Search found 87 matches

by Slye_Fox
11 Mar 2012, 16:26
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

effigy wrote:Shields up?
I'm givin' her all she's got, Captain! If I push it any harder the whole thing will blow!
by Slye_Fox
11 Mar 2012, 13:05
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

Very awesome work.
by Slye_Fox
07 Mar 2012, 04:53
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

I agree with aubergine, Scavs should have a more Mad Max vibe
by Slye_Fox
16 Jan 2012, 07:34
Forum: Artwork
Topic: Higher quality textures for the old models ?
Replies: 112
Views: 89928

Re: Higher quality textures for the old models ?

Sources say it was 2085 when the N.A.S.D.A. system developed the """fault""" during the routine system maintenance.

Also;
A lot of the buildings in WZ are more traditional are are very similar to what we have now.


And most of those buildings in the game you posted, can be gotten from these guys.
by Slye_Fox
03 Jan 2012, 07:58
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

I suggest a few welded on panels, like a 40k Ork Trukk or Battlewagon.
by Slye_Fox
22 Oct 2011, 02:51
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

I prefer Photoshop 7
by Slye_Fox
15 Jul 2011, 00:54
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

Awesome
by Slye_Fox
13 Jul 2011, 20:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

Very Mad Max, awesome.
by Slye_Fox
13 Jul 2011, 19:27
Forum: Artwork
Topic: Models by macuser
Replies: 301
Views: 78713

Re: Models by macuser

If it's high poly, why aren't the rotors modelled?
by Slye_Fox
21 Jun 2011, 00:21
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 267242

Re: Models by MaNGusT (AR)

Awesome.
by Slye_Fox
20 Jun 2011, 02:25
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 267242

Re: Models by MaNGusT (AR)

Can't view the pics, get the error message "You are not authorised to download this attachment."
by Slye_Fox
14 Jun 2011, 13:15
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

Jorzi wrote:@Slye_fox: Yeah, that would be highly desirable, wonder how hard it will be to implement. Btw is it your tank model? it looks nice ;)
Yeah,
It's the Apocalypse Assault Tank from my Red Alert 3 mod; CnC: Condition Red
by Slye_Fox
13 Jun 2011, 17:40
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

Awesome work on the models so far. Regarding the barrel bug; One way to fix it would be to have the engine slightly modified so the turrets are split into 3 parts; Turret: Controls which way the turret faces in comparison to the body Elevation: This part would control the pitch of the weapon at a se...
by Slye_Fox
27 May 2011, 21:40
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 513046

Re: Models by Jorzi (AR)

I think the engine should be upgraded so it can handle more polys per unit.

Then you could make stuff like this;
Image
3710 polys.
by Slye_Fox
18 May 2011, 12:39
Forum: Artwork
Topic: [request]The bumblebee railgun
Replies: 11
Views: 5086

Re: [request]The bumblebee railgun

Depends on the design. Railguns do indeed have coils, whether they are visible or not. The coils make them do their things -- and yes, I *do* know for sure. No they don't, railguns use rails (hence the name) to transmit a high electrical current through a slug which causes an electro-magnetic field...