Search found 750 matches

by kage
13 Jul 2008, 19:54
Forum: Development
Topic: something I am working on.
Replies: 20
Views: 5021

Re: something I am working on.

I don't see any issue with modern computers handling that many polys (as long as that kind of level-of-detail doesn't go over to everything else as well), and even with the rendering performance in wz, 20 or so of those tanks on screen probably wouldn't be too much of an issue. however, with the wz ...
by kage
08 Jul 2008, 00:35
Forum: Other Talk
Topic: tank tracks movement
Replies: 5
Views: 2289

Re: tank tracks movement

As (a) forward gears are usually more powerful than backwards (assume that, am no tank driver) and (b) amor is more powerful on the front (another assumption out of thin air), this sounds like a very logical step. afaik, traditionally if there's an enemy shooting at you (that is a reasonable threat...
by kage
03 Jul 2008, 19:25
Forum: Other Talk
Topic: a topic for topics sake.period
Replies: 5
Views: 1891

Re: a topic for topics sake.period

Moreover, light is so stifling... perception be damned, I'd go with black.
by kage
01 Jul 2008, 18:39
Forum: Development
Topic: Proposal: Trucks can "upgrade" obselete defence structures
Replies: 6
Views: 1837

Re: Proposal: Trucks can "upgrade" obselete defence structures

yeah, good idea. and no balancing issues involved that i can think of as being possible, though we'll hope that the AI maintainers can keep up ;)
by kage
29 Jun 2008, 08:45
Forum: Development
Topic: Main Menu Proposal
Replies: 18
Views: 4960

Re: Main Menu Proposal

would it be possible for each of the main buttons to host several child buttons? this way would take care of a numerous amount of dialogs. yeah, awesome idea -- perhaps each button that is clicked could create several sub-menu buttons that go outward, until something more traditional is needed, suc...
by kage
27 Jun 2008, 19:04
Forum: Development
Topic: wow, what's this? (blpowlab.pie)
Replies: 9
Views: 4236

Re: wow, what's this? (blpowlab.pie)

More concept art
by kage
27 Jun 2008, 18:59
Forum: Development
Topic: wow, what's this? (blpowlab.pie)
Replies: 9
Views: 4236

Re: wow, what's this? (blpowlab.pie)

more concept art
by kage
27 Jun 2008, 18:53
Forum: Development
Topic: wow, what's this? (blpowlab.pie)
Replies: 9
Views: 4236

Concept Art

Originally Pumpkin had plans to have Research Facilities be able to specialize in different topics. Instead of a generic research module, you would add on different specialty labs. This feature never made it into the game. yep. in the concept artwork that's listed as the power *something* lab (the ...
by kage
24 Jun 2008, 17:23
Forum: Other Talk
Topic: Everything you wanted to know about Warzone's FMVs.
Replies: 84
Views: 19532

Re: Everything you wanted to know about Warzone's FMVs.

The plan is to announce the liberation of the FMVs and soundtracks together with news of beta3. did that plan also involve having those videos working in warzone at beta3, in addition to them working out-of-the-box for the campaigns if available? if not, it'll be tricky, since newcomers will probab...
by kage
20 Jun 2008, 19:46
Forum: Technical Help / Troubleshooting
Topic: Inserting Music
Replies: 16
Views: 3796

Re: Inserting Music

i don't think transcoding from one lossy format to another is ever a good idea... it's like cutting off a toe so you can fit in a box better... mp3 and ogg make you take different toes -- if you go from one to the other, you lose both.
by kage
10 Jun 2008, 21:03
Forum: Addon discussions
Topic: YAIV - Yet Another Intro Video
Replies: 21
Views: 6230

Re: YAIV - Yet Another Intro Video

lav_coyote25 wrote:ok i would say that storyboard is pretty much a good one. much more and your looking at perhaps 2 minutes for the opening (animated screens). xD
hah. i was thinking more like 12 seconds
by kage
10 Jun 2008, 04:24
Forum: 2.1.x
Topic: problem with linux64bit and text in menus in 2.1
Replies: 2
Views: 1438

Re: problem with linux64bit and text in menus in 2.1

assuming you're using a distro (if not, you would've figured it out already), look for and install a software package/tarball/whatever with 'dejavu' in the name. it's a true-type font library. my guess is that this is the critical error, since it didn't terminate after the OpenAL errors. as for the ...
by kage
10 Jun 2008, 04:16
Forum: Development
Topic: interface ideas
Replies: 23
Views: 6556

Re: interface ideas

Maybe have the map always vivible in a certain part of the interface with player start locations on it? Always annoyed me that the map image disappeared so quickly when seleting a map, maybe pop-up tooltip on mouse roolover of the map name that shows you a thumbnail of the map layout? ha! it always...
by kage
10 Jun 2008, 04:12
Forum: Addon discussions
Topic: YAIV - Yet Another Intro Video
Replies: 21
Views: 6230

Re: YAIV - Yet Another Intro Video

i agree with arcalane -- i don't think anything can go wrong with that. of course, coyote's notes are appealing as well -- perhaps the plate could be bent up. or rather, to accentuate the 'warzone' aspect, i envision the user seeing (on the sand) the shadow of a classic tank roll by (in wz terminolo...
by kage
03 Jun 2008, 20:38
Forum: Development
Topic: interface ideas
Replies: 23
Views: 6556

Re: interface ideas

not that anybody likes this idea, but... for the *main menu* (not necessarily in-game stuff), we could use a gui tk that has a native opengl backend. i know that fltk and qt4 have this, and possibly gtk2 since its recent integration with cairo (not that i'm at all a fan of gtk performance), and i st...