I found the first VTOL in the campaign! It's in alpha the first away mission, he transport! Ctrl click it and then click somewhere. Don't do it during away missions though because then you can't get reinforcements.
Screen shots:
Search found 71 matches
- 07 May 2009, 20:40
- Forum: Other Talk
- Topic: The first VTOL you can control in the campaign...
- Replies: 9
- Views: 3578
- 07 May 2009, 14:52
- Forum: 2.2.x
- Topic: the LAST release version playable on old computers...
- Replies: 15
- Views: 8761
Re: the LAST release version playable on old computers...
OK thanks. Have to try and find the PCIe slot that is supposed to be in my computer(thanks IRC) and get a Nvidia card then. :-S
- 06 May 2009, 18:06
- Forum: 2.2.x
- Topic: the LAST release version playable on old computers...
- Replies: 15
- Views: 8761
Re: the LAST release version playable on old computers...
WAIT a minute here! Are you saying it WOULD work on my crappy Intel integrated card then? Or my brothers 5 year old crappy Intel integrated card? So it WOULD work on 7 year old cards?
- 06 May 2009, 01:19
- Forum: 2.2.x
- Topic: the LAST release version playable on old computers...
- Replies: 15
- Views: 8761
Re: the LAST release version playable on old computers...
That's the thing I don't like about nowadays it's always, "eye candy! Eye candy! iCandy!" Or "graphics make the game!" Now I am not saying I am old but I like old school games like from the 1990s(C&C1, some old starwars games), because then it was about game play not graphics...
- 06 May 2009, 01:12
- Forum: 2.2.x
- Topic: The bad twin turrets for big bodies are inside again
- Replies: 31
- Views: 60310
Re: The bad twin turrets for big bodies are inside again
how do you put two turrets on atm anyway?(python body)
- 03 May 2009, 01:36
- Forum: News and announcements
- Topic: Version 2.2 beta 2
- Replies: 28
- Views: 27305
Re: Version 2.2 beta 2
I liked mono space it looked better. Anyway to get it back without recompiling?
- 03 May 2009, 01:34
- Forum: 2.2.x
- Topic: The bad twin turrets for big bodies are inside again
- Replies: 31
- Views: 60310
Re: The bad twin turrets for big bodies are inside again
keep double turrets in 2.2 final!
- 03 May 2009, 01:28
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
making the map look not very repetitive will be hard. Any tips?
- 01 May 2009, 22:04
- Forum: 2.2.x
- Topic: the LAST release version playable on old computers...
- Replies: 15
- Views: 8761
the LAST release version playable on old computers...
Why is that? What will make this so, what changes between 2.2 and 2.3? Will 2.2 and 2.3 be compatible to play each other? If you add new features to 2.3 will you mod/add them to 2.2? Lots of questions I know, but it doesn't make sense to me to do that.
- 01 May 2009, 14:49
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
Why cool thanks. So this is possible in 2.1.3?(or were you using trunk/beta? :-S ) I'll get back to making my map, I just found that the hardes6 part will be painting the map.
- 30 Apr 2009, 23:08
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
dang it! I so wanted to beable to make a map where flying in cyborgs to setup outposts out of reach of ground units was necessary! Oh well gotta wait for 2.2.
- 30 Apr 2009, 22:41
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
Last question for today. For things like a big raised table for Cyborgs to land there via transport and actually appear there when coming out does everything need a way to get there?
- 30 Apr 2009, 21:55
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
Err small question about my map: Why the heck can trucks climb strait up (the edge of the field)? How Do I change the terrain type?
- 30 Apr 2009, 20:09
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
OK I dled the edworld32c.exe from the forum and compiled my map without GWs and it worked! Could it have been becuase I was using the on that came with the installer? Also what are GWs for and how do I know where they are?
- 30 Apr 2009, 19:12
- Forum: Mapping / Modding tools & discussions
- Topic: Editworld questions.
- Replies: 29
- Views: 9484
Re: Editworld questions.
Mysteryem, look at my file it's hard to see hills etc in it. Also any idea why urban won't load if I start a map at any size with tex tile size and the thing below it to 128 then try to load the urban data set?
EDIT: whippersnapper tryed your .wz from the .rar and it crashes too. I am using 2.1.3.
EDIT: whippersnapper tryed your .wz from the .rar and it crashes too. I am using 2.1.3.