Search found 347 matches

by DylanDog
23 Aug 2010, 19:58
Forum: Development
Topic: Setting Campaign map's size via mod
Replies: 18
Views: 6362

Re: Setting Campaign map's size via mod

I`ll have a look but I do not think so.
by DylanDog
21 Aug 2010, 22:03
Forum: Development
Topic: Setting Campaign map's size via mod
Replies: 18
Views: 6362

Re: Setting Campaign map's size via mod

I need to come back again with this. 1- In the actualoriginal cam1a.slo file the scroll settings are not used anymore. 2- If I use them with setScrollParams(0, 0, 80, 80), to make the map bigger for example, I have the issue that even if the droids can move in the bigger side of the map, the fog doe...
by DylanDog
21 Aug 2010, 17:53
Forum: Development
Topic: Setting Campaign map's size via mod
Replies: 18
Views: 6362

Re: Setting Campaign map's size via mod

well, this is great. Thanks for the support.
by DylanDog
20 Aug 2010, 22:53
Forum: Technical Help / Troubleshooting
Topic: sub 1_7 return to LZ - objective failed
Replies: 4
Views: 6216

Re: sub 1_7 return to LZ - objective failed

if you got the artifact (I think so because of the message telling you to come back to LZ), try by putting the droids really near to the LZ. The script checks and area of 12 tiles, if any of your droids is outside of that area the script does not start the end game event. Or as an hack, open the che...
by DylanDog
20 Aug 2010, 22:26
Forum: Development
Topic: Setting Campaign map's size via mod
Replies: 18
Views: 6362

Setting Campaign map's size via mod

The way the Alpha campaign works (the only one I have played) is that they show only pieces of the main map in the various missions. I am working on a campaign mod and I have not been able to find out where this is set on the script files.I think this is something pre-configured in warzone code. IF ...
by DylanDog
17 Aug 2010, 20:42
Forum: Addon discussions
Topic: DyDo 2.2.2, AI for skirmish games and challenges
Replies: 82
Views: 40158

Re: DyDo 2.2.2, AI for skirmish games and challenges

Wow this AI is great! 2 research paths are great! I have a few suggestions based just on 1 game (it is best for me to test 2p maps because it gives me a lot of info how AI is working). Advanced bases on. AI flamers rockets. I still suggest not to play 1vs1 if you are an advanced player. 1. Dydo is ...
by DylanDog
15 Aug 2010, 13:39
Forum: Addon discussions
Topic: Original Campaign Maps
Replies: 17
Views: 9213

Re: Original Campaign Maps

great! thanks
by DylanDog
14 Aug 2010, 21:02
Forum: Addon discussions
Topic: Original Campaign Maps
Replies: 17
Views: 9213

Re: Original Campaign Maps

great, thx
by DylanDog
14 Aug 2010, 11:03
Forum: Mapping / Modding tools & discussions
Topic: Remaking the Campaign?
Replies: 9
Views: 3905

Re: Remaking the Campaign?

I am actually working on a mod to make existing ALPHA campaign harder. This mod uses the same maps (I am not able to understand how to replace original maps, please advise on this if anyone knows how to do it). I managed to understand how the slo and vlo files are working. Actually I am placing more...
by DylanDog
13 Aug 2010, 22:12
Forum: Scripting
Topic: how to replace a campaign map?
Replies: 8
Views: 4122

Re: how to replace a campaign map?

thanks for this but it is not helping. I know how to create a mod. I do not know is:

how to put in the campaign mode the files I get from FlaMe to replace the original ones (to allow to make campaign on new maps)

:-(
by DylanDog
12 Aug 2010, 09:38
Forum: Addon discussions
Topic: Original Campaign Maps
Replies: 17
Views: 9213

Re: Original Campaign Maps

I see that the main missions are played on the #32 by hiding and revealing pieces of that map but the away mission (at least the #3) is played on another map.
by DylanDog
11 Aug 2010, 21:16
Forum: Scripting
Topic: how to replace a campaign map?
Replies: 8
Views: 4122

Re: how to replace a campaign map?

you should look at the scripts for the original, its all there , what you need. :) Where? That is what I did already mate. I tried to compare the structure of any map.wz file created with FlaMe but it seems the structure of the maps in base.wz used in campaigns are totally different (wrf/cam1/cam1a...
by DylanDog
11 Aug 2010, 20:54
Forum: Scripting
Topic: how to replace a campaign map?
Replies: 8
Views: 4122

how to replace a campaign map?

I am working on a mod to make campaign harder. I have managed to understand how the vlo and slo files work but I was not able to understand how to replace a campaign map. Assuming I would like to replace the map for the first campaign how should I include the new map in the mod?
by DylanDog
11 Aug 2010, 20:38
Forum: Mapping / Modding tools & discussions
Topic: Test games for AIs
Replies: 7
Views: 3427

Re: Test games for AIs

Darksied wrote:What about Dydo vs becomeprey?
FYI - I stopped testing DyDo vs. BP because BP was too weak...I assume nowadays it has no chances at all against any DyDo personality. I also think that the standard AI is stronger than BP (but the standard AI chates on power -> +500 every minute).
by DylanDog
11 Aug 2010, 10:28
Forum: Addon discussions
Topic: Original Campaign Maps
Replies: 17
Views: 9213

Re: Original Campaign Maps

What about the map loaded in Alpha missions when the transporter is launched?
I see this is missing from the package you provided.
I am working on a new mod to make Campaign more difficult and would need it.

Anyone can help??