great, but I don't hear anything >:(
Sound is not working !
also with the current SVN
No error messages, nothing
Search found 10 matches
- 26 Oct 2007, 23:22
- Forum: News and announcements
- Topic: Warzone 2100 2.0.8 RC 1 released
- Replies: 23
- Views: 17009
- 10 Apr 2007, 20:02
- Forum: Bug reporting
- Topic: r1032 unit slow when executing orders
- Replies: 15
- Views: 11534
Re: r1032 unit slow when executing orders
The working version was not more than a day of one or two before r1032.
(I suppose there is no logfile where I can see which SVN versions I have downloaded)
I'll try it again with the current SVN.
(I suppose there is no logfile where I can see which SVN versions I have downloaded)
I'll try it again with the current SVN.
- 08 Apr 2007, 17:30
- Forum: Bug reporting
- Topic: r1032 unit slow when executing orders
- Replies: 15
- Views: 11534
Re: r1032 unit slow when executing orders
P4 2,66Ghz, is that too slow to play this game now?
I never had this problem before.
I never had this problem before.
- 08 Apr 2007, 12:31
- Forum: Bug reporting
- Topic: r1032 unit slow when executing orders
- Replies: 15
- Views: 11534
r1032 unit slow when executing orders
Yesterday I was playing skirmish with version r1032. When I gave an order to an unit or a group it took a very long time before the done that. Also when sending units (especially a truck) to a place on the map (even when it's only a few tiles away) it's refusing that and only moves when pointing to ...
- 30 Mar 2007, 19:42
- Forum: Other Talk
- Topic: make install
- Replies: 2
- Views: 2215
make install
When running 'make install' a map doc is created under the root directory.
for example:
/usr/bin/install -c -m 644 'AUTHORS' '/doc//AUTHORS'
Why is that ?
Why not a doc directory in the current map ?
for example:
/usr/bin/install -c -m 644 'AUTHORS' '/doc//AUTHORS'
Why is that ?
Why not a doc directory in the current map ?
- 04 Mar 2007, 01:11
- Forum: Bug reporting
- Topic: Floating point exception
- Replies: 5
- Views: 5453
Re: Floating point exception
DevUrandom wrote: You can attach it (and up to 5MB) to your posting.
- 04 Mar 2007, 00:40
- Forum: Bug reporting
- Topic: Floating point exception
- Replies: 5
- Views: 5453
Re: Floating point exception
Without the binary the return addresses in the backtrace are useless. :( Apparenty for SVN compilations the gdmp is informative about the environment, but doesn't help to discover the problem. What might help a little bit is if you compile warzone with CFLAGS=-rdynamic. Or send me the binary you co...
- 02 Mar 2007, 17:45
- Forum: Bug reporting
- Topic: Floating point exception
- Replies: 5
- Views: 5453
Floating point exception
After playing a skirmish game for about 30 minutes, warzone hits a Floating point exception, see the .gdmp file below. -------------- # cat /tmp/warzone2100.gdmp Program command: /usr/local/cvs/warzone/trunk/src/warzone2100 Version: TRUNK Compiled on: Mar 2 2007 Operating system: Linux Node name: s...
- 07 Jan 2007, 00:30
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 24797
Re: New Features in Wz2100 which I want to see in future.
The maximum zoom distance is not "whole map", but it is a distance from the ground, I guess. sorry, I mean the radar-map-overview. (bottom right corner) It is not possible see the whole radar-map if the map is for 4players or more. I would like to be able to go to the other side of the ma...
- 06 Jan 2007, 22:03
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 24797
Re: New Features in Wz2100 which I want to see in future.
I'm also new to the forum and like to play the game. - I found out it is possible to zoom in/out with '-' and '=', but when playing in a 4players map or greater I'm not able to zoom all out. Why it that ? - Also after winning skirmish or a compain I get a blank screen (mostly orange or blue), with a...