Search found 32 matches

by Solitaire
21 Dec 2006, 01:57
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20178

Re: Whole game rebalance?

satellite is useless because it takes forever to get from research... :o Not in a T3 game it ain't... all dropship/naval units need multi-targeting ai i think,it's a bit silly that a massive dropship/battleship has only one weapon/engage one target at 1 time... Dead right, although it's not a *huge...
by Solitaire
19 Dec 2006, 00:26
Forum: Development
Topic: That little bucket of ideas.....
Replies: 88
Views: 16225

Re: That little bucket of ideas.....

Indeed - we can now differentiate between fast-traverse high-accuracy weapons and slow heavy-hitters now, which makes many things a lot less useless :) And IMHO we need a AAM weapon... Avenger for VTOLs ;D We certainly could do with readjusting the damage output on VTOL light-arms and giving those d...
by Solitaire
19 Dec 2006, 00:13
Forum: Other Talk
Topic: Vote for the most useless Late-Game weapon
Replies: 14
Views: 5430

Re: Vote for the most useless Late-Game weapon

Twin ASSault CANnon

Pardon my shorthand ;)

And I thought the Plasmite was a laugh - it is a lot cheaper and lighter than the Heavy Laser, has better RoF IIRC and has a bunker version which rocks for close defense at chokepoints (well, relatively anyway...)
by Solitaire
19 Dec 2006, 00:04
Forum: Other Talk
Topic: Whole game rebalance?
Replies: 103
Views: 20178

Re: Whole game rebalance?

Long post!! IMHO... [General] - We need better differentiation of roles. Adding some more variables to play (read on...) and then distributing their values across the existing units in a fairly logical manner will make different units important for different situations. - I'll be killed for this, bu...
by Solitaire
17 Dec 2006, 20:44
Forum: Other Talk
Topic: Vote for the most useless Late-Game weapon
Replies: 14
Views: 5430

Re: Vote for the most useless Late-Game weapon

(Bear in mind that if we do get around to a major game rebalance nothing is *useless* - I have plenty of ideas to diversify and balance the gear ;) ) IMHO Heavy Laser. Too short a range and not enough penetration, plus its heavy and expensive - in comparison to other T3 weapons that's really saying ...
by Solitaire
17 Dec 2006, 20:29
Forum: Other Talk
Topic: Vote for the most useless Mid-Game weapon
Replies: 21
Views: 7071

Re: Vote for the most useless Mid-Game weapon

Assault Cannon. Not useless, just underpowered. BADLY underpowered. Being from the 'mass driver' part of the cannon tree it's really an AT specialist weapon and thus having no real power against heavy vehicles makes it kinda useless... ATM Tank Killa is a bit naff as well, really need stats change t...
by Solitaire
17 Dec 2006, 20:13
Forum: Other Talk
Topic: Vote for the most useless T1 weapon
Replies: 55
Views: 11536

Re: Vote for the most useless T1 weapon

1. Light Cannon. Just so crap. Maximum OUF IMHO 2. Mini-Pod. The only reason it isn't no.1 is because a. rockets are intrinsically 1337 and b. I use it in small amounts in CAM1 to assist Heavy MGs in clearing Scavs and weaker NP vehicles while Lancers/MCan/HCan nail the big boys. High OUF. 3. I don'...
by Solitaire
17 Dec 2006, 19:48
Forum: Other Talk
Topic: Warzone 2100 vs. Warzone Resurrection?
Replies: 7
Views: 3959

Re: Warzone 2100 vs. Warzone Resurrection?

Agreed. It took me (IMHO) far too long to find the latest set of forums (although I have been fairly busy with RL lately), there should be some redirect messages/banners stuck up on the sites that we can't close down.
by Solitaire
07 Dec 2006, 01:14
Forum: Development
Topic: New Recycle Turret
Replies: 9
Views: 4929

Re: New Recycle Turret

and since you mention realism, dev, there is some trickyness already involved: in warzone you can recycle a tank with a "hero" ranked crew, then stick them in a vtol and they still happen to have that same finesse behind the controls: realistically you can't grab someone who's been driving around a...
by Solitaire
07 Dec 2006, 01:04
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 33273

Re: Multiple hardpoints for heavy body?

Short note: Kage's ideas for the viability of a realism mod are good, but I would actually add those thing to standard WZ, as this would add a good bit of tactical thought to gameplay. It would also add the possibility of more diverse propulsions - ones with a heavier 'bias' between front/rear armor...
by Solitaire
07 Dec 2006, 00:37
Forum: Development
Topic: need help with adding new propulsion component.
Replies: 56
Views: 15519

Re: need help with adding new propulsion component.

How the hell did I manage to start that?! :-[ Err... the point I was trying to make is that multi-turrets will cause problems as they will need quite a bit of rebalancing to make them effective yet balanced; this will probably break balance with older mods, and many (well, probably all!) of my gamep...
by Solitaire
06 Dec 2006, 03:26
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 33273

Re: Multiple hardpoints for heavy body?

additionally, there should be some way of limiting the effective size of a weapon that any hardpoint can hold. in almost all cases of multiple-armament vehicles in real-life, there is a distinction between "primary weapon" and "support weapons": on a typical tank, for example, the vehicle is built ...
by Solitaire
06 Dec 2006, 03:05
Forum: Development
Topic: New Campaign Content...
Replies: 7
Views: 2712

Re: New Campaign Content...

I'd be no help with revoicing: living in Ireland over a decade and I STILL have a godawful english accent to make your face turn blue >:( Not much use for a scenario acted out in what's left of the good ol' US... But I agree, retouching the campaign and adding some sparkle would really be great, and...
by Solitaire
06 Dec 2006, 01:02
Forum: Development
Topic: need help with adding new propulsion component.
Replies: 56
Views: 15519

Re: need help with adding new propulsion component.

This has gone sooooo off-topic :D My original idea was to limit multi-weapon units to very large units and specific propulsions owing to their nature (of course, the insane damage multipliers of VTOLs would be taken off to compensate...) This ONLY works IMHO if there is a new weapon size classificat...
by Solitaire
05 Dec 2006, 23:50
Forum: Development
Topic: Auto Research Button
Replies: 9
Views: 4914

Re: Auto Research Button

Vergil mentioned stuff along these lines, all the way back in the P-2 days... He went even further, and although the ideas are a very long way from even being feasible (currently at least) suggested setting up Commanders as separate mini-AI teams that you could allocate resources to and give some tr...