Search found 750 matches

by kage
09 Dec 2006, 10:16
Forum: Mapping / Modding tools & discussions
Topic: Realistic/WWII total conversion?
Replies: 54
Views: 20639

Re: Realistic/WWII total conversion?

that is possible with minor source changes,we can send number of projectiles based on weapon pie imd's number of weapon connnectors,then add some speed variant to the projectiles. good thought -- that's a lot cleaner than what i was thinking the easiest way to implement faction is to make a huge re...
by kage
09 Dec 2006, 10:04
Forum: Other Talk
Topic: Shadows draw functions too costy?
Replies: 10
Views: 4410

Re: Shadows draw functions too costy?

as it turns out, doing this stuff using a matrix is often a lot faster than the alternative -- matrixes are used often enough, in, say, fps games for all types of movement and rotation of anything, because they're flexible (you can specify movement, rotation, and even warping all at once and math, b...
by kage
09 Dec 2006, 08:50
Forum: Mapping / Modding tools & discussions
Topic: Realistic/WWII total conversion?
Replies: 54
Views: 20639

Re: Realistic/WWII total conversion?

3 barrel naval gun in a land based emplacement.  used to be 6 barrel - but kage had a bitch of a time getting the guns to not cut through the roof...it is a pretty nifty piece of hardware. ;D go for it - if you cant find it - i think i still have the files somewhere... cool. yeah "bitch of a time" ...
by kage
09 Dec 2006, 08:38
Forum: Development
Topic: c/c++ refresher
Replies: 11
Views: 3833

c/c++ refresher

i'm looking through the code at the moment, and some stuff isn't making sense to me based on what i remember (and any times i've looked up this kind of language stuff on google, i'm often left hanging): so i'm seeing UBYTE types and UWORD types... fair enough, but i though a WORD was 8 bits for x86 ...
by kage
09 Dec 2006, 01:19
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 26222

Re: new headquarters and modeling - all here now.

mother of... that's damned sweet. i'm just wondering what it would look like if you made that ring like 2.5-3x bigger (as in, sticks out over nearby buildings -- has that "authoritative" look). and i've put in an order for 3... do you think ups will be able to deliver them to the door? i wouldn't b...
by kage
09 Dec 2006, 01:08
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 26222

Re: new headquarters and modeling - all here now.

Ok everyone, a while ago back on the ole' realtimestategies forum rodzilla said he would make a blend to pie converter for us... I don't know of he is still around, but I finished the model I was making, and here are some screen shots. [img width=300 height=283]http://img.photobucket.com/albums/v14...
by kage
09 Dec 2006, 00:37
Forum: Mapping / Modding tools & discussions
Topic: questions about CONNECTORS in pie file
Replies: 11
Views: 6630

Re: questions about CONNECTORS in pie file

just wondering if there is a way to tell whether a connector is for VTOL only or not,since the current source uses 1(fixed value) as VTOL connector,it will be problematic if I add more weapons to vtol's.(that fixed value 'connector 1' is definately not sufficient if I want to create a flying fortre...
by kage
09 Dec 2006, 00:31
Forum: Mapping / Modding tools & discussions
Topic: Realistic/WWII total conversion?
Replies: 54
Views: 20639

Re: Realistic/WWII total conversion?

if you can hold on for about a week, watermelon, if you want them, i'd be happy to send you the pies and other mod files i'd made for my own attempt at a wwii total conversion a few years back -- the game engine just couldn't support what i wanted to do back then, like have seperate factions with se...
by kage
08 Dec 2006, 23:53
Forum: Other Talk
Topic: Config tool?
Replies: 14
Views: 5772

Re: Config tool?

doesn't really matter what we use... most of these things are cross platform compatible... only real issue is speed: while the latest versions of gtk and qt give you a lot you can do, they all are too complex and very slow -- the complexity often leads to graphical artifacts if you scroll too fast, ...
by kage
08 Dec 2006, 17:10
Forum: Other Talk
Topic: Shadows draw functions too costy?
Replies: 10
Views: 4410

Re: Shadows draw functions too costy?

question on costliness: when running through the renderer every pass, do you spend an "if" on checking to see if shadows are enabled, or do you use something like a call a function via pointer when shadows are on, and have that pointer unlinked when not on -- rather, an array of pointers to function...
by kage
08 Dec 2006, 17:03
Forum: Other Talk
Topic: Vote for the most useless T1 weapon
Replies: 55
Views: 12055

Re: Vote for the most useless T1 weapon

good point. i like that... "overall uselessness factor", or OUF.
by kage
08 Dec 2006, 17:01
Forum: Development
Topic: need help with adding new propulsion component.
Replies: 56
Views: 16138

Re: need help with adding new propulsion component.

giving a tank the range of archangel will probably hurt the gameplay,5x - 10x range increase should be a blend of realistic and playable imo. even though they have that range, they can still only shoot at stuff they can see, and tanks generally don't have large bay windows, so in the majority of ca...
by kage
08 Dec 2006, 16:43
Forum: Development
Topic: Increasement of the rotation limit of the X-Axis
Replies: 18
Views: 5741

Re: Increasement of the rotation limit of the X-Axis

The aproach is good in general, but it would need to be figured out whether the serverpower given is enough. Otherwise we need to rely on the clients to do certain stuff themselves. The "check what you see and what you don't" principle is good. the reason "pure client/server" gaming was never ever ...
by kage
08 Dec 2006, 15:28
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 34520

Re: Multiple hardpoints for heavy body?

ultra-realistic collision/physics is not do-able because it'll be too costy for a RTS game.(hundreds of tanks/infantry sending tons of projectiles at one time.) that's not necessarily true, since it's something that can be extremely optimized... if you're using floating point numbers for most of th...
by kage
08 Dec 2006, 08:34
Forum: Development
Topic: New Campaign Content...
Replies: 7
Views: 2825

Re: New Campaign Content...

so basically you want a new game made? lol! that was almost poetic a bit offtopic,I think the units need voices when selected/given order to attack,move etc,because the current effect sound is not very impressive and noises of the oil derricks are rather anonying... it'd be great if we could someho...