the \bin folder. I found this hint via google (looks like i am not the only one with that problem). But now that this problem is solved, i have a new one hehe (oh how suprising... windows and compiling stuff oh yeah!). N...
- 13 Jul 2009, 21:59
- Forum: 2.2.x
- Topic: What about Videofiles in other languages:
- Replies: 7
- Views: 4702
What about Videofiles in other languages:
To make it short:
Do you (the team) need the original videofiles in other languages?
Or do you already have them and they are just not implemented yet in other languages?
Because if you would need them, i could offer the german files.
Do you (the team) need the original videofiles in other languages?
Or do you already have them and they are just not implemented yet in other languages?
Because if you would need them, i could offer the german files.
- 13 Jul 2009, 21:10
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
Only one of our developers has MSVC working, and that's Visual Studio 2003, and with a ton of hacks. :/ You're better off using MinGW like the rest of us. that is what i try to do ;). Edit: when i rename the g++.exe in cc1plus.exe i get a funny never ending loop of errormessages, so i guess the pro...
- 13 Jul 2009, 21:07
- Forum: 2.2.x
- Topic: [Crash]Campain after finding and researching the "Mortar":
- Replies: 6
- Views: 4258
[Crash]Campain after finding and researching the "Mortar":
I just started a 2.2.1 campain without mods. Everything went good, but after i found the artefact which unlocks the mortar technology, i researched the mortar weaponturret and after the research was done, i clicked on the "world map icon" (playing the german version so i don't know the eng...
- 13 Jul 2009, 19:10
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
This makes absolutely no sense at all. I verified a dozent times that i have a correct path and a correct mingw install. The system defenitly KNOWS where the executeables are because when i type "g++" "gcc" etc in the command line it launches the compiler (which ends with the &qu...
- 12 Jul 2009, 17:09
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
I did a full MinGW install.
The bin folder contains the following executables:

PS:
I am using the latest trunk build of wz2100 if that matters...
The bin folder contains the following executables:

PS:
I am using the latest trunk build of wz2100 if that matters...
- 12 Jul 2009, 16:45
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Re: Problems compiling Warzone under WinXP using MinGW:
Yes i did... My Path looks like this: %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;d:\Programme\VDMSound;C:\Programme\ATI Technologies\ATI.ACE\;C:\Programme\ATI Technologies\ATI.ACE\Core-Static;C:\Programme\Gemeinsame Dateien\Adobe\AGL;D:\Programme\Zone Labs\ZoneAlarm\MailFrontier;D...
- 12 Jul 2009, 02:51
- Forum: Technical Help / Troubleshooting
- Topic: Problems compiling Warzone under WinXP using MinGW:
- Replies: 14
- Views: 7391
Problems compiling Warzone under WinXP using MinGW:
Hi all, I am new to this and have some problems trying to compile warzone on my Windows XP desktop and i hope this is the right place to get some starting aid. I use the MinGW CompileGUIDE and followed the instructions. My folders are: D:\Projekte\devpkg <-- the developementkit D:\Projekte\GnuWin32 ...