Search found 71 matches

by alienkid10
07 May 2009, 20:40
Forum: Other Talk
Topic: The first VTOL you can control in the campaign...
Replies: 9
Views: 3578

The first VTOL you can control in the campaign...

I found the first VTOL in the campaign! It's in alpha the first away mission, he transport! Ctrl click it and then click somewhere. Don't do it during away missions though because then you can't get reinforcements.

Screen shots:
by alienkid10
07 May 2009, 14:52
Forum: 2.2.x
Topic: the LAST release version playable on old computers...
Replies: 15
Views: 8761

Re: the LAST release version playable on old computers...

OK thanks. :( Have to try and find the PCIe slot that is supposed to be in my computer(thanks IRC) and get a Nvidia card then. :-S :(
by alienkid10
06 May 2009, 18:06
Forum: 2.2.x
Topic: the LAST release version playable on old computers...
Replies: 15
Views: 8761

Re: the LAST release version playable on old computers...

WAIT a minute here! Are you saying it WOULD work on my crappy Intel integrated card then? Or my brothers 5 year old crappy Intel integrated card? So it WOULD work on 7 year old cards?
by alienkid10
06 May 2009, 01:19
Forum: 2.2.x
Topic: the LAST release version playable on old computers...
Replies: 15
Views: 8761

Re: the LAST release version playable on old computers...

That's the thing I don't like about nowadays it's always, "eye candy! Eye candy! iCandy!" Or "graphics make the game!" Now I am not saying I am old but I like old school games like from the 1990s(C&C1, some old starwars games), because then it was about game play not graphics...
by alienkid10
06 May 2009, 01:12
Forum: 2.2.x
Topic: The bad twin turrets for big bodies are inside again
Replies: 31
Views: 60310

Re: The bad twin turrets for big bodies are inside again

how do you put two turrets on atm anyway?(python body)
by alienkid10
03 May 2009, 01:36
Forum: News and announcements
Topic: Version 2.2 beta 2
Replies: 28
Views: 27305

Re: Version 2.2 beta 2

I liked mono space it looked better. Anyway to get it back without recompiling?
by alienkid10
03 May 2009, 01:34
Forum: 2.2.x
Topic: The bad twin turrets for big bodies are inside again
Replies: 31
Views: 60310

Re: The bad twin turrets for big bodies are inside again

keep double turrets in 2.2 final!
by alienkid10
03 May 2009, 01:28
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

making the map look not very repetitive will be hard. Any tips?
by alienkid10
01 May 2009, 22:04
Forum: 2.2.x
Topic: the LAST release version playable on old computers...
Replies: 15
Views: 8761

the LAST release version playable on old computers...

Why is that? What will make this so, what changes between 2.2 and 2.3? Will 2.2 and 2.3 be compatible to play each other? If you add new features to 2.3 will you mod/add them to 2.2? Lots of questions I know, but it doesn't make sense to me to do that.
by alienkid10
01 May 2009, 14:49
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

Why cool thanks. :D So this is possible in 2.1.3?(or were you using trunk/beta? :-S ) I'll get back to making my map, I just found that the hardes6 part will be painting the map.
by alienkid10
30 Apr 2009, 23:08
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

dang it! I so wanted to beable to make a map where flying in cyborgs to setup outposts out of reach of ground units was necessary! Oh well gotta wait for 2.2.
by alienkid10
30 Apr 2009, 22:41
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

Last question for today. For things like a big raised table for Cyborgs to land there via transport and actually appear there when coming out does everything need a way to get there?
by alienkid10
30 Apr 2009, 21:55
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

Err small question about my map: Why the heck can trucks climb strait up (the edge of the field)? How Do I change the terrain type?
by alienkid10
30 Apr 2009, 20:09
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

OK I dled the edworld32c.exe from the forum and compiled my map without GWs and it worked! Could it have been becuase I was using the on that came with the installer? Also what are GWs for and how do I know where they are?
by alienkid10
30 Apr 2009, 19:12
Forum: Mapping / Modding tools & discussions
Topic: Editworld questions.
Replies: 29
Views: 9484

Re: Editworld questions.

Mysteryem, look at my file it's hard to see hills etc in it. Also any idea why urban won't load if I start a map at any size with tex tile size and the thing below it to 128 then try to load the urban data set?

EDIT: whippersnapper tryed your .wz from the .rar and it crashes too. :( I am using 2.1.3.