Search found 703 matches

by Mysteryem
16 Jan 2012, 10:22
Forum: Scripting
Topic: Largest map size?
Replies: 7
Views: 2905

Re: Largest map size?

Actually, the largest map size is 256*256 currently. For some reason, when creating maps, editworld was limited to 250x250. One of the gamma campaign maps has a height of 256 tiles for example.
by Mysteryem
11 Jan 2012, 21:33
Forum: Other Talk
Topic: What defines Warzone?
Replies: 53
Views: 12301

Re: What defines Warzone?

Pulse lasers are nice against project bodies, especially those behind in thermal armor research. Other than that they're not an end-game weapon in any competitive match I've seen. Aren't lasers AP weapons and not AT or AR? Edit: According to the guide their best targets are heavy cyborgs They have ...
by Mysteryem
23 Dec 2011, 14:36
Forum: Scripting
Topic: problems with if researchFinished
Replies: 2
Views: 1045

Re: problems with if researchFinished

Alright, got it working. Sort of works in multiplayer too, everybody else picks their research first, then the host does. Thanks for the help, some of NoQ's scripts were also very useful to compare to too.
by Mysteryem
22 Dec 2011, 16:53
Forum: Scripting
Topic: problems with if researchFinished
Replies: 2
Views: 1045

problems with if researchFinished

Since there is no easy way for one research topic to remove another one after it has been researched, I've tried to do it via a script where the actual research topic doesn't actually enable any other research upon completion. Instead, if it is researched, the script will make the research topics av...
by Mysteryem
22 Dec 2011, 01:59
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 28617

Re: Pillboxes

Remove the ripple rocket folder inside ripple rocket.wz. The components, texpages etc. folders shouldn't be in the main directory of the mod.
You currently have 'ripple rocket.wz\ripple rocket\components', it should be just 'ripplerocket.wz\components'.
by Mysteryem
20 Dec 2011, 20:01
Forum: Artwork
Topic: Pillboxes
Replies: 100
Views: 28617

Re: Pillboxes

For most defensive structures, one model makes up the base structure, with which the weapon is attached onto. The weapon itself is usually made up of two parts, the turret, and the muzzle. The turret is the part which rotates left and right to face the target. And the muzzle is the part which rotate...
by Mysteryem
06 Dec 2011, 09:57
Forum: News and announcements
Topic: New master snapshot 20111204 has been released!
Replies: 53
Views: 27847

Re: New master snapshot 20111204 has been released!

And, here is the new model. Again with Berg's textures (this master snapshot) Might have to check that last one I dont remeber a tcmask on the box part?? I meant that they're the textures you made, and that I think cybersphinx fixed up the texture coordinates in the model so that it looks better wi...
by Mysteryem
06 Dec 2011, 02:09
Forum: News and announcements
Topic: New master snapshot 20111204 has been released!
Replies: 53
Views: 27847

Re: New master snapshot 20111204 has been released!

Also, for modders, the limits on number of research items and their dependencies have been removed, and the columns at the end of research.txt that required you to specify in advance how many dependencies each research item had are no longer used. Any limits in the GUI on how many items you can dis...
by Mysteryem
25 Nov 2011, 20:00
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 351943

Re: FlaME -- The Warzone 2100 Map Editor

It appeared at first that the position of 2 tile wide structures/features was off for the bottom half and potentially other structures on the bottom half as well. Annoyingly, FlaME doesn't support manual fraction-of-a-tile positioning so I converted to the dreaded .lnd. Using editworld, I have been ...
by Mysteryem
03 Nov 2011, 10:10
Forum: Technical Help / Troubleshooting
Topic: Another problem with Cyborgs in the script...
Replies: 4
Views: 931

Re: Another problem with Cyborgs in the script...

In order to have a research topic enable a template. You must set the body of the template to be undesignable (does not show up in design menu even when researched) in stats/body.txt (set last value to 0). When researching that body, if there are any templates given to the player which use this body...
by Mysteryem
09 Oct 2011, 14:17
Forum: Other Talk
Topic: file names
Replies: 25
Views: 3132

Re: file names

Have you set up the directories correctly using the set directories button?
And have you had a look at viewtopic.php?f=4&t=3220 ?
by Mysteryem
09 Oct 2011, 13:52
Forum: Other Talk
Topic: file names
Replies: 25
Views: 3132

Re: file names

I'm pretty sure I just followed the help file that comes with it. What errors are you getting and when?

Unfortunately, I don't have the time to make pictures of every campaign map, nor a good place to upload them.
by Mysteryem
09 Oct 2011, 12:59
Forum: Other Talk
Topic: file names
Replies: 25
Views: 3132

Re: file names

Mine is no different to the one in the sticky in the mapping/modding forum. There isn't really anything I can do to help you get it running.
by Mysteryem
09 Oct 2011, 11:24
Forum: Other Talk
Topic: file names
Replies: 25
Views: 3132

Re: file names

You can use the .lnd files available here, which includes the campaign files: http://forums.wz2100.net/viewtopic.php?f=10&t=8250 From these, you can extract the heightmaps. An alternative to manually making it with the flaME preview would be to use editworld to export the entire map as a huge .bmp. ...
by Mysteryem
25 Sep 2011, 11:14
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 351943

Re: FlaME -- The Warzone 2100 Map Editor

NoQ wrote:A couple of feature requests.

1. I'd still like to have an ability to manually adjust triangles. This could have been especially helpful on mountain maps like this, because choosing triangles for icecaps is non-trivial.
You can manually switch triangle direction with ' \'.