Search found 324 matches

by Arreon
21 Jun 2012, 13:38
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

I was playing against the Nullbot Contingency AI when he started using Lassats with the limit turned to 0. Also, I was able to build one as well. And another problem: I cannot build hardpoints for some reason. It never shows up in the research line.
by Arreon
19 Jun 2012, 19:10
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

Can someone explain why the Lassat can still be used even after I set the limit to 0? :?
by Arreon
16 Jun 2012, 15:18
Forum: Technical Help / Troubleshooting
Topic: Where are the master builds now?
Replies: 2
Views: 792

Re: Where are the master builds now?

Thanks for the quick reply. :)
by Arreon
16 Jun 2012, 15:15
Forum: Technical Help / Troubleshooting
Topic: Where are the master builds now?
Replies: 2
Views: 792

Where are the master builds now?

They're not available at the download tab I can't seem to find them over at Sourceforge either. Can someone help me find them, or at least explain to me why they were taken off?
by Arreon
15 Jun 2012, 18:53
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 309190

Re: [3.1+] NullBot: an adaptive skirmish AI

If it helps clear up those annoying traffic jams, I'm all for it. :)
by Arreon
14 Jun 2012, 15:17
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

Can you do something with the scripts which makes Nullbot avoid "giving up" and doing nothing at all?

Every time I play a game, halfway through it, it just stops everything it was doing, units included and sits there for the rest of the game.
by Arreon
08 Jun 2012, 18:46
Forum: Ideas and suggestions
Topic: Improve pathfinding code
Replies: 2
Views: 1572

Improve pathfinding code

One of the constant issues I have with Warzone these days is that all the units tend to clump together and become an obstacle for any forces or trucks trying to get through them. The game used to have it where the units would move out of the way, but not anymore. This is also a problem for the AI, a...
by Arreon
08 Jun 2012, 18:09
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

I do remember being able to build lassats myself even though I set it to 0.
by Arreon
08 Jun 2012, 17:43
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

When I turn Lassats off, they can still be built anyway. Can you look into this?
by Arreon
04 Jun 2012, 13:11
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

It's the bad pathfinder code that causes problems like this (: I still believe it to be better than sending units one by one. Also, it does its best to get rid of traffic jams with some extra code; it doesn't detect them instantly though. Also, you can try "-light" version to see the behaviour with...
by Arreon
04 Jun 2012, 13:03
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

No, he just tries to keep the army packed. It's not good when units die one by one. It's better when they fight all together. With the masses of units in Contingency mod in mind, i think i'd increase this behaviour in the next version, and you'll see what happens (: _______________ NullBot Turtle d...
by Arreon
04 Jun 2012, 12:23
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

NoQ, your AI has a habit of moving its forces back and forth all the time, as if it can't make up its mind where it wants to go. Just thought I'd point that out.

EDIT: This is present in all versions of Nullbot, not just the Contingency AI.
by Arreon
03 Jun 2012, 17:59
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

At the title post, I made a to-do list for things to implement in the future: Future plans: - New models for the new bodies. - New models for the new Cyborgs' turrets. - New research messages. - A new AI to replace the old NEXUS AI, which doesn't seem to make use of any of the new stuff. - Remaster...
by Arreon
03 Jun 2012, 17:21
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 597
Views: 271221

Re: Warzone 2100: Contingency (Beta now released)

So, what are your plans to add things to the mod that didn't make the beta? :)
by Arreon
03 Jun 2012, 12:26
Forum: Other Talk
Topic: New addition to the cause.
Replies: 2
Views: 707

Re: New addition to the cause.

Welcome to Warzone 2100. :) As far as chatting and game arrangements go, the best way is to do it via IRC, which you can find on the home tab. If you want to make suggestions about future features in the game, go ahead and post them in the Ideas and Suggestions forum. Also, don't forget to check out...